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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 1135943002: Pull in various gpu/command_buffer fixes from chromium (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 7 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index efa9dbcf1662ff20aa4925f6e1598b012b38c61d..f782d52c3133e20e78de38ab5401c08a895d09f5 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -9,6 +9,7 @@
#include <algorithm>
#include <list>
#include <map>
+#include <queue>
#include <stack>
#include <string>
#include <vector>
@@ -98,7 +99,7 @@ static bool PrecisionMeetsSpecForHighpFloat(GLint rangeMin,
static void GetShaderPrecisionFormatImpl(GLenum shader_type,
GLenum precision_type,
- GLint *range, GLint *precision) {
+ GLint* range, GLint* precision) {
switch (precision_type) {
case GL_LOW_INT:
case GL_MEDIUM_INT:
@@ -502,7 +503,7 @@ class BackFramebuffer {
};
struct FenceCallback {
- explicit FenceCallback()
+ FenceCallback()
: fence(gfx::GLFence::Create()) {
DCHECK(fence);
}
@@ -758,6 +759,9 @@ class GLES2DecoderImpl : public GLES2Decoder,
void OnFboChanged() const;
void OnUseFramebuffer() const;
+ error::ContextLostReason GetContextLostReasonFromResetStatus(
+ GLenum reset_status) const;
+
// TODO(gman): Cache these pointers?
BufferManager* buffer_manager() {
return group_->buffer_manager();
@@ -966,6 +970,7 @@ class GLES2DecoderImpl : public GLES2Decoder,
void ProduceTextureRef(std::string func_name, TextureRef* texture_ref,
GLenum target, const GLbyte* data);
+ void EnsureTextureForClientId(GLenum target, GLuint client_id);
void DoConsumeTextureCHROMIUM(GLenum target, const GLbyte* key);
void DoCreateAndConsumeTextureCHROMIUM(GLenum target, const GLbyte* key,
GLuint client_id);
@@ -1409,6 +1414,9 @@ class GLES2DecoderImpl : public GLES2Decoder,
void DoGetFramebufferAttachmentParameteriv(
GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ // Wrapper for glGetInteger64v.
+ void DoGetInteger64v(GLenum pname, GLint64* params);
+
// Wrapper for glGetIntegerv.
void DoGetIntegerv(GLenum pname, GLint* params);
@@ -1651,10 +1659,10 @@ class GLES2DecoderImpl : public GLES2Decoder,
GLenum* result_type,
GLsizei* result_size);
- void MaybeExitOnContextLost();
- bool WasContextLost() override;
- bool WasContextLostByRobustnessExtension() override;
- void LoseContext(uint32 reset_status) override;
+ bool WasContextLost() const override;
+ bool WasContextLostByRobustnessExtension() const override;
+ void MarkContextLost(error::ContextLostReason reason) override;
+ bool CheckResetStatus();
#if defined(OS_MACOSX)
void ReleaseIOSurfaceForTexture(GLuint texture_id);
@@ -1857,7 +1865,8 @@ class GLES2DecoderImpl : public GLES2Decoder,
int commands_to_process_;
bool has_robustness_extension_;
- GLenum reset_status_;
+ error::ContextLostReason context_lost_reason_;
+ bool context_was_lost_;
bool reset_by_robustness_extension_;
bool supports_post_sub_buffer_;
@@ -2399,7 +2408,8 @@ GLES2DecoderImpl::GLES2DecoderImpl(ContextGroup* group)
feature_info_(group_->feature_info()),
frame_number_(0),
has_robustness_extension_(false),
- reset_status_(GL_NO_ERROR),
+ context_lost_reason_(error::kUnknown),
+ context_was_lost_(false),
reset_by_robustness_extension_(false),
supports_post_sub_buffer_(false),
force_webgl_glsl_validation_(false),
@@ -2873,12 +2883,56 @@ Capabilities GLES2DecoderImpl::GetCapabilities() {
DoGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM,
&caps.bind_generates_resource_chromium);
if (unsafe_es3_apis_enabled()) {
+ // TODO(zmo): Note that some parameter values could be more than 32-bit,
+ // but for now we clamp them to 32-bit max.
+ DoGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &caps.max_3d_texture_size);
+ DoGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &caps.max_array_texture_layers);
+ DoGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &caps.max_color_attachments);
+ DoGetIntegerv(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
+ &caps.max_combined_fragment_uniform_components);
+ DoGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS,
+ &caps.max_combined_uniform_blocks);
+ DoGetIntegerv(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
+ &caps.max_combined_vertex_uniform_components);
+ DoGetIntegerv(GL_MAX_DRAW_BUFFERS, &caps.max_draw_buffers);
+ DoGetIntegerv(GL_MAX_ELEMENT_INDEX, &caps.max_element_index);
+ DoGetIntegerv(GL_MAX_ELEMENTS_INDICES, &caps.max_elements_indices);
+ DoGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &caps.max_elements_vertices);
+ DoGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS,
+ &caps.max_fragment_input_components);
+ DoGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
+ &caps.max_fragment_uniform_blocks);
+ DoGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
+ &caps.max_fragment_uniform_components);
+ DoGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET,
+ &caps.max_program_texel_offset);
+ DoGetIntegerv(GL_MAX_SAMPLES, &caps.max_samples);
+ DoGetIntegerv(GL_MAX_SERVER_WAIT_TIMEOUT, &caps.max_server_wait_timeout);
+ DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
+ &caps.max_transform_feedback_interleaved_components);
DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
&caps.max_transform_feedback_separate_attribs);
+ DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
+ &caps.max_transform_feedback_separate_components);
+ DoGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &caps.max_uniform_block_size);
DoGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS,
&caps.max_uniform_buffer_bindings);
+ DoGetIntegerv(GL_MAX_VARYING_COMPONENTS, &caps.max_varying_components);
+ DoGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
+ &caps.max_vertex_output_components);
+ DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS,
+ &caps.max_vertex_uniform_blocks);
+ DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS,
+ &caps.max_vertex_uniform_components);
+ DoGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps.min_program_texel_offset);
+ DoGetIntegerv(GL_NUM_EXTENSIONS, &caps.num_extensions);
+ DoGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS,
+ &caps.num_program_binary_formats);
DoGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
&caps.uniform_buffer_offset_alignment);
+ // TODO(zmo): once we switch to MANGLE, we should query version numbers.
+ caps.major_version = 3;
+ caps.minor_version = 0;
}
caps.egl_image_external =
@@ -3255,11 +3309,22 @@ bool GLES2DecoderImpl::MakeCurrent() {
if (!context_.get())
return false;
- if (!context_->MakeCurrent(surface_.get()) || WasContextLost()) {
- LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent.";
+ if (WasContextLost()) {
+ LOG(ERROR) << " GLES2DecoderImpl: Trying to make lost context current.";
+ return false;
+ }
- MaybeExitOnContextLost();
+ if (!context_->MakeCurrent(surface_.get())) {
+ LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent.";
+ MarkContextLost(error::kMakeCurrentFailed);
+ group_->LoseContexts(error::kUnknown);
+ return false;
+ }
+ if (CheckResetStatus()) {
+ LOG(ERROR)
+ << " GLES2DecoderImpl: Context reset detected after MakeCurrent.";
+ group_->LoseContexts(error::kUnknown);
return false;
}
@@ -3754,6 +3819,12 @@ void GLES2DecoderImpl::Destroy(bool have_context) {
// by the context group.
async_pixel_transfer_manager_.reset();
+ // Destroy the GPU Tracer which may own some in process GPU Timings.
