Index: gpu/command_buffer/service/context_state.cc |
diff --git a/gpu/command_buffer/service/context_state.cc b/gpu/command_buffer/service/context_state.cc |
index eb7fc4933dbdcf60682554abe09f2156c2a10890..5c5da8275053b1abfc106abf9dea885472572854 100644 |
--- a/gpu/command_buffer/service/context_state.cc |
+++ b/gpu/command_buffer/service/context_state.cc |
@@ -20,14 +20,6 @@ namespace gles2 { |
namespace { |
-static void EnableDisable(GLenum pname, bool enable) { |
- if (enable) { |
- glEnable(pname); |
- } else { |
- glDisable(pname); |
- } |
-} |
- |
GLuint Get2dServiceId(const TextureUnit& unit) { |
return unit.bound_texture_2d.get() |
? unit.bound_texture_2d->service_id() : 0; |
@@ -96,7 +88,7 @@ ContextState::ContextState(FeatureInfo* feature_info, |
bound_renderbuffer_valid(false), |
pack_reverse_row_order(false), |
ignore_cached_state(false), |
- fbo_binding_for_scissor_workaround_dirty_(false), |
+ fbo_binding_for_scissor_workaround_dirty(false), |
feature_info_(feature_info), |
error_state_(ErrorState::Create(error_state_client, logger)) { |
Initialize(); |
@@ -291,6 +283,18 @@ ErrorState* ContextState::GetErrorState() { |
return error_state_.get(); |
} |
+void ContextState::EnableDisable(GLenum pname, bool enable) const { |
+ if (pname == GL_PRIMITIVE_RESTART_FIXED_INDEX) { |
+ if (feature_info_->feature_flags().emulate_primitive_restart_fixed_index) |
+ pname = GL_PRIMITIVE_RESTART; |
+ } |
+ if (enable) { |
+ glEnable(pname); |
+ } else { |
+ glDisable(pname); |
+ } |
+} |
+ |
// Include the auto-generated part of this file. We split this because it means |
// we can easily edit the non-auto generated parts right here in this file |
// instead of having to edit some template or the code generator. |