| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index efa9dbcf1662ff20aa4925f6e1598b012b38c61d..f782d52c3133e20e78de38ab5401c08a895d09f5 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -9,6 +9,7 @@
|
| #include <algorithm>
|
| #include <list>
|
| #include <map>
|
| +#include <queue>
|
| #include <stack>
|
| #include <string>
|
| #include <vector>
|
| @@ -98,7 +99,7 @@ static bool PrecisionMeetsSpecForHighpFloat(GLint rangeMin,
|
|
|
| static void GetShaderPrecisionFormatImpl(GLenum shader_type,
|
| GLenum precision_type,
|
| - GLint *range, GLint *precision) {
|
| + GLint* range, GLint* precision) {
|
| switch (precision_type) {
|
| case GL_LOW_INT:
|
| case GL_MEDIUM_INT:
|
| @@ -502,7 +503,7 @@ class BackFramebuffer {
|
| };
|
|
|
| struct FenceCallback {
|
| - explicit FenceCallback()
|
| + FenceCallback()
|
| : fence(gfx::GLFence::Create()) {
|
| DCHECK(fence);
|
| }
|
| @@ -758,6 +759,9 @@ class GLES2DecoderImpl : public GLES2Decoder,
|
| void OnFboChanged() const;
|
| void OnUseFramebuffer() const;
|
|
|
| + error::ContextLostReason GetContextLostReasonFromResetStatus(
|
| + GLenum reset_status) const;
|
| +
|
| // TODO(gman): Cache these pointers?
|
| BufferManager* buffer_manager() {
|
| return group_->buffer_manager();
|
| @@ -966,6 +970,7 @@ class GLES2DecoderImpl : public GLES2Decoder,
|
| void ProduceTextureRef(std::string func_name, TextureRef* texture_ref,
|
| GLenum target, const GLbyte* data);
|
|
|
| + void EnsureTextureForClientId(GLenum target, GLuint client_id);
|
| void DoConsumeTextureCHROMIUM(GLenum target, const GLbyte* key);
|
| void DoCreateAndConsumeTextureCHROMIUM(GLenum target, const GLbyte* key,
|
| GLuint client_id);
|
| @@ -1409,6 +1414,9 @@ class GLES2DecoderImpl : public GLES2Decoder,
|
| void DoGetFramebufferAttachmentParameteriv(
|
| GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
|
|
| + // Wrapper for glGetInteger64v.
|
| + void DoGetInteger64v(GLenum pname, GLint64* params);
|
| +
|
| // Wrapper for glGetIntegerv.
|
| void DoGetIntegerv(GLenum pname, GLint* params);
|
|
|
| @@ -1651,10 +1659,10 @@ class GLES2DecoderImpl : public GLES2Decoder,
|
| GLenum* result_type,
|
| GLsizei* result_size);
|
|
|
| - void MaybeExitOnContextLost();
|
| - bool WasContextLost() override;
|
| - bool WasContextLostByRobustnessExtension() override;
|
| - void LoseContext(uint32 reset_status) override;
|
| + bool WasContextLost() const override;
|
| + bool WasContextLostByRobustnessExtension() const override;
|
| + void MarkContextLost(error::ContextLostReason reason) override;
|
| + bool CheckResetStatus();
|
|
|
| #if defined(OS_MACOSX)
|
| void ReleaseIOSurfaceForTexture(GLuint texture_id);
|
| @@ -1857,7 +1865,8 @@ class GLES2DecoderImpl : public GLES2Decoder,
|
| int commands_to_process_;
|
|
|
| bool has_robustness_extension_;
|
| - GLenum reset_status_;
|
| + error::ContextLostReason context_lost_reason_;
|
| + bool context_was_lost_;
|
| bool reset_by_robustness_extension_;
|
| bool supports_post_sub_buffer_;
|
|
|
| @@ -2399,7 +2408,8 @@ GLES2DecoderImpl::GLES2DecoderImpl(ContextGroup* group)
|
| feature_info_(group_->feature_info()),
|
| frame_number_(0),
|
| has_robustness_extension_(false),
|
| - reset_status_(GL_NO_ERROR),
|
| + context_lost_reason_(error::kUnknown),
|
| + context_was_lost_(false),
|
| reset_by_robustness_extension_(false),
|
| supports_post_sub_buffer_(false),
|
| force_webgl_glsl_validation_(false),
|
| @@ -2873,12 +2883,56 @@ Capabilities GLES2DecoderImpl::GetCapabilities() {
|
| DoGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM,
|
| &caps.bind_generates_resource_chromium);
|
| if (unsafe_es3_apis_enabled()) {
|
| + // TODO(zmo): Note that some parameter values could be more than 32-bit,
|
| + // but for now we clamp them to 32-bit max.
