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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_STUBS_REGION_H_ | 5 #ifndef CC_STUBS_REGION_H_ |
6 #define CC_STUBS_REGION_H_ | 6 #define CC_STUBS_REGION_H_ |
7 | 7 |
8 #include "IntRect.h" | |
9 #if INSIDE_WEBKIT_BUILD | 8 #if INSIDE_WEBKIT_BUILD |
10 #include "Source/WebCore/platform/graphics/Region.h" | 9 #include "Source/WebCore/platform/graphics/Region.h" |
11 #else | 10 #else |
12 #include "third_party/WebKit/Source/WebCore/platform/graphics/Region.h" | 11 #include "third_party/WebKit/Source/WebCore/platform/graphics/Region.h" |
13 #endif | 12 #endif |
13 #include "base/logging.h" | |
14 #include "ui/gfx/rect.h" | 14 #include "ui/gfx/rect.h" |
15 | 15 |
16 namespace cc { | 16 namespace cc { |
17 | 17 |
18 class Region : public WebCore::Region { | 18 class Region : public WebCore::Region { |
19 public: | 19 public: |
20 Region() { } | 20 Region() { } |
21 | 21 |
22 Region(const IntRect& rect) | |
23 : WebCore::Region(rect) | |
24 { | |
25 } | |
26 | |
27 Region(const WebCore::IntRect& rect) | |
28 : WebCore::Region(rect) | |
29 { | |
30 } | |
31 | |
32 Region(const WebCore::Region& region) | 22 Region(const WebCore::Region& region) |
33 : WebCore::Region(region) | 23 : WebCore::Region(region) |
34 { | 24 { |
35 } | 25 } |
36 | 26 |
37 Region(const gfx::Rect& rect) | 27 Region(const gfx::Rect& rect) |
38 : WebCore::Region(WebCore::IntRect(rect.x(), rect.y(), rect.width(), rec t.height())) | 28 : WebCore::Region(WebCore::IntRect(rect.x(), rect.y(), rect.width(), rec t.height())) |
39 { | 29 { |
40 } | 30 } |
41 | 31 |
42 bool IsEmpty() const { return isEmpty(); } | 32 bool IsEmpty() const { return isEmpty(); } |
43 | 33 |
44 bool Contains(const gfx::Point& point) const { return contains(cc::IntPoint( point)); } | 34 bool Contains(const gfx::Point& point) const { return contains(WebCore::IntP oint(point.x(), point.y())); } |
45 bool Contains(const gfx::Rect& rect) const { return contains(cc::IntRect(rec t)); } | 35 bool Contains(const gfx::Rect& rect) const { return contains(WebCore::IntRec t(rect.x(), rect.y(), rect.width(), rect.height())); } |
46 void Subtract(const gfx::Rect& rect) { subtract(cc::IntRect(rect)); } | 36 void Subtract(const gfx::Rect& rect) { subtract(WebCore::IntRect(rect.x(), r ect.y(), rect.width(), rect.height())); } |
47 void Subtract(const Region& region) { subtract(region); } | 37 void Subtract(const Region& region) { subtract(region); } |
48 void Union(const gfx::Rect& rect) { unite(cc::IntRect(rect)); } | 38 void Union(const gfx::Rect& rect) { unite(WebCore::IntRect(rect.x(), rect.y( ), rect.width(), rect.height())); } |
49 void Union(const Region& region) { unite(region); } | 39 void Union(const Region& region) { unite(region); } |
50 void Intersect(const gfx::Rect& rect) { intersect(cc::IntRect(rect)); } | 40 void Intersect(const gfx::Rect& rect) { intersect(WebCore::IntRect(rect.x(), rect.y(), rect.width(), rect.height())); } |
51 void Intersect(const Region& region) { intersect(region); } | 41 void Intersect(const Region& region) { intersect(region); } |
52 | 42 |
53 gfx::Rect bounds() const { return cc::IntRect(WebCore::Region::bounds()); } | 43 gfx::Rect bounds() const |
44 { | |
45 WebCore::IntRect bounds = WebCore::Region::bounds(); | |
46 return gfx::Rect(bounds.x(), bounds.y(), bounds.width(), bounds.height() ); | |
47 } | |
48 | |
49 class Iterator { | |
50 public: | |
51 Iterator(const Region& region); | |
52 ~Iterator(); | |
53 | |
54 gfx::Rect rect() const { | |
55 DCHECK(has_rect()); | |
56 if (!has_rect()) | |
57 return gfx::Rect(); | |
58 return gfx::Rect(m_rects[m_pos].x(), m_rects[m_pos].y(), m_rects[m_p os].width(), m_rects[m_pos].height()); | |
59 } | |
60 | |
61 void next() { ++m_pos; } | |
62 bool has_rect() const { return m_pos < m_rects.size(); } | |
63 | |
64 // It is expensive to construct the iterator just to get this size. Only | |
65 // do this for testing. | |
66 int size() { return m_rects.size(); } | |
enne (OOO)
2012/11/02 20:30:04
Why don't you just add a NumRects() function?
