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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Defines a simple float vector class. This class is used to indicate a | 5 // Defines a simple float vector class. This class is used to indicate a |
6 // distance in two dimensions between two points. Subtracting two points should | 6 // distance in two dimensions between two points. Subtracting two points should |
7 // produce a vector, and adding a vector to a point produces the point at the | 7 // produce a vector, and adding a vector to a point produces the point at the |
8 // vector's distance from the original point. | 8 // vector's distance from the original point. |
9 | 9 |
10 #ifndef UI_GFX_VECTOR2D_F_H_ | 10 #ifndef UI_GFX_VECTOR2D_F_H_ |
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31 bool IsZero() const; | 31 bool IsZero() const; |
32 | 32 |
33 // Add the components of the |other| vector to the current vector. | 33 // Add the components of the |other| vector to the current vector. |
34 void Add(const Vector2dF& other); | 34 void Add(const Vector2dF& other); |
35 // Subtract the components of the |other| vector from the current vector. | 35 // Subtract the components of the |other| vector from the current vector. |
36 void Subtract(const Vector2dF& other); | 36 void Subtract(const Vector2dF& other); |
37 | 37 |
38 void operator+=(const Vector2dF& other) { Add(other); } | 38 void operator+=(const Vector2dF& other) { Add(other); } |
39 void operator-=(const Vector2dF& other) { Subtract(other); } | 39 void operator-=(const Vector2dF& other) { Subtract(other); } |
40 | 40 |
| 41 void ClampToMax(const Vector2dF& max) { |
| 42 x_ = x_ <= max.x_ ? x_ : max.x_; |
| 43 y_ = y_ <= max.y_ ? y_ : max.y_; |
| 44 } |
| 45 |
| 46 void ClampToMin(const Vector2dF& min) { |
| 47 x_ = x_ >= min.x_ ? x_ : min.x_; |
| 48 y_ = y_ >= min.y_ ? y_ : min.y_; |
| 49 } |
| 50 |
41 // Gives the square of the diagonal length of the vector. | 51 // Gives the square of the diagonal length of the vector. |
42 double LengthSquared() const; | 52 double LengthSquared() const; |
43 // Gives the diagonal length of the vector. | 53 // Gives the diagonal length of the vector. |
44 float Length() const; | 54 float Length() const; |
45 | 55 |
46 // Scale the x and y components of the vector by |scale|. | 56 // Scale the x and y components of the vector by |scale|. |
47 void Scale(float scale) { Scale(scale, scale); } | 57 void Scale(float scale) { Scale(scale, scale); } |
48 // Scale the x and y components of the vector by |x_scale| and |y_scale| | 58 // Scale the x and y components of the vector by |x_scale| and |y_scale| |
49 // respectively. | 59 // respectively. |
50 void Scale(float x_scale, float y_scale); | 60 void Scale(float x_scale, float y_scale); |
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78 | 88 |
79 // Return the cross product of two vectors. | 89 // Return the cross product of two vectors. |
80 UI_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs); | 90 UI_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs); |
81 | 91 |
82 // Return the dot product of two vectors. | 92 // Return the dot product of two vectors. |
83 UI_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs); | 93 UI_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs); |
84 | 94 |
85 } // namespace gfx | 95 } // namespace gfx |
86 | 96 |
87 #endif // UI_GFX_VECTOR2D_F_H_ | 97 #endif // UI_GFX_VECTOR2D_F_H_ |
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