|
| + DoGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &caps.max_3d_texture_size);
|
| + DoGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &caps.max_array_texture_layers);
|
| + DoGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &caps.max_color_attachments);
|
| + DoGetIntegerv(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
|
| + &caps.max_combined_fragment_uniform_components);
|
| + DoGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS,
|
| + &caps.max_combined_uniform_blocks);
|
| + DoGetIntegerv(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
|
| + &caps.max_combined_vertex_uniform_components);
|
| + DoGetIntegerv(GL_MAX_DRAW_BUFFERS, &caps.max_draw_buffers);
|
| + DoGetIntegerv(GL_MAX_ELEMENT_INDEX, &caps.max_element_index);
|
| + DoGetIntegerv(GL_MAX_ELEMENTS_INDICES, &caps.max_elements_indices);
|
| + DoGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &caps.max_elements_vertices);
|
| + DoGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS,
|
| + &caps.max_fragment_input_components);
|
| + DoGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
|
| + &caps.max_fragment_uniform_blocks);
|
| + DoGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
|
| + &caps.max_fragment_uniform_components);
|
| + DoGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET,
|
| + &caps.max_program_texel_offset);
|
| + DoGetIntegerv(GL_MAX_SAMPLES, &caps.max_samples);
|
| + DoGetIntegerv(GL_MAX_SERVER_WAIT_TIMEOUT, &caps.max_server_wait_timeout);
|
| + DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
|
| + &caps.max_transform_feedback_interleaved_components);
|
| DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
|
| &caps.max_transform_feedback_separate_attribs);
|
| + DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
|
| + &caps.max_transform_feedback_separate_components);
|
| + DoGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &caps.max_uniform_block_size);
|
| DoGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS,
|
| &caps.max_uniform_buffer_bindings);
|
| + DoGetIntegerv(GL_MAX_VARYING_COMPONENTS, &caps.max_varying_components);
|
| + DoGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
|
| + &caps.max_vertex_output_components);
|
| + DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS,
|
| + &caps.max_vertex_uniform_blocks);
|
| + DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS,
|
| + &caps.max_vertex_uniform_components);
|
| + DoGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps.min_program_texel_offset);
|
| + DoGetIntegerv(GL_NUM_EXTENSIONS, &caps.num_extensions);
|
| + DoGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS,
|
| + &caps.num_program_binary_formats);
|
| DoGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
|
| &caps.uniform_buffer_offset_alignment);
|
| + // TODO(zmo): once we switch to MANGLE, we should query version numbers.
|
| + caps.major_version = 3;
|
| + caps.minor_version = 0;
|
| }
|
|
|
| caps.egl_image_external =
|
| @@ -3255,11 +3309,22 @@ bool GLES2DecoderImpl::MakeCurrent() {
|
| if (!context_.get())
|
| return false;
|
|
|
| - if (!context_->MakeCurrent(surface_.get()) || WasContextLost()) {
|
| - LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent.";
|
| + if (WasContextLost()) {
|
| + LOG(ERROR) << " GLES2DecoderImpl: Trying to make lost context current.";
|
| + return false;
|
| + }
|
|
|
| - MaybeExitOnContextLost();
|
| + if (!context_->MakeCurrent(surface_.get())) {
|
| + LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent.";
|
| + MarkContextLost(error::kMakeCurrentFailed);
|
| + group_->LoseContexts(error::kUnknown);
|
| + return false;
|
| + }
|
|
|
| + if (CheckResetStatus()) {
|
| + LOG(ERROR)
|
| + << " GLES2DecoderImpl: Context reset detected after MakeCurrent.";
|
| + group_->LoseContexts(error::kUnknown);
|
| return false;
|
| }
|
|
|
| @@ -3754,6 +3819,12 @@ void GLES2DecoderImpl::Destroy(bool have_context) {
|
| // by the context group.
|
| async_pixel_transfer_manager_.reset();
|
|
|
| + // Destroy the GPU Tracer which may own some in process GPU Timings.
|
| + if (gpu_tracer_) {
|
| + gpu_tracer_->Destroy(have_context);
|
| + gpu_tracer_.reset();
|
| + }
|
| +
|
| if (group_.get()) {
|
| framebuffer_manager()->RemoveObserver(this);
|
| group_->Destroy(this, have_context);
|
| @@ -4295,9 +4366,9 @@ void GLES2DecoderImpl::ClearAllAttributes() const {
|
| glBindVertexArrayOES(0);
|
|
|
| for (uint32 i = 0; i < group_->max_vertex_attribs(); ++i) {
|
| - if (i != 0) // Never disable attribute 0
|
| + if (i != 0) // Never disable attribute 0
|
| glDisableVertexAttribArray(i);
|
| - if(features().angle_instanced_arrays)
|
| + if (features().angle_instanced_arrays)
|
| glVertexAttribDivisorANGLE(i, 0);
|
| }
|
| }
|
| @@ -4312,7 +4383,7 @@ void GLES2DecoderImpl::SetIgnoreCachedStateForTest(bool ignore) {
|
|
|
| void GLES2DecoderImpl::OnFboChanged() const {
|
| if (workarounds().restore_scissor_on_fbo_change)
|
| - state_.fbo_binding_for_scissor_workaround_dirty_ = true;
|
| + state_.fbo_binding_for_scissor_workaround_dirty = true;
|
|
|
| if (workarounds().gl_begin_gl_end_on_fbo_change_to_backbuffer) {
|
| GLint bound_fbo_unsigned = -1;
|
| @@ -4325,8 +4396,8 @@ void GLES2DecoderImpl::OnFboChanged() const {
|
|
|
| // Called after the FBO is checked for completeness.
|
| void GLES2DecoderImpl::OnUseFramebuffer() const {
|
| - if (state_.fbo_binding_for_scissor_workaround_dirty_) {
|
| - state_.fbo_binding_for_scissor_workaround_dirty_ = false;
|
| + if (state_.fbo_binding_for_scissor_workaround_dirty) {
|
| + state_.fbo_binding_for_scissor_workaround_dirty = false;
|
| // The driver forgets the correct scissor when modifying the FBO binding.
|
| glScissor(state_.scissor_x,
|
| state_.scissor_y,
|
| @@ -4491,6 +4562,9 @@ void GLES2DecoderImpl::DoDisableVertexAttribArray(GLuint index) {
|
| void GLES2DecoderImpl::DoDiscardFramebufferEXT(GLenum target,
|
| GLsizei numAttachments,
|
| const GLenum* attachments) {
|
| + if (workarounds().disable_discard_framebuffer)
|
| + return;
|
| +
|
| Framebuffer* framebuffer =
|
| GetFramebufferInfoForTarget(GL_FRAMEBUFFER);
|
|
|
| @@ -5031,6 +5105,12 @@ void GLES2DecoderImpl::DoGetFloatv(GLenum pname, GLfloat* params) {
|
| }
|
| }
|
|
|
| +void GLES2DecoderImpl::DoGetInteger64v(GLenum pname, GLint64* params) {
|
| + DCHECK(params);
|
| + pname = AdjustGetPname(pname);
|
| + glGetInteger64v(pname, params);
|
| +}
|
| +
|
| void GLES2DecoderImpl::DoGetIntegerv(GLenum pname, GLint* params) {
|
| DCHECK(params);
|
| GLsizei num_written;
|
| @@ -5665,7 +5745,6 @@ void GLES2DecoderImpl::DoRenderbufferStorageMultisampleCHROMIUM(
|
| GLenum error =
|
| LOCAL_PEEK_GL_ERROR("glRenderbufferStorageMultisampleCHROMIUM");
|
| if (error == GL_NO_ERROR) {
|
| -
|
| if (workarounds().validate_multisample_buffer_allocation) {
|
| if (!VerifyMultisampleRenderbufferIntegrity(
|
| renderbuffer->service_id(), impl_format)) {
|
| @@ -5733,7 +5812,7 @@ bool GLES2DecoderImpl::VerifyMultisampleRenderbufferIntegrity(
|
| // These formats have been selected because they are very common or are known
|
| // to be used by the WebGL backbuffer. If problems are observed with other
|
| // color formats they can be added here.
|
| - switch(format) {
|
| + switch (format) {
|
| case GL_RGB:
|
| case GL_RGB8:
|
| case GL_RGBA:
|
| @@ -5899,7 +5978,7 @@ void GLES2DecoderImpl::DoLinkProgram(GLuint program_id) {
|
| // LinkProgram can be very slow. Exit command processing to allow for
|
| // context preemption and GPU watchdog checks.
|
| ExitCommandProcessingEarly();
|
| -};
|
| +}
|
|
|
| void GLES2DecoderImpl::DoSamplerParameterfv(
|
| GLuint sampler, GLenum pname, const GLfloat* params) {
|
| @@ -6900,6 +6979,9 @@ error::Error GLES2DecoderImpl::DoDrawArrays(
|
|
|
| error::Error GLES2DecoderImpl::HandleDrawArrays(uint32 immediate_data_size,
|
| const void* cmd_data) {
|
| + // TODO(zmo): crbug.com/481184
|
| + // On Desktop GL with versions lower than 4.3, we need to emulate
|
| + // GL_PRIMITIVE_RESTART_FIXED_INDEX using glPrimitiveRestartIndex().
|
| const cmds::DrawArrays& c = *static_cast<const cmds::DrawArrays*>(cmd_data);
|
| return DoDrawArrays("glDrawArrays",
|
| false,
|
| @@ -7043,6 +7125,9 @@ error::Error GLES2DecoderImpl::DoDrawElements(
|
|
|
| error::Error GLES2DecoderImpl::HandleDrawElements(uint32 immediate_data_size,
|
| const void* cmd_data) {
|
| + // TODO(zmo): crbug.com/481184
|
| + // On Desktop GL with versions lower than 4.3, we need to emulate
|
| + // GL_PRIMITIVE_RESTART_FIXED_INDEX using glPrimitiveRestartIndex().
|
| const gles2::cmds::DrawElements& c =
|
| *static_cast<const gles2::cmds::DrawElements*>(cmd_data);
|
| return DoDrawElements("glDrawElements",
|
| @@ -7548,17 +7633,86 @@ void GLES2DecoderImpl::DoVertexAttrib4fv(GLuint index, const GLfloat* v) {
|
| error::Error GLES2DecoderImpl::HandleVertexAttribIPointer(
|
| uint32 immediate_data_size,
|
| const void* cmd_data) {
|
| - // TODO(zmo): Unsafe ES3 API, missing states update.
|
| if (!unsafe_es3_apis_enabled())
|
| return error::kUnknownCommand;
|
| const gles2::cmds::VertexAttribIPointer& c =
|
| *static_cast<const gles2::cmds::VertexAttribIPointer*>(cmd_data);
|
| +
|
| + if (!state_.bound_array_buffer.get() ||
|
| + state_.bound_array_buffer->IsDeleted()) {
|
| + if (state_.vertex_attrib_manager.get() ==
|
| + state_.default_vertex_attrib_manager.get()) {
|
| + LOCAL_SET_GL_ERROR(
|
| + GL_INVALID_VALUE, "glVertexAttribIPointer", "no array buffer bound");
|
| + return error::kNoError;
|
| + } else if (c.offset != 0) {
|
| + LOCAL_SET_GL_ERROR(
|
| + GL_INVALID_VALUE,
|
| + "glVertexAttribIPointer", "client side arrays are not allowed");
|
| + return error::kNoError;
|
| + }
|
| + }
|
| +
|
| GLuint indx = c.indx;
|
| GLint size = c.size;
|
| GLenum type = c.type;
|
| GLsizei stride = c.stride;
|
| GLsizei offset = c.offset;
|
| const void* ptr = reinterpret_cast<const void*>(offset);
|
| + if (!validators_->vertex_attrib_i_type.IsValid(type)) {
|
| + LOCAL_SET_GL_ERROR_INVALID_ENUM("glVertexAttribIPointer", type, "type");
|
| + return error::kNoError;
|
| + }
|
| + if (!validators_->vertex_attrib_size.IsValid(size)) {
|
| + LOCAL_SET_GL_ERROR(
|
| + GL_INVALID_VALUE, "glVertexAttribIPointer", "size GL_INVALID_VALUE");
|
| + return error::kNoError;
|
| + }
|
| + if (indx >= group_->max_vertex_attribs()) {
|
| + LOCAL_SET_GL_ERROR(
|
| + GL_INVALID_VALUE, "glVertexAttribIPointer", "index out of range");
|
| + return error::kNoError;
|
| + }
|
| + if (stride < 0) {
|
| + LOCAL_SET_GL_ERROR(
|
| + GL_INVALID_VALUE, "glVertexAttribIPointer", "stride < 0");
|
| + return error::kNoError;
|
| + }
|
| + if (stride > 255) {
|
| + LOCAL_SET_GL_ERROR(
|
| + GL_INVALID_VALUE, "glVertexAttribIPointer", "stride > 255");
|
| + return error::kNoError;
|
| + }
|
| + if (offset < 0) {
|
| + LOCAL_SET_GL_ERROR(
|
| + GL_INVALID_VALUE, "glVertexAttribIPointer", "offset < 0");
|
| + return error::kNoError;
|
| + }
|
| + GLsizei component_size =
|
| + GLES2Util::GetGLTypeSizeForTexturesAndBuffers(type);
|
| + // component_size must be a power of two to use & as optimized modulo.
|
| + DCHECK(GLES2Util::IsPOT(component_size));
|
| + if (offset & (component_size - 1)) {
|
| + LOCAL_SET_GL_ERROR(
|
| + GL_INVALID_OPERATION,
|
| + "glVertexAttribIPointer", "offset not valid for type");
|
| + return error::kNoError;
|
| + }
|
| + if (stride & (component_size - 1)) {
|
| + LOCAL_SET_GL_ERROR(
|
| + GL_INVALID_OPERATION,
|
| + "glVertexAttribIPointer", "stride not valid for type");
|
| + return error::kNoError;
|
| + }
|
| + state_.vertex_attrib_manager
|
| + ->SetAttribInfo(indx,
|
| + state_.bound_array_buffer.get(),
|
| + size,
|
| + type,
|
| + GL_FALSE,
|
| + stride,
|
| + stride != 0 ? stride : component_size * size,
|
| + offset);
|
| glVertexAttribIPointer(indx, size, type, stride, ptr);
|
| return error::kNoError;
|
| }
|
| @@ -7645,7 +7799,8 @@ error::Error GLES2DecoderImpl::HandleVertexAttribPointer(
|
| stride,
|
| stride != 0 ? stride : component_size * size,
|
| offset);
|
| - if (type != GL_FIXED) {
|
| + // We support GL_FIXED natively on EGL/GLES2 implementations
|
| + if (type != GL_FIXED || feature_info_->gl_version_info().is_es) {
|
| glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
|
| }
|
| return error::kNoError;
|
| @@ -7689,7 +7844,7 @@ error::Error GLES2DecoderImpl::HandleVertexAttribDivisorANGLE(
|
|
|
| template <typename pixel_data_type>
|
| static void WriteAlphaData(
|
| - void *pixels, uint32 row_count, uint32 channel_count,
|
| + void* pixels, uint32 row_count, uint32 channel_count,
|
| uint32 alpha_channel_index, uint32 unpadded_row_size,
|
| uint32 padded_row_size, pixel_data_type alpha_value) {
|
| DCHECK_GT(channel_count, 0U);
|
| @@ -10136,7 +10291,8 @@ void GLES2DecoderImpl::DoSwapBuffers() {
|
| GL_FRAMEBUFFER_COMPLETE) {
|
| LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
|
| << "because offscreen saved FBO was incomplete.";
|
| - LoseContext(GL_UNKNOWN_CONTEXT_RESET_ARB);
|
| + MarkContextLost(error::kUnknown);
|
| + group_->LoseContexts(error::kUnknown);
|
| return;
|
| }
|
|
|
| @@ -10193,7 +10349,10 @@ void GLES2DecoderImpl::DoSwapBuffers() {
|
| } else {
|
| if (!surface_->SwapBuffers()) {
|
| LOG(ERROR) << "Context lost because SwapBuffers failed.";
|
| - LoseContext(GL_UNKNOWN_CONTEXT_RESET_ARB);
