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Issue 11359196: Associate audio streams with their source/destination RenderView. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Consolidate construct/init/destruct code in AudioOutputDeviceTest. Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/audio_output_device.h" 5 #include "media/audio/audio_output_device.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/message_loop.h" 8 #include "base/message_loop.h"
9 #include "base/threading/thread_restrictions.h" 9 #include "base/threading/thread_restrictions.h"
10 #include "base/time.h" 10 #include "base/time.h"
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40 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback); 40 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
41 }; 41 };
42 42
43 AudioOutputDevice::AudioOutputDevice( 43 AudioOutputDevice::AudioOutputDevice(
44 AudioOutputIPC* ipc, 44 AudioOutputIPC* ipc,
45 const scoped_refptr<base::MessageLoopProxy>& io_loop) 45 const scoped_refptr<base::MessageLoopProxy>& io_loop)
46 : ScopedLoopObserver(io_loop), 46 : ScopedLoopObserver(io_loop),
47 input_channels_(0), 47 input_channels_(0),
48 callback_(NULL), 48 callback_(NULL),
49 ipc_(ipc), 49 ipc_(ipc),
50 stream_id_(0), 50 state_(IDLE),
51 play_on_start_(true), 51 play_on_start_(true),
52 is_started_(false),
53 stopping_hack_(false) { 52 stopping_hack_(false) {
54 CHECK(ipc_); 53 CHECK(ipc_);
54 stream_id_ = ipc_->AddDelegate(this);
55 }
56
57 int AudioOutputDevice::stream_id() const {
58 return stream_id_;
55 } 59 }
56 60
57 void AudioOutputDevice::Initialize(const AudioParameters& params, 61 void AudioOutputDevice::Initialize(const AudioParameters& params,
58 RenderCallback* callback) { 62 RenderCallback* callback) {
59 CHECK_EQ(0, stream_id_) << 63 DCHECK(!callback_) << "Calling Initialize() twice?";
60 "AudioOutputDevice::Initialize() must be called before Start()";
61
62 CHECK(!callback_); // Calling Initialize() twice?
63
64 audio_parameters_ = params; 64 audio_parameters_ = params;
65 callback_ = callback; 65 callback_ = callback;
66 } 66 }
67 67
68 void AudioOutputDevice::InitializeIO(const AudioParameters& params, 68 void AudioOutputDevice::InitializeIO(const AudioParameters& params,
69 int input_channels, 69 int input_channels,
70 RenderCallback* callback) { 70 RenderCallback* callback) {
71 DCHECK_GE(input_channels, 0); 71 DCHECK_GE(input_channels, 0);
72 DCHECK_LT(input_channels, limits::kMaxChannels); 72 DCHECK_LT(input_channels, limits::kMaxChannels);
73 input_channels_ = input_channels; 73 input_channels_ = input_channels;
74 Initialize(params, callback); 74 Initialize(params, callback);
75 } 75 }
76 76
77 AudioOutputDevice::~AudioOutputDevice() { 77 AudioOutputDevice::~AudioOutputDevice() {
78 // The current design requires that the user calls Stop() before deleting 78 // The current design requires that the user calls Stop() before deleting
79 // this class. 79 // this class.
80 CHECK_EQ(0, stream_id_); 80 DCHECK(audio_thread_.IsStopped());
81
82 if (ipc_)
83 ipc_->RemoveDelegate(stream_id_);
81 } 84 }
82 85
83 void AudioOutputDevice::Start() { 86 void AudioOutputDevice::Start() {
84 DCHECK(callback_) << "Initialize hasn't been called"; 87 DCHECK(callback_) << "Initialize hasn't been called";
85 message_loop()->PostTask(FROM_HERE, 88 message_loop()->PostTask(FROM_HERE,
86 base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this, 89 base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
87 audio_parameters_, input_channels_)); 90 audio_parameters_, input_channels_));
88 } 91 }
89 92
90 void AudioOutputDevice::Stop() { 93 void AudioOutputDevice::Stop() {
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116 base::Bind(&AudioOutputDevice::SetVolumeOnIOThread, this, volume))) { 119 base::Bind(&AudioOutputDevice::SetVolumeOnIOThread, this, volume))) {
117 return false; 120 return false;
118 } 121 }
119 122
120 return true; 123 return true;
121 } 124 }
122 125
123 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params, 126 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params,
124 int input_channels) { 127 int input_channels) {
125 DCHECK(message_loop()->BelongsToCurrentThread()); 128 DCHECK(message_loop()->BelongsToCurrentThread());
126 // Make sure we don't create the stream more than once. 129 if (state_ == IDLE) {
127 DCHECK_EQ(0, stream_id_); 130 state_ = CREATING_STREAM;
128 if (stream_id_) 131 ipc_->CreateStream(stream_id_, params, input_channels);
129 return; 132 }
130
131 stream_id_ = ipc_->AddDelegate(this);
132 ipc_->CreateStream(stream_id_, params, input_channels);
133 } 133 }
134 134
135 void AudioOutputDevice::PlayOnIOThread() { 135 void AