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Issue 11360093: Mark layers that can use LCD text based on layer transform and opacity. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase with TOT, addressed comments Created 8 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layer.h" 5 #include "cc/layer.h"
6 6
7 #include "cc/active_animation.h" 7 #include "cc/active_animation.h"
8 #include "cc/animation_events.h" 8 #include "cc/animation_events.h"
9 #include "cc/layer_animation_controller.h" 9 #include "cc/layer_animation_controller.h"
10 #include "cc/layer_impl.h" 10 #include "cc/layer_impl.h"
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46 , m_debugBorderWidth(0) 46 , m_debugBorderWidth(0)
47 , m_opacity(1.0) 47 , m_opacity(1.0)
48 , m_filter(0) 48 , m_filter(0)
49 , m_anchorPointZ(0) 49 , m_anchorPointZ(0)
50 , m_isContainerForFixedPositionLayers(false) 50 , m_isContainerForFixedPositionLayers(false)
51 , m_fixedToContainerLayer(false) 51 , m_fixedToContainerLayer(false)
52 , m_isDrawable(false) 52 , m_isDrawable(false)
53 , m_masksToBounds(false) 53 , m_masksToBounds(false)
54 , m_contentsOpaque(false) 54 , m_contentsOpaque(false)
55 , m_doubleSided(true) 55 , m_doubleSided(true)
56 , m_useLCDText(false) 56 , m_canUseLCDText(false)
57 , m_preserves3D(false) 57 , m_preserves3D(false)
58 , m_useParentBackfaceVisibility(false) 58 , m_useParentBackfaceVisibility(false)
59 , m_drawCheckerboardForMissingTiles(false) 59 , m_drawCheckerboardForMissingTiles(false)
60 , m_forceRenderSurface(false) 60 , m_forceRenderSurface(false)
61 , m_replicaLayer(0) 61 , m_replicaLayer(0)
62 , m_drawOpacity(0) 62 , m_drawOpacity(0)
63 , m_drawOpacityIsAnimating(false) 63 , m_drawOpacityIsAnimating(false)
64 , m_screenSpaceOpacityIsAnimating(false)
64 , m_renderTarget(0) 65 , m_renderTarget(0)
65 , m_drawTransformIsAnimating(false) 66 , m_drawTransformIsAnimating(false)
66 , m_screenSpaceTransformIsAnimating(false) 67 , m_screenSpaceTransformIsAnimating(false)
67 , m_rasterScale(1.0) 68 , m_rasterScale(1.0)
68 , m_automaticallyComputeRasterScale(false) 69 , m_automaticallyComputeRasterScale(false)
69 , m_boundsContainPageScale(false) 70 , m_boundsContainPageScale(false)
70 , m_layerAnimationDelegate(0) 71 , m_layerAnimationDelegate(0)
71 , m_layerScrollClient(0) 72 , m_layerScrollClient(0)
72 { 73 {
73 if (m_layerId < 0) { 74 if (m_layerId < 0) {
74 s_nextLayerId = 1; 75 s_nextLayerId = 1;
75 m_layerId = s_nextLayerId++; 76 m_layerId = s_nextLayerId++;
76 } 77 }
77 } 78 }
78 79
79 Layer::~Layer() 80 Layer::~Layer()
80 { 81 {
81 // Our parent should be holding a reference to us so there should be no 82 // Our parent should be holding a reference to us so there should be no
82 // way for us to be destroyed while we still have a parent. 83 // way for us to be destroyed while we still have a parent.
83 DCHECK(!parent()); 84 DCHECK(!parent());
84 85
85 // Remove the parent reference from all children. 86 // Remove the parent reference from all children.
86 removeAllChildren(); 87 removeAllChildren();
87 88
88 SkSafeUnref(m_filter); 89 SkSafeUnref(m_filter);
89 } 90 }
90 91
91 void Layer::setUseLCDText(bool useLCDText) 92 void Layer::setCanUseLCDText(bool useLCDText)
92 { 93 {
93 m_useLCDText = useLCDText; 94 m_canUseLCDText = useLCDText;
94 } 95 }
95 96
96 void Layer::setLayerTreeHost(LayerTreeHost* host) 97 void Layer::setLayerTreeHost(LayerTreeHost* host)
97 { 98 {
98 if (m_layerTreeHost == host) 99 if (m_layerTreeHost == host)
99 return; 100 return;
100 101
101 m_layerTreeHost = host; 102 m_layerTreeHost = host;
102 103
103 for (size_t i = 0; i < m_children.size(); ++i) 104 for (size_t i = 0; i < m_children.size(); ++i)
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568 layer->setDebugBorderColor(m_debugBorderColor); 569 layer->setDebugBorderColor(m_debugBorderColor);
569 layer->setDebugBorderWidth(m_debugBorderWidth); 570 layer->setDebugBorderWidth(m_debugBorderWidth);
570 layer->setDebugName(m_debugName); 571 layer->setDebugName(m_debugName);
571 layer->setDoubleSided(m_doubleSided); 572 layer->setDoubleSided(m_doubleSided);
572 layer->setDrawCheckerboardForMissingTiles(m_drawCheckerboardForMissingTiles) ; 573 layer->setDrawCheckerboardForMissingTiles(m_drawCheckerboardForMissingTiles) ;
573 layer->setForceRenderSurface(m_forceRenderSurface); 574 layer->setForceRenderSurface(m_forceRenderSurface);
574 layer->setDrawsContent(drawsContent()); 575 layer->setDrawsContent(drawsContent());
575 layer->setFilters(filters()); 576 layer->setFilters(filters());
576 layer->setFilter(filter()); 577 layer->setFilter(filter());
577 layer->setBackgroundFilters(backgroundFilters()); 578 layer->setBackgroundFilters(backgroundFilters());
578 layer->setUseLCDText(m_useLCDText); 579 layer->setCanUseLCDText(m_canUseLCDText);
579 layer->setMasksToBounds(m_masksToBounds); 580 layer->setMasksToBounds(m_masksToBounds);
580 layer->setScrollable(m_scrollable); 581 layer->setScrollable(m_scrollable);
581 layer->setShouldScrollOnMainThread(m_shouldScrollOnMainThread); 582 layer->setShouldScrollOnMainThread(m_shouldScrollOnMainThread);
582 layer->setHaveWheelEventHandlers(m_haveWheelEventHandlers); 583 layer->setHaveWheelEventHandlers(m_haveWheelEventHandlers);
583 // Copying a Region is more expensive than most layer properties, since it i nvolves copying two Vectors that may be 584 // Copying a Region is more expensive than most layer properties, since it i nvolves copying two Vectors that may be
584 // arbitrarily large depending on page content, so we only push the property if it's changed. 585 // arbitrarily large depending on page content, so we only push the property if it's changed.
585 if (m_nonFastScrollableRegionChanged) { 586 if (m_nonFastScrollableRegionChanged) {
586 layer->setNonFastScrollableRegion(m_nonFastScrollableRegion); 587 layer->setNonFastScrollableRegion(m_nonFastScrollableRegion);
587 m_nonFastScrollableRegionChanged = false; 588 m_nonFastScrollableRegionChanged = false;
588 } 589 }
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849 { 850 {
850 return 0; 851 return 0;
851 } 852 }
852 853
853 void sortLayers(std::vector<scoped_refptr<Layer> >::iterator, std::vector<scoped _refptr<Layer> >::iterator, void*) 854 void sortLayers(std::vector<scoped_refptr<Layer> >::iterator, std::vector<scoped _refptr<Layer> >::iterator, void*)
854 { 855 {
855 // Currently we don't use z-order to decide what to paint, so there's no nee d to actually sort Layers. 856 // Currently we don't use z-order to decide what to paint, so there's no nee d to actually sort Layers.
856 } 857 }
857 858
858 } // namespace cc 859 } // namespace cc
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