|
| + if (!CheckResetStatus()) {
|
| + MarkContextLost(error::kUnknown);
|
| + group_->LoseContexts(error::kUnknown);
|
| + }
|
| }
|
| }
|
|
|
| @@ -10202,8 +10361,7 @@ void GLES2DecoderImpl::DoSwapBuffers() {
|
| ExitCommandProcessingEarly();
|
| }
|
|
|
| -void GLES2DecoderImpl::DoSwapInterval(int interval)
|
| -{
|
| +void GLES2DecoderImpl::DoSwapInterval(int interval) {
|
| context_->SetSwapInterval(interval);
|
| }
|
|
|
| @@ -10454,7 +10612,12 @@ error::Error GLES2DecoderImpl::HandleGetTransformFeedbackVaryingsCHROMIUM(
|
| }
|
|
|
| error::ContextLostReason GLES2DecoderImpl::GetContextLostReason() {
|
| - switch (reset_status_) {
|
| + return context_lost_reason_;
|
| +}
|
| +
|
| +error::ContextLostReason GLES2DecoderImpl::GetContextLostReasonFromResetStatus(
|
| + GLenum reset_status) const {
|
| + switch (reset_status) {
|
| case GL_NO_ERROR:
|
| // TODO(kbr): improve the precision of the error code in this case.
|
| // Consider delegating to context for error code if MakeCurrent fails.
|
| @@ -10471,7 +10634,24 @@ error::ContextLostReason GLES2DecoderImpl::GetContextLostReason() {
|
| return error::kUnknown;
|
| }
|
|
|
| -void GLES2DecoderImpl::MaybeExitOnContextLost() {
|
| +bool GLES2DecoderImpl::WasContextLost() const {
|
| + return context_was_lost_;
|
| +}
|
| +
|
| +bool GLES2DecoderImpl::WasContextLostByRobustnessExtension() const {
|
| + return WasContextLost() && reset_by_robustness_extension_;
|
| +}
|
| +
|
| +void GLES2DecoderImpl::MarkContextLost(error::ContextLostReason reason) {
|
| + // Only lose the context once.
|
| + if (WasContextLost())
|
| + return;
|
| +
|
| + // Don't make GL calls in here, the context might not be current.
|
| + context_lost_reason_ = reason;
|
| + current_decoder_error_ = error::kLostContext;
|
| + context_was_lost_ = true;
|
| +
|
| // Some D3D drivers cannot recover from device lost in the GPU process
|
| // sandbox. Allow a new GPU process to launch.
|
| if (workarounds().exit_on_context_lost) {
|
| @@ -10484,57 +10664,43 @@ void GLES2DecoderImpl::MaybeExitOnContextLost() {
|
| }
|
| }
|
|
|
| -bool GLES2DecoderImpl::WasContextLost() {
|
| - if (reset_status_ != GL_NO_ERROR) {
|
| - MaybeExitOnContextLost();
|
| - return true;
|
| - }
|
| - if (IsRobustnessSupported()) {
|
| - GLenum status = glGetGraphicsResetStatusARB();
|
| - if (status != GL_NO_ERROR) {
|
| - // The graphics card was reset. Signal a lost context to the application.
|
| - reset_status_ = status;
|
| - reset_by_robustness_extension_ = true;
|
| - LOG(ERROR) << (surface_->IsOffscreen() ? "Offscreen" : "Onscreen")
|
| - << " context lost via ARB/EXT_robustness. Reset status = "
|
| - << GLES2Util::GetStringEnum(status);
|
| - MaybeExitOnContextLost();
|
| - return true;
|
| - }
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -bool GLES2DecoderImpl::WasContextLostByRobustnessExtension() {
|
| - return WasContextLost() && reset_by_robustness_extension_;
|
| -}
|
| -
|
| -void GLES2DecoderImpl::LoseContext(uint32 reset_status) {
|
| - // Only loses the context once.
