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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/basictypes.h" | 5 #include "base/basictypes.h" |
6 #include "testing/gtest/include/gtest/gtest.h" | 6 #include "testing/gtest/include/gtest/gtest.h" |
7 #include "ui/gfx/vector3d_f.h" | 7 #include "ui/gfx/vector3d_f.h" |
8 | 8 |
9 #include <cmath> | 9 #include <cmath> |
10 #include <limits> | 10 #include <limits> |
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205 { Vector3dF(0, -1, 1), Vector3dF(1, 0, 0), Vector3dF(1, 1, 1) } | 205 { Vector3dF(0, -1, 1), Vector3dF(1, 0, 0), Vector3dF(1, 1, 1) } |
206 }; | 206 }; |
207 | 207 |
208 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(tests); ++i) { | 208 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(tests); ++i) { |
209 Vector3dF actual = gfx::CrossProduct(tests[i].input1, tests[i].input2); | 209 Vector3dF actual = gfx::CrossProduct(tests[i].input1, tests[i].input2); |
210 EXPECT_EQ(tests[i].expected.ToString(), actual.ToString()); | 210 EXPECT_EQ(tests[i].expected.ToString(), actual.ToString()); |
211 } | 211 } |
212 | 212 |
213 } | 213 } |
214 | 214 |
| 215 TEST(Vector3dFTest, ClampVector3dF) { |
| 216 Vector3dF a; |
| 217 |
| 218 a = Vector3dF(3.5f, 5.5f, 7.5f); |
| 219 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
| 220 a.ClampToMin(Vector3dF(2, 4.5f, 6.5f)); |
| 221 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
| 222 a.ClampToMin(Vector3dF(3.5f, 5.5f, 7.5f)); |
| 223 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
| 224 a.ClampToMin(Vector3dF(4.5f, 2, 6.5f)); |
| 225 EXPECT_EQ(Vector3dF(4.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
| 226 a.ClampToMin(Vector3dF(3.5f, 6.5f, 6.5f)); |
| 227 EXPECT_EQ(Vector3dF(4.5f, 6.5f, 7.5f).ToString(), a.ToString()); |
| 228 a.ClampToMin(Vector3dF(3.5f, 5.5f, 8.5f)); |
| 229 EXPECT_EQ(Vector3dF(4.5f, 6.5f, 8.5f).ToString(), a.ToString()); |
| 230 a.ClampToMin(Vector3dF(8.5f, 10.5f, 12.5f)); |
| 231 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); |
| 232 |
| 233 a.ClampToMax(Vector3dF(9.5f, 11.5f, 13.5f)); |
| 234 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); |
| 235 a.ClampToMax(Vector3dF(8.5f, 10.5f, 12.5f)); |
| 236 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); |
| 237 a.ClampToMax(Vector3dF(7.5f, 11.5f, 13.5f)); |
| 238 EXPECT_EQ(Vector3dF(7.5f, 10.5f, 12.5f).ToString(), a.ToString()); |
| 239 a.ClampToMax(Vector3dF(9.5f, 9.5f, 13.5f)); |
| 240 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 12.5f).ToString(), a.ToString()); |
| 241 a.ClampToMax(Vector3dF(9.5f, 11.5f, 11.5f)); |
| 242 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 11.5f).ToString(), a.ToString()); |
| 243 a.ClampToMax(Vector3dF(3.5f, 5.5f, 7.5f)); |
| 244 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
| 245 } |
| 246 |
215 } // namespace gfx | 247 } // namespace gfx |
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