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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/point_base.h" | 5 #include "ui/gfx/point_base.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 #include "ui/gfx/point.h" | 9 #include "ui/gfx/point.h" |
10 #include "ui/gfx/point_conversions.h" | 10 #include "ui/gfx/point_conversions.h" |
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91 EXPECT_EQ(Point(11, 11), ToRoundedPoint(PointF(10.5f, 10.5f))); | 91 EXPECT_EQ(Point(11, 11), ToRoundedPoint(PointF(10.5f, 10.5f))); |
92 EXPECT_EQ(Point(11, 11), ToRoundedPoint(PointF(10.9999f, 10.9999f))); | 92 EXPECT_EQ(Point(11, 11), ToRoundedPoint(PointF(10.9999f, 10.9999f))); |
93 | 93 |
94 EXPECT_EQ(Point(-10, -10), ToRoundedPoint(PointF(-10, -10))); | 94 EXPECT_EQ(Point(-10, -10), ToRoundedPoint(PointF(-10, -10))); |
95 EXPECT_EQ(Point(-10, -10), ToRoundedPoint(PointF(-10.0001f, -10.0001f))); | 95 EXPECT_EQ(Point(-10, -10), ToRoundedPoint(PointF(-10.0001f, -10.0001f))); |
96 EXPECT_EQ(Point(-10, -10), ToRoundedPoint(PointF(-10.4999f, -10.4999f))); | 96 EXPECT_EQ(Point(-10, -10), ToRoundedPoint(PointF(-10.4999f, -10.4999f))); |
97 EXPECT_EQ(Point(-11, -11), ToRoundedPoint(PointF(-10.5f, -10.5f))); | 97 EXPECT_EQ(Point(-11, -11), ToRoundedPoint(PointF(-10.5f, -10.5f))); |
98 EXPECT_EQ(Point(-11, -11), ToRoundedPoint(PointF(-10.9999f, -10.9999f))); | 98 EXPECT_EQ(Point(-11, -11), ToRoundedPoint(PointF(-10.9999f, -10.9999f))); |
99 } | 99 } |
100 | 100 |
| 101 TEST(PointTest, ClampPoint) { |
| 102 Point a; |
| 103 |
| 104 a = Point(3, 5); |
| 105 EXPECT_EQ(Point(3, 5).ToString(), a.ToString()); |
| 106 a.ClampFromBelow(Point(2, 4)); |
| 107 EXPECT_EQ(Point(3, 5).ToString(), a.ToString()); |
| 108 a.ClampFromBelow(Point(3, 5)); |
| 109 EXPECT_EQ(Point(3, 5).ToString(), a.ToString()); |
| 110 a.ClampFromBelow(Point(4, 2)); |
| 111 EXPECT_EQ(Point(4, 5).ToString(), a.ToString()); |
| 112 a.ClampFromBelow(Point(8, 10)); |
| 113 EXPECT_EQ(Point(8, 10).ToString(), a.ToString()); |
| 114 |
| 115 a.ClampFromAbove(Point(9, 11)); |
| 116 EXPECT_EQ(Point(8, 10).ToString(), a.ToString()); |
| 117 a.ClampFromAbove(Point(8, 10)); |
| 118 EXPECT_EQ(Point(8, 10).ToString(), a.ToString()); |
| 119 a.ClampFromAbove(Point(11, 9)); |
| 120 EXPECT_EQ(Point(8, 9).ToString(), a.ToString()); |
| 121 a.ClampFromAbove(Point(7, 11)); |
| 122 EXPECT_EQ(Point(7, 9).ToString(), a.ToString()); |
| 123 a.ClampFromAbove(Point(3, 5)); |
| 124 EXPECT_EQ(Point(3, 5).ToString(), a.ToString()); |
| 125 } |
| 126 |
| 127 TEST(PointTest, ClampPointF) { |
| 128 PointF a; |
| 129 |
| 130 a = PointF(3.5f, 5.5f); |
| 131 EXPECT_EQ(PointF(3.5f, 5.5f).ToString(), a.ToString()); |
| 132 a.ClampFromBelow(PointF(2.5f, 4.5f)); |
| 133 EXPECT_EQ(PointF(3.5f, 5.5f).ToString(), a.ToString()); |
| 134 a.ClampFromBelow(PointF(3.5f, 5.5f)); |
| 135 EXPECT_EQ(PointF(3.5f, 5.5f).ToString(), a.ToString()); |
| 136 a.ClampFromBelow(PointF(4.5f, 2.5f)); |
| 137 EXPECT_EQ(PointF(4.5f, 5.5f).ToString(), a.ToString()); |
| 138 a.ClampFromBelow(PointF(8.5f, 10.5f)); |
| 139 EXPECT_EQ(PointF(8.5f, 10.5f).ToString(), a.ToString()); |
| 140 |
| 141 a.ClampFromAbove(PointF(9.5f, 11.5f)); |
| 142 EXPECT_EQ(PointF(8.5f, 10.5f).ToString(), a.ToString()); |
| 143 a.ClampFromAbove(PointF(8.5f, 10.5f)); |
| 144 EXPECT_EQ(PointF(8.5f, 10.5f).ToString(), a.ToString()); |
| 145 a.ClampFromAbove(PointF(11.5f, 9.5f)); |
| 146 EXPECT_EQ(PointF(8.5f, 9.5f).ToString(), a.ToString()); |
| 147 a.ClampFromAbove(PointF(7.5f, 11.5f)); |
| 148 EXPECT_EQ(PointF(7.5f, 9.5f).ToString(), a.ToString()); |
| 149 a.ClampFromAbove(PointF(3.5f, 5.5f)); |
| 150 EXPECT_EQ(PointF(3.5f, 5.5f).ToString(), a.ToString()); |
| 151 } |
| 152 |
101 } // namespace gfx | 153 } // namespace gfx |
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