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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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83 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram pro
gram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* n
ame); | 83 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram pro
gram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* n
ame); |
84 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLidProgram program,
GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, G
Lint* params); | 84 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLidProgram program,
GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, G
Lint* params); |
85 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); | 85 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
86 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); | 86 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); |
87 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); | 87 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); |
88 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); | 88 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); |
89 GL_APICALL GLenum GL_APIENTRY glGetError (void); | 89 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
90 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); | 90 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); |
91 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); | 91 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); |
92 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); | 92 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); |
| 93 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenumGLState pname, GLint6
4* params); |
| 94 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenumIndexedGLState pname,
GLuint index, GLint* data); |
| 95 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenumIndexedGLState pnam
e, GLuint index, GLint64* data); |
93 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); | 96 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); |
94 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizeiNotNegative bufSize, GLint* params); | 97 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizeiNotNegative bufSize, GLint* params); |
95 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); | 98 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); |
96 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 99 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
97 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); | 100 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); |
98 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); | 101 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); |
99 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); | 102 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); |
100 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); | 103 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); |
101 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 104 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
102 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); | 105 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); |
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205 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); | 208 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); |
206 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); | 209 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); |
207 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); | 210 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); |
208 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); | 211 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); |
209 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); | 212 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); |
210 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); | 213 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); |
211 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLi
nt y, GLint z, GLint w); | 214 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLi
nt y, GLint z, GLint w); |
212 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint
* values); | 215 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint
* values); |
213 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G
Luint y, GLuint z, GLuint w); | 216 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G
Luint y, GLuint z, GLuint w); |
214 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui
nt* values); | 217 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui
nt* values); |
215 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe
rtexAttribSize size, GLenumVertexAttribType type, GLsizei stride, const void* pt
r); | 218 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe
rtexAttribSize size, GLenumVertexAttribIType type, GLsizei stride, const void* p
tr); |
216 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer
texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s
tride, const void* ptr); | 219 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer
texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s
tride, const void* ptr); |
217 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); | 220 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); |
218 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush
Flags flags, GLuint64 timeout); | 221 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush
Flags flags, GLuint64 timeout); |
219 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin
t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenumBlitFilter filter); | 222 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin
t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenumBlitFilter filter); |
220 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL
enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna
lformat, GLsizei width, GLsizei height); | 223 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL
enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna
lformat, GLsizei width, GLsizei height); |
221 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR
enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform
at, GLsizei width, GLsizei height); | 224 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR
enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform
at, GLsizei width, GLsizei height); |
222 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum
FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta
rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); | 225 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum
FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta
rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); |
223 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe
t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi
dth, GLsizei height); | 226 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe
t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi
dth, GLsizei height); |
224 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
t* queries); | 227 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
t* queries); |
225 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co
nst GLuint* queries); | 228 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co
nst GLuint* queries); |
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300 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 303 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
301 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 304 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
302 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 305 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
303 | 306 |
304 // Extension CHROMIUM_path_rendering. | 307 // Extension CHROMIUM_path_rendering. |
305 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 308 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
306 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 309 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
307 | 310 |
308 // Extension KHR_blend_equation_advanced | 311 // Extension KHR_blend_equation_advanced |
309 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 312 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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