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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 1135943002: Pull in various gpu/command_buffer fixes from chromium (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
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83 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram pro gram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* n ame); 83 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram pro gram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* n ame);
84 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLidProgram program, GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, G Lint* params); 84 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLidProgram program, GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, G Lint* params);
85 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); 85 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders);
86 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name); 86 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name);
87 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params); 87 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params);
88 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params); 88 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params);
89 GL_APICALL GLenum GL_APIENTRY glGetError (void); 89 GL_APICALL GLenum GL_APIENTRY glGetError (void);
90 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams); 90 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams);
91 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name); 91 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name);
92 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet er pname, GLint* params); 92 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet er pname, GLint* params);
93 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenumGLState pname, GLint6 4* params);
94 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenumIndexedGLState pname, GLuint index, GLint* data);
95 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenumIndexedGLState pnam e, GLuint index, GLint64* data);
93 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p arams); 96 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p arams);
94 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname, GLsizeiNotNegative bufSize, GLint* params); 97 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname, GLsizeiNotNegative bufSize, GLint* params);
95 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP rogramParameter pname, GLint* params); 98 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP rogramParameter pname, GLint* params);
96 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); 99 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
97 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu fferTarget target, GLenumRenderBufferParameter pname, GLint* params); 100 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu fferTarget target, GLenumRenderBufferParameter pname, GLint* params);
98 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler , GLenumSamplerParameter pname, GLfloat* params); 101 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler , GLenumSamplerParameter pname, GLfloat* params);
99 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler , GLenumSamplerParameter pname, GLint* params); 102 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler , GLenumSamplerParameter pname, GLint* params);
100 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad erParameter pname, GLint* params); 103 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad erParameter pname, GLint* params);
101 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); 104 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz eiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
102 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision ); 105 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision );
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205 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL float y); 208 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL float y);
206 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa t* values); 209 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa t* values);
207 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL float y, GLfloat z); 210 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL float y, GLfloat z);
208 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values); 211 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values);
209 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w); 212 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w);
210 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values); 213 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values);
211 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLi nt y, GLint z, GLint w); 214 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLi nt y, GLint z, GLint w);
212 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint * values); 215 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint * values);
213 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G Luint y, GLuint z, GLuint w); 216 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G Luint y, GLuint z, GLuint w);
214 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui nt* values); 217 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui nt* values);
215 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe rtexAttribSize size, GLenumVertexAttribType type, GLsizei stride, const void* pt r); 218 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe rtexAttribSize size, GLenumVertexAttribIType type, GLsizei stride, const void* p tr);
216 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s tride, const void* ptr); 219 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s tride, const void* ptr);
217 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 220 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
218 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush Flags flags, GLuint64 timeout); 221 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush Flags flags, GLuint64 timeout);
219 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter); 222 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
220 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna lformat, GLsizei width, GLsizei height); 223 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna lformat, GLsizei width, GLsizei height);
221 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform at, GLsizei width, GLsizei height); 224 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform at, GLsizei width, GLsizei height);
222 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); 225 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples);
223 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi dth, GLsizei height); 226 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi dth, GLsizei height);
224 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin t* queries); 227 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin t* queries);
225 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co nst GLuint* queries); 228 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co nst GLuint* queries);
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300 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 303 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
301 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 304 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
302 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); 305 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
303 306
304 // Extension CHROMIUM_path_rendering. 307 // Extension CHROMIUM_path_rendering.
305 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 308 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
306 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 309 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
307 310
308 // Extension KHR_blend_equation_advanced 311 // Extension KHR_blend_equation_advanced
309 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 312 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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