|
| - if (reset_status_ != GL_NO_ERROR) {
|
| - return;
|
| - }
|
| +bool GLES2DecoderImpl::CheckResetStatus() {
|
| + DCHECK(!WasContextLost());
|
| + DCHECK(context_->IsCurrent(NULL));
|
|
|
| - if (workarounds().use_virtualized_gl_contexts) {
|
| - // If the context is virtual, the real context being guilty does not ensure
|
| - // that the virtual context is guilty.
|
| - if (reset_status == GL_GUILTY_CONTEXT_RESET_ARB) {
|
| - reset_status = GL_UNKNOWN_CONTEXT_RESET_ARB;
|
| - }
|
| - } else if (reset_status == GL_UNKNOWN_CONTEXT_RESET_ARB &&
|
| - IsRobustnessSupported()) {
|
| + if (IsRobustnessSupported()) {
|
| // If the reason for the call was a GL error, we can try to determine the
|
| // reset status more accurately.
|
| GLenum driver_status = glGetGraphicsResetStatusARB();
|
| - if (driver_status == GL_GUILTY_CONTEXT_RESET_ARB ||
|
| - driver_status == GL_INNOCENT_CONTEXT_RESET_ARB) {
|
| - reset_status = driver_status;
|
| + if (driver_status == GL_NO_ERROR)
|
| + return false;
|
| +
|
| + LOG(ERROR) << (surface_->IsOffscreen() ? "Offscreen" : "Onscreen")
|
| + << " context lost via ARB/EXT_robustness. Reset status = "
|
| + << GLES2Util::GetStringEnum(driver_status);
|
| +
|
| + // Don't pretend we know which client was responsible.
|
| + if (workarounds().use_virtualized_gl_contexts)
|
| + driver_status = GL_UNKNOWN_CONTEXT_RESET_ARB;
|
| +
|
| + switch (driver_status) {
|
| + case GL_GUILTY_CONTEXT_RESET_ARB:
|
| + MarkContextLost(error::kGuilty);
|
| + break;
|
| + case GL_INNOCENT_CONTEXT_RESET_ARB:
|
| + MarkContextLost(error::kInnocent);
|
| + break;
|
| + case GL_UNKNOWN_CONTEXT_RESET_ARB:
|
| + MarkContextLost(error::kUnknown);
|
| + break;
|
| + default:
|
| + NOTREACHED();
|
| + return false;
|
| }
|
| + reset_by_robustness_extension_ = true;
|
| + return true;
|
| }
|
| -
|
| - // Marks this context as lost.
|
| - reset_status_ = reset_status;
|
| - current_decoder_error_ = error::kLostContext;
|
| + return false;
|
| }
|
|
|
| error::Error GLES2DecoderImpl::HandleInsertSyncPointCHROMIUM(
|
| @@ -11566,6 +11732,24 @@ void GLES2DecoderImpl::DoConsumeTextureCHROMIUM(GLenum target,
|
| }
|
| }
|
|
|
| +void GLES2DecoderImpl::EnsureTextureForClientId(
|
| + GLenum target,
|
| + GLuint client_id) {
|
| + TextureRef* texture_ref = GetTexture(client_id);
|
| + if (!texture_ref) {
|
| + GLuint service_id;
|
| + glGenTextures(1, &service_id);
|
| + DCHECK_NE(0u, service_id);
|
| + texture_ref = CreateTexture(client_id, service_id);
|
| + texture_manager()->SetTarget(texture_ref, target);
|
| + glBindTexture(target, service_id);
|
| + RestoreCurrentTextureBindings(&state_, target);
|
| + }
|
| +}
|
| +
|
| +// If CreateAndConsumeTexture fails we still need to ensure that the client_id
|
| +// provided is associated with a service_id/TextureRef for consistency, even if
|
| +// the resulting texture is incomplete.
|
| error::Error GLES2DecoderImpl::HandleCreateAndConsumeTextureCHROMIUMImmediate(
|
| uint32_t immediate_data_size,
|
| const void* cmd_data) {
|
| @@ -11608,6 +11792,8 @@ void GLES2DecoderImpl::DoCreateAndConsumeTextureCHROMIUM(GLenum target,
|
|
|
| TextureRef* texture_ref = GetTexture(client_id);
|
| if (texture_ref) {
|
| + // No need to call EnsureTextureForClientId here, the client_id already has
|
| + // an associated texture.
