Index: ui/gfx/vector2d.h |
diff --git a/ui/gfx/vector2d.h b/ui/gfx/vector2d.h |
index 6ec37082f3eb1046d8be11bcfacac46e18c0e11c..418a98b24b9471cdc06ad8f7f30ba7a011015033 100644 |
--- a/ui/gfx/vector2d.h |
+++ b/ui/gfx/vector2d.h |
@@ -40,6 +40,16 @@ class UI_EXPORT Vector2d { |
void operator+=(const Vector2d& other) { Add(other); } |
void operator-=(const Vector2d& other) { Subtract(other); } |
+ void ClampToMax(const Vector2d& max) { |
+ x_ = x_ <= max.x_ ? x_ : max.x_; |
+ y_ = y_ <= max.y_ ? y_ : max.y_; |
+ } |
+ |
+ void ClampToMin(const Vector2d& min) { |
+ x_ = x_ >= min.x_ ? x_ : min.x_; |
+ y_ = y_ >= min.y_ ? y_ : min.y_; |
+ } |
+ |
// Gives the square of the diagonal length of the vector. Since this is |
// cheaper to compute than Length(), it is useful when you want to compare |
// relative lengths of different vectors without needing the actual lengths. |