| Index: cc/render_pass.cc
|
| diff --git a/cc/render_pass.cc b/cc/render_pass.cc
|
| index c1392eb55571f05f164f337a2cf4ce8cf857e1ae..76beaeb92230b0135ba3a8912f9bd83516093742 100644
|
| --- a/cc/render_pass.cc
|
| +++ b/cc/render_pass.cc
|
| @@ -98,10 +98,9 @@ void RenderPass::appendQuadsToFillScreen(LayerImpl* rootLayer, SkColor screenBac
|
| SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadState::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity, opaque));
|
| DCHECK(rootLayer->screenSpaceTransform().isInvertible());
|
| WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransform().inverse();
|
| - Vector<WebCore::IntRect> fillRects = fillRegion.rects();
|
| - for (size_t i = 0; i < fillRects.size(); ++i) {
|
| + for (Region::Iterator fillRects(fillRegion); fillRects.has_rect(); fillRects.next()) {
|
| // The root layer transform is composed of translations and scales only, no perspective, so mapping is sufficient.
|
| - gfx::Rect layerRect = MathUtil::mapClippedRect(transformToLayerSpace, cc::IntRect(fillRects[i]));
|
| + gfx::Rect layerRect = MathUtil::mapClippedRect(transformToLayerSpace, fillRects.rect());
|
| // Skip the quad culler and just append the quads directly to avoid occlusion checks.
|
| m_quadList.append(SolidColorDrawQuad::create(sharedQuadState, layerRect, screenBackgroundColor).PassAs<DrawQuad>());
|
| }
|
|
|