danakj
2012/11/02 20:32:31
Because it would be super costly with the WebCore
| |
67 private: | |
68 int m_pos; | |
69 Vector<WebCore::IntRect> m_rects; | |
70 }; | |
54 | 71 |
55 private: | 72 private: |
56 bool isEmpty() const { return WebCore::Region::isEmpty(); } | 73 bool isEmpty() const { return WebCore::Region::isEmpty(); } |
57 bool contains(const IntPoint& point) const { return WebCore::Region::contain s(point); } | 74 bool contains(const WebCore::IntPoint& point) const { return WebCore::Region ::contains(point); } |
58 bool contains(const IntRect& rect) const { return WebCore::Region::contains( rect); } | 75 bool contains(const WebCore::IntRect& rect) const { return WebCore::Region:: contains(rect); } |
59 void subtract(const IntRect& rect) { return WebCore::Region::subtract(rect); } | 76 void subtract(const WebCore::IntRect& rect) { return WebCore::Region::subtra ct(rect); } |
60 void subtract(const Region& region) { return WebCore::Region::subtract(regio n); } | 77 void subtract(const Region& region) { return WebCore::Region::subtract(regio n); } |
61 void unite(const IntRect& rect) { return WebCore::Region::unite(rect); } | 78 void unite(const WebCore::IntRect& rect) { return WebCore::Region::unite(rec t); } |
62 void unite(const Region& region) { return WebCore::Region::unite(region); } | 79 void unite(const Region& region) { return WebCore::Region::unite(region); } |
63 void intersect(const IntRect& rect) { return WebCore::Region::intersect(rect ); } | 80 void intersect(const WebCore::IntRect& rect) { return WebCore::Region::inter sect(rect); } |
64 void intersect(const Region& region) { return WebCore::Region::intersect(reg ion); } | 81 void intersect(const Region& region) { return WebCore::Region::intersect(reg ion); } |
82 Vector<WebCore::IntRect> rects() const { return WebCore::Region::rects(); } | |
65 }; | 83 }; |
66 | 84 |
67 inline Region subtract(const Region& region, const gfx::Rect& rect) { return Web Core::intersect(region, cc::IntRect(rect)); } | 85 inline Region subtract(const Region& region, const gfx::Rect& rect) { return Web Core::intersect(region, WebCore::IntRect(rect.x(), rect.y(), rect.width(), rect. height())); } |
68 inline Region intersect(const Region& region, const gfx::Rect& rect) { return We bCore::intersect(region, cc::IntRect(rect)); } | 86 inline Region intersect(const Region& region, const gfx::Rect& rect) { return We bCore::intersect(region, WebCore::IntRect(rect.x(), rect.y(), rect.width(), rect .height())); } |
87 | |
88 inline Region::Iterator::Iterator(const Region& region) | |
89 : m_pos(0) | |
90 , m_rects(region.rects()) | |
91 { | |
92 } | |
93 | |
94 inline Region::Iterator::~Iterator() { } | |
69 | 95 |
70 } | 96 } |
71 | 97 |
72 #endif // CC_STUBS_REGION_H_ | 98 #endif // CC_STUBS_REGION_H_ |
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