|
| LOCAL_SET_GL_ERROR(
|
| GL_INVALID_OPERATION,
|
| "glCreateAndConsumeTextureCHROMIUM", "client id already in use");
|
| @@ -11615,12 +11801,15 @@ void GLES2DecoderImpl::DoCreateAndConsumeTextureCHROMIUM(GLenum target,
|
| }
|
| Texture* texture = group_->mailbox_manager()->ConsumeTexture(mailbox);
|
| if (!texture) {
|
| + EnsureTextureForClientId(target, client_id);
|
| LOCAL_SET_GL_ERROR(
|
| GL_INVALID_OPERATION,
|
| "glCreateAndConsumeTextureCHROMIUM", "invalid mailbox name");
|
| return;
|
| }
|
| +
|
| if (texture->target() != target) {
|
| + EnsureTextureForClientId(target, client_id);
|
| LOCAL_SET_GL_ERROR(
|
| GL_INVALID_OPERATION,
|
| "glCreateAndConsumeTextureCHROMIUM", "invalid target");
|
| @@ -11887,9 +12076,9 @@ void GLES2DecoderImpl::DoDrawBuffersEXT(
|
| }
|
|
|
| void GLES2DecoderImpl::DoLoseContextCHROMIUM(GLenum current, GLenum other) {
|
| - group_->LoseContexts(other);
|
| - reset_status_ = current;
|
| - current_decoder_error_ = error::kLostContext;
|
| + MarkContextLost(GetContextLostReasonFromResetStatus(current));
|
| + group_->LoseContexts(GetContextLostReasonFromResetStatus(other));
|
| + reset_by_robustness_extension_ = true;
|
| }
|
|
|
| void GLES2DecoderImpl::DoMatrixLoadfCHROMIUM(GLenum matrix_mode,
|
| @@ -12407,8 +12596,9 @@ error::Error GLES2DecoderImpl::HandleUnmapBuffer(
|
| // the second unmap could still return GL_FALSE. For now, we simply lose
|
| // the contexts in the share group.
|
| LOG(ERROR) << "glUnmapBuffer unexpectedly returned GL_FALSE";
|
| - group_->LoseContexts(GL_INNOCENT_CONTEXT_RESET_ARB);
|
| - reset_status_ = GL_GUILTY_CONTEXT_RESET_ARB;
|
| + // Need to lose current context before broadcasting!
|
| + MarkContextLost(error::kGuilty);
|
| + group_->LoseContexts(error::kInnocent);
|
| return error::kLostContext;
|
| }
|
| return error::kNoError;
|
| @@ -12420,13 +12610,27 @@ void GLES2DecoderImpl::OnTextureRefDetachedFromFramebuffer(
|
| DoDidUseTexImageIfNeeded(texture, texture->target());
|
| }
|
|
|
| +// Note that GL_LOST_CONTEXT is specific to GLES.
|
| +// For desktop GL we have to query the reset status proactively.
|
| void GLES2DecoderImpl::OnContextLostError() {
|
| - group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB);
|
| + if (!WasContextLost()) {
|
| + // Need to lose current context before broadcasting!
|
| + CheckResetStatus();
|
| + group_->LoseContexts(error::kUnknown);
|
| + reset_by_robustness_extension_ = true;
|
| + }
|
| }
|
|
|
| void GLES2DecoderImpl::OnOutOfMemoryError() {
|
| - if (lose_context_when_out_of_memory_) {
|
| - group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB);
|
| + if (lose_context_when_out_of_memory_ && !WasContextLost()) {
|
| + error::ContextLostReason other = error::kOutOfMemory;
|
| + if (CheckResetStatus()) {
|
| + other = error::kUnknown;
|
| + } else {
|
| + // Need to lose current context before broadcasting!
|
| + MarkContextLost(error::kOutOfMemory);
|
| + }
|
| + group_->LoseContexts(other);
|
| }
|
| }
|
|
|
|
|