+ if (gpu_tracer_) {
+ gpu_tracer_->Destroy(have_context);
+ gpu_tracer_.reset();
+ }
+
if (group_.get()) {
framebuffer_manager()->RemoveObserver(this);
group_->Destroy(this, have_context);
@@ -4295,9 +4366,9 @@ void GLES2DecoderImpl::ClearAllAttributes() const {
glBindVertexArrayOES(0);
for (uint32 i = 0; i < group_->max_vertex_attribs(); ++i) {
- if (i != 0) // Never disable attribute 0
+ if (i != 0) // Never disable attribute 0
glDisableVertexAttribArray(i);
- if(features().angle_instanced_arrays)
+ if (features().angle_instanced_arrays)
glVertexAttribDivisorANGLE(i, 0);
}
}
@@ -4312,7 +4383,7 @@ void GLES2DecoderImpl::SetIgnoreCachedStateForTest(bool ignore) {
void GLES2DecoderImpl::OnFboChanged() const {
if (workarounds().restore_scissor_on_fbo_change)
- state_.fbo_binding_for_scissor_workaround_dirty_ = true;
+ state_.fbo_binding_for_scissor_workaround_dirty = true;
if (workarounds().gl_begin_gl_end_on_fbo_change_to_backbuffer) {
GLint bound_fbo_unsigned = -1;
@@ -4325,8 +4396,8 @@ void GLES2DecoderImpl::OnFboChanged() const {
// Called after the FBO is checked for completeness.
void GLES2DecoderImpl::OnUseFramebuffer() const {
- if (state_.fbo_binding_for_scissor_workaround_dirty_) {
- state_.fbo_binding_for_scissor_workaround_dirty_ = false;
+ if (state_.fbo_binding_for_scissor_workaround_dirty) {
+ state_.fbo_binding_for_scissor_workaround_dirty = false;
// The driver forgets the correct scissor when modifying the FBO binding.
glScissor(state_.scissor_x,
state_.scissor_y,
@@ -4491,6 +4562,9 @@ void GLES2DecoderImpl::DoDisableVertexAttribArray(GLuint index) {
void GLES2DecoderImpl::DoDiscardFramebufferEXT(GLenum target,
GLsizei numAttachments,
const GLenum* attachments) {
+ if (workarounds().disable_discard_framebuffer)
+ return;
+
Framebuffer* framebuffer =
GetFramebufferInfoForTarget(GL_FRAMEBUFFER);
@@ -5031,6 +5105,12 @@ void GLES2DecoderImpl::DoGetFloatv(GLenum pname, GLfloat* params) {
}
}
+void GLES2DecoderImpl::DoGetInteger64v(GLenum pname, GLint64* params) {
+ DCHECK(params);
+ pname = AdjustGetPname(pname);
+ glGetInteger64v(pname, params);
+}
+
void GLES2DecoderImpl::DoGetIntegerv(GLenum pname, GLint* params) {
DCHECK(params);
GLsizei num_written;
@@ -5665,7 +5745,6 @@ void GLES2DecoderImpl::DoRenderbufferStorageMultisampleCHROMIUM(
GLenum error =
LOCAL_PEEK_GL_ERROR("glRenderbufferStorageMultisampleCHROMIUM");
if (error == GL_NO_ERROR) {
-
if (workarounds().validate_multisample_buffer_allocation) {
if (!VerifyMultisampleRenderbufferIntegrity(
renderbuffer->service_id(), impl_format)) {
@@ -5733,7 +5812,7 @@ bool GLES2DecoderImpl::VerifyMultisampleRenderbufferIntegrity(
// These formats have been selected because they are very common or are known
// to be used by the WebGL backbuffer. If problems are observed with other
// color formats they can be added here.
- switch(format) {
+ switch (format) {
case GL_RGB:
case GL_RGB8:
case GL_RGBA:
@@ -5899,7 +5978,7 @@ void GLES2DecoderImpl::DoLinkProgram(GLuint program_id) {
// LinkProgram can be very slow. Exit command processing to allow for
// context preemption and GPU watchdog checks.
ExitCommandProcessingEarly();
-};
+}
void GLES2DecoderImpl::DoSamplerParameterfv(
GLuint sampler, GLenum pname, const GLfloat* params) {
@@ -6900,6 +6979,9 @@ error::Error GLES2DecoderImpl::DoDrawArrays(
error::Error GLES2DecoderImpl::HandleDrawArrays(uint32 immediate_data_size,
const void* cmd_data) {
+ // TODO(zmo): crbug.com/481184
+ // On Desktop GL with versions lower than 4.3, we need to emulate
+ // GL_PRIMITIVE_RESTART_FIXED_INDEX using glPrimitiveRestartIndex().
