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Unified Diff: ui/gfx/vector2d.h

Issue 11361186: ui: Add methods to clamp Sizes, Points, and Vectors from above or below. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 8 years, 1 month ago
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Index: ui/gfx/vector2d.h
diff --git a/ui/gfx/vector2d.h b/ui/gfx/vector2d.h
index 6ec37082f3eb1046d8be11bcfacac46e18c0e11c..418a98b24b9471cdc06ad8f7f30ba7a011015033 100644
--- a/ui/gfx/vector2d.h
+++ b/ui/gfx/vector2d.h
@@ -40,6 +40,16 @@ class UI_EXPORT Vector2d {
void operator+=(const Vector2d& other) { Add(other); }
void operator-=(const Vector2d& other) { Subtract(other); }
+ void ClampToMax(const Vector2d& max) {
+ x_ = x_ <= max.x_ ? x_ : max.x_;
+ y_ = y_ <= max.y_ ? y_ : max.y_;
+ }
+
+ void ClampToMin(const Vector2d& min) {
+ x_ = x_ >= min.x_ ? x_ : min.x_;
+ y_ = y_ >= min.y_ ? y_ : min.y_;
+ }
+
// Gives the square of the diagonal length of the vector. Since this is
// cheaper to compute than Length(), it is useful when you want to compare
// relative lengths of different vectors without needing the actual lengths.
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