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Unified Diff: cc/content_layer.cc

Issue 11360093: Mark layers that can use LCD text based on layer transform and opacity. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: added ContentLayer::useLCDText() Created 8 years ago
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Index: cc/content_layer.cc
diff --git a/cc/content_layer.cc b/cc/content_layer.cc
index b34ce107e0ced197af3d767f4dc3b8c67f74016f..3b97dcdbb6d22ac8a9bde64637526b734d554400 100644
--- a/cc/content_layer.cc
+++ b/cc/content_layer.cc
@@ -4,6 +4,7 @@
#include "cc/content_layer.h"
+#include "base/debug/trace_event.h"
#include "base/metrics/histogram.h"
#include "base/time.h"
#include "cc/bitmap_content_layer_updater.h"
@@ -34,6 +35,8 @@ void ContentLayerPainter::paint(SkCanvas* canvas, const gfx::Rect& contentRect,
HISTOGRAM_CUSTOM_COUNTS("Renderer4.AccelContentPaintMegapixPerSecond", pixelsPerSec / 1000000, 10, 210, 30);
}
+const int ContentLayer::kLCDTextMaxChangeCount = 1;
+
scoped_refptr<ContentLayer> ContentLayer::create(ContentLayerClient* client)
{
return make_scoped_refptr(new ContentLayer(client));
@@ -42,6 +45,8 @@ scoped_refptr<ContentLayer> ContentLayer::create(ContentLayerClient* client)
ContentLayer::ContentLayer(ContentLayerClient* client)
: TiledLayer()
, m_client(client)
+ , m_useLCDText(false)
enne (OOO) 2012/12/12 21:49:48 Am I reading this code right that m_useLCDText sta
alokp 2012/12/12 21:53:23 See line 128: We always disable LCD text if needed
enne (OOO) 2012/12/12 21:54:31 Oh, quite right. My mistake. :)
+ , m_lcdTextChangeCount(0)
{
}
@@ -65,6 +70,8 @@ void ContentLayer::setTexturePriorities(const PriorityCalculator& priorityCalc)
void ContentLayer::update(ResourceUpdateQueue& queue, const OcclusionTracker* occlusion, RenderingStats& stats)
{
createUpdaterIfNeeded();
+ updateUseLCDText();
+
TiledLayer::update(queue, occlusion, stats);
m_needsDisplay = false;
}
@@ -103,4 +110,38 @@ void ContentLayer::setContentsOpaque(bool opaque)
m_updater->setOpaque(opaque);
}
+void ContentLayer::updateUseLCDText()
+{
+ if (m_useLCDText == drawProperties().can_use_lcd_text)
+ return;
+
+ if (!useLCDTextWillChange())
+ return;
+
+ m_useLCDText = drawProperties().can_use_lcd_text;
+ useLCDTextDidChange();
+}
+
+bool ContentLayer::useLCDTextWillChange() const
+{
+ // Always allow disabling LCD text.
+ if (m_useLCDText)
+ return true;
+
+ return m_lcdTextChangeCount < kLCDTextMaxChangeCount;
+}
+
+void ContentLayer::useLCDTextDidChange()
+{
+ if (m_lcdTextChangeCount > 0) {
+ // Do not record the first time LCD text is enabled because
+ // it does not really cause any invalidation.
+ TRACE_EVENT_INSTANT0("cc", "ContentLayer::canUseLCDTextDidChange");
+ }
+ ++m_lcdTextChangeCount;
+
+ // Need to repaint the layer with different text AA setting.
+ setNeedsDisplay();
+}
+
} // namespace cc

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