const cmds::DrawArrays& c = *static_cast<const cmds::DrawArrays*>(cmd_data);
return DoDrawArrays("glDrawArrays",
false,
@@ -7043,6 +7125,9 @@ error::Error GLES2DecoderImpl::DoDrawElements(
error::Error GLES2DecoderImpl::HandleDrawElements(uint32 immediate_data_size,
const void* cmd_data) {
+ // TODO(zmo): crbug.com/481184
+ // On Desktop GL with versions lower than 4.3, we need to emulate
+ // GL_PRIMITIVE_RESTART_FIXED_INDEX using glPrimitiveRestartIndex().
const gles2::cmds::DrawElements& c =
*static_cast<const gles2::cmds::DrawElements*>(cmd_data);
return DoDrawElements("glDrawElements",
@@ -7548,17 +7633,86 @@ void GLES2DecoderImpl::DoVertexAttrib4fv(GLuint index, const GLfloat* v) {
error::Error GLES2DecoderImpl::HandleVertexAttribIPointer(
uint32 immediate_data_size,
const void* cmd_data) {
- // TODO(zmo): Unsafe ES3 API, missing states update.
if (!unsafe_es3_apis_enabled())
return error::kUnknownCommand;
const gles2::cmds::VertexAttribIPointer& c =
*static_cast<const gles2::cmds::VertexAttribIPointer*>(cmd_data);
+
+ if (!state_.bound_array_buffer.get() ||
+ state_.bound_array_buffer->IsDeleted()) {
+ if (state_.vertex_attrib_manager.get() ==
+ state_.default_vertex_attrib_manager.get()) {
+ LOCAL_SET_GL_ERROR(
+ GL_INVALID_VALUE, "glVertexAttribIPointer", "no array buffer bound");
+ return error::kNoError;
+ } else if (c.offset != 0) {
+ LOCAL_SET_GL_ERROR(
+ GL_INVALID_VALUE,
+ "glVertexAttribIPointer", "client side arrays are not allowed");
+ return error::kNoError;
+ }
+ }
+
GLuint indx = c.indx;
GLint size = c.size;
GLenum type = c.type;
GLsizei stride = c.stride;
GLsizei offset = c.offset;
const void* ptr = reinterpret_cast<const void*>(offset);
+ if (!validators_->vertex_attrib_i_type.IsValid(type)) {
+ LOCAL_SET_GL_ERROR_INVALID_ENUM("glVertexAttribIPointer", type, "type");
+ return error::kNoError;
+ }
+ if (!validators_->vertex_attrib_size.IsValid(size)) {
+ LOCAL_SET_GL_ERROR(
+ GL_INVALID_VALUE, "glVertexAttribIPointer", "size GL_INVALID_VALUE");
+ return error::kNoError;
+ }
+ if (indx >= group_->max_vertex_attribs()) {
+ LOCAL_SET_GL_ERROR(
+ GL_INVALID_VALUE, "glVertexAttribIPointer", "index out of range");
+ return error::kNoError;
+ }
+ if (stride < 0) {
+ LOCAL_SET_GL_ERROR(
+ GL_INVALID_VALUE, "glVertexAttribIPointer", "stride < 0");
+ return error::kNoError;
+ }
+ if (stride > 255) {
+ LOCAL_SET_GL_ERROR(
+ GL_INVALID_VALUE, "glVertexAttribIPointer", "stride > 255");
+ return error::kNoError;
+ }
+ if (offset < 0) {
+ LOCAL_SET_GL_ERROR(
+ GL_INVALID_VALUE, "glVertexAttribIPointer", "offset < 0");
+ return error::kNoError;
+ }
+ GLsizei component_size =
+ GLES2Util::GetGLTypeSizeForTexturesAndBuffers(type);
+ // component_size must be a power of two to use & as optimized modulo.
+ DCHECK(GLES2Util::IsPOT(component_size));
+ if (offset & (component_size - 1)) {
+ LOCAL_SET_GL_ERROR(
+ GL_INVALID_OPERATION,
+ "glVertexAttribIPointer", "offset not valid for type");
+ return error::kNoError;
+ }
+ if (stride & (component_size - 1)) {
+ LOCAL_SET_GL_ERROR(
+ GL_INVALID_OPERATION,
+ "glVertexAttribIPointer", "stride not valid for type");
+ return error::kNoError;
+ }
+ state_.vertex_attrib_manager
+ ->SetAttribInfo(indx,
+ state_.bound_array_buffer.get(),
+ size,
+ type,
+ GL_FALSE,
+ stride,
+ stride != 0 ? stride : component_size * size,
+ offset);
glVertexAttribIPointer(indx, size, type, stride, ptr);
return error::kNoError;
}
@@ -7645,7 +7799,8 @@ error::Error GLES2DecoderImpl::HandleVertexAttribPointer(
stride,
stride != 0 ? stride : component_size * size,
offset);
- if (type != GL_FIXED) {
+ // We support GL_FIXED natively on EGL/GLES2 implementations
+ if (type != GL_FIXED || feature_info_->gl_version_info().is_es) {
glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
return error::kNoError;
@@ -7689,7 +7844,7 @@ error::Error GLES2DecoderImpl::HandleVertexAttribDivisorANGLE(
template <typename pixel_data_type>
static void WriteAlphaData(
- void *pixels, uint32 row_count, uint32 channel_count,
+ void* pixels, uint32 row_count, uint32 channel_count,
uint32 alpha_channel_index, uint32 unpadded_row_size,
uint32 padded_row_size, pixel_data_type alpha_value) {
DCHECK_GT(channel_count, 0U);
@@ -10136,7 +10291,8 @@ void GLES2DecoderImpl::DoSwapBuffers() {
GL_FRAMEBUFFER_COMPLETE) {
LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
<< "because offscreen saved FBO was incomplete.";
- LoseContext(GL_UNKNOWN_CONTEXT_RESET_ARB);
+ MarkContextLost(error::kUnknown);
+ group_->LoseContexts(error::kUnknown);
return;
}
@@ -10193,7 +10349,10 @@ void GLES2DecoderImpl::DoSwapBuffers() {
} else {
if (!surface_->SwapBuffers()) {
LOG(ERROR) << "Context lost because SwapBuffers failed.";
- LoseContext(GL_UNKNOWN_CONTEXT_RESET_ARB);
+ if (!CheckResetStatus()) {
+ MarkContextLost(error::kUnknown);
+ group_->LoseContexts(error::kUnknown);
+ }
}
}
@@ -10202,8 +10361,7 @@ void GLES2DecoderImpl::DoSwapBuffers() {
ExitCommandProcessingEarly();
}
-void GLES2DecoderImpl::DoSwapInterval(int interval)
-{
+void GLES2DecoderImpl::DoSwapInterval(int interval) {
context_->SetSwapInterval(interval);
}
@@ -10454,7 +10612,12 @@ error::Error GLES2DecoderImpl::HandleGetTransformFeedbackVaryingsCHROMIUM(
}
error::ContextLostReason GLES2DecoderImpl::GetContextLostReason() {
- switch (reset_status_) {
+ return context_lost_reason_;
+}
+
+error::ContextLostReason GLES2DecoderImpl::GetContextLostReasonFromResetStatus(
+ GLenum reset_status) const {
+ switch (reset_status) {
case GL_NO_ERROR:
// TODO(kbr): improve the precision of the error code in this case.
// Consider delegating to context for error code if MakeCurrent fails.
@@ -10471,7 +10634,24 @@ error::ContextLostReason GLES2DecoderImpl::GetContextLostReason() {
return error::kUnknown;
}
-void GLES2DecoderImpl::MaybeExitOnContextLost() {
+bool GLES2DecoderImpl::WasContextLost() const {
+ return context_was_lost_;
+}
+
+bool GLES2DecoderImpl::WasContextLostByRobustnessExtension() const {
+ return WasContextLost() && reset_by_robustness_extension_;
+}
+
+void GLES2DecoderImpl::MarkContextLost(error::ContextLostReason reason) {
+ // Only lose the context once.
+ if (WasContextLost())
+ return;
+
+ // Don't make GL calls in here, the context might not be current.
+ context_lost_reason_ = reason;
+ current_decoder_error_ = error::kLostContext;
+ context_was_lost_ = true;
+
// Some D3D drivers cannot recover from device lost in the GPU process
// sandbox. Allow a new GPU process to launch.
if (workarounds().exit_on_context_lost) {
@@ -10484,57 +10664,43 @@ void GLES2DecoderImpl::MaybeExitOnContextLost() {
}
}
-bool GLES2DecoderImpl::WasContextLost() {
- if (reset_status_ != GL_NO_ERROR) {
- MaybeExitOnContextLost();
- return true;
- }
- if (IsRobustnessSupported()) {
- GLenum status = glGetGraphicsResetStatusARB();
- if (status != GL_NO_ERROR) {
- // The graphics card was reset. Signal a lost context to the application.
- reset_status_ = status;
- reset_by_robustness_extension_ = true;
- LOG(ERROR) << (surface_->IsOffscreen() ? "Offscreen" : "Onscreen")
- << " context lost via ARB/EXT_robustness. Reset status = "
- << GLES2Util::GetStringEnum(status);
- MaybeExitOnContextLost();
- return true;
- }
- }
- return false;
-}
-
-bool GLES2DecoderImpl::WasContextLostByRobustnessExtension() {
- return WasContextLost() && reset_by_robustness_extension_;
-}
-
-void GLES2DecoderImpl::LoseContext(uint32 reset_status) {
- // Only loses the context once.
- if (reset_status_ != GL_NO_ERROR) {
- return;
- }
+bool GLES2DecoderImpl::CheckResetStatus() {
+ DCHECK(!WasContextLost());
+ DCHECK(context_->IsCurrent(NULL));
- if (workarounds().use_virtualized_gl_contexts) {
- // If the context is virtual, the real context being guilty does not ensure
- // that the virtual context is guilty.
- if (reset_status == GL_GUILTY_CONTEXT_RESET_ARB) {
- reset_status = GL_UNKNOWN_CONTEXT_RESET_ARB;
- }
- } else if (reset_status == GL_UNKNOWN_CONTEXT_RESET_ARB &&
- IsRobustnessSupported()) {
+ if (IsRobustnessSupported()) {
// If the reason for the call was a GL error, we can try to determine the
// reset status more accurately.
GLenum driver_status = glGetGraphicsResetStatusARB();
- if (driver_status == GL_GUILTY_CONTEXT_RESET_ARB ||
- driver_status == GL_INNOCENT_CONTEXT_RESET_ARB) {
- reset_status = driver_status;
+ if (driver_status == GL_NO_ERROR)
+ return false;
+
+ LOG(ERROR) << (surface_->IsOffscreen() ? "Offscreen" : "Onscreen")
+ << " context lost via ARB/EXT_robustness. Reset status = "
+ << GLES2Util::GetStringEnum(driver_status);
+
+ // Don't pretend we know which client was responsible.
+ if (workarounds().use_virtualized_gl_contexts)
+ driver_status = GL_UNKNOWN_CONTEXT_RESET_ARB;
+
+ switch (driver_status) {
+ case GL_GUILTY_CONTEXT_RESET_ARB:
+ MarkContextLost(error::kGuilty);
+ break;
+ case GL_INNOCENT_CONTEXT_RESET_ARB:
+ MarkContextLost(error::kInnocent);
+ break;
+ case GL_UNKNOWN_CONTEXT_RESET_ARB:
+ MarkContextLost(error::kUnknown);
+ break;
+ default:
+ NOTREACHED();
+ return false;
}
+ reset_by_robustness_extension_ = true;
+ return true;
}
-
- // Marks this context as lost.
- reset_status_ = reset_status;
- current_decoder_error_ = error::kLostContext;
+ return false;
}
error::Error GLES2DecoderImpl::HandleInsertSyncPointCHROMIUM(
@@ -11566,6 +11732,24 @@ void GLES2DecoderImpl::DoConsumeTextureCHROMIUM(GLenum target,
}
}
+void GLES2DecoderImpl::EnsureTextureForClientId(
+ GLenum target,
+ GLuint client_id) {
+ TextureRef* texture_ref = GetTexture(client_id);
+ if (!texture_ref) {
+ GLuint service_id;
+ glGenTextures(1, &service_id);
+ DCHECK_NE(0u, service_id);
+ texture_ref = CreateTexture(client_id, service_id);
+ texture_manager()->SetTarget(texture_ref, target);
+ glBindTexture(target, service_id);
+ RestoreCurrentTextureBindings(&state_, target);
+ }
+}
+
+// If CreateAndConsumeTexture fails we still need to ensure that the client_id
+// provided is associated with a service_id/TextureRef for consistency, even if
+// the resulting texture is incomplete.
error::Error GLES2DecoderImpl::HandleCreateAndConsumeTextureCHROMIUMImmediate(
uint32_t immediate_data_size,
const void* cmd_data) {
@@ -11608,6 +11792,8 @@ void GLES2DecoderImpl::DoCreateAndConsumeTextureCHROMIUM(GLenum target,
TextureRef* texture_ref = GetTexture(client_id);
if (texture_ref) {
+ // No need to call EnsureTextureForClientId here, the client_id already has
+ // an associated texture.
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glCreateAndConsumeTextureCHROMIUM", "client id already in use");
@@ -11615,12 +11801,15 @@ void GLES2DecoderImpl::DoCreateAndConsumeTextureCHROMIUM(GLenum target,
}
Texture* texture = group_->mailbox_manager()->ConsumeTexture(mailbox);
if (!texture) {
+ EnsureTextureForClientId(target, client_id);
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glCreateAndConsumeTextureCHROMIUM", "invalid mailbox name");
return;
}
+
if (texture->target() != target) {
+ EnsureTextureForClientId(target, client_id);
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glCreateAndConsumeTextureCHROMIUM", "invalid target");
@@ -11887,9 +12076,9 @@ void GLES2DecoderImpl::DoDrawBuffersEXT(
}
void GLES2DecoderImpl::DoLoseContextCHROMIUM(GLenum current, GLenum other) {
- group_->LoseContexts(other);
- reset_status_ = current;
- current_decoder_error_ = error::kLostContext;
+ MarkContextLost(GetContextLostReasonFromResetStatus(current));
+ group_->LoseContexts(GetContextLostReasonFromResetStatus(other));
+ reset_by_robustness_extension_ = true;
}
void GLES2DecoderImpl::DoMatrixLoadfCHROMIUM(GLenum matrix_mode,
@@ -12407,8 +12596,9 @@ error::Error GLES2DecoderImpl::HandleUnmapBuffer(
// the second unmap could still return GL_FALSE. For now, we simply lose
// the contexts in the share group.
LOG(ERROR) << "glUnmapBuffer unexpectedly returned GL_FALSE";
- group_->LoseContexts(GL_INNOCENT_CONTEXT_RESET_ARB);
- reset_status_ = GL_GUILTY_CONTEXT_RESET_ARB;
+ // Need to lose current context before broadcasting!
+ MarkContextLost(error::kGuilty);
+ group_->LoseContexts(error::kInnocent);
return error::kLostContext;
}
return error::kNoError;
@@ -12420,13 +12610,27 @@ void GLES2DecoderImpl::OnTextureRefDetachedFromFramebuffer(
DoDidUseTexImageIfNeeded(texture, texture->target());
}
+// Note that GL_LOST_CONTEXT is specific to GLES.
+// For desktop GL we have to query the reset status proactively.
void GLES2DecoderImpl::OnContextLostError() {
- group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB);
+ if (!WasContextLost()) {
+ // Need to lose current context before broadcasting!
+ CheckResetStatus();
+ group_->LoseContexts(error::kUnknown);
+ reset_by_robustness_extension_ = true;
+ }
}
void GLES2DecoderImpl::OnOutOfMemoryError() {
- if (lose_context_when_out_of_memory_) {
- group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB);
+ if (lose_context_when_out_of_memory_ && !WasContextLost()) {
+ error::ContextLostReason other = error::kOutOfMemory;
+ if (CheckResetStatus()) {
+ other = error::kUnknown;
+ } else {
+ // Need to lose current context before broadcasting!
+ MarkContextLost(error::kOutOfMemory);
+ }
+ group_->LoseContexts(other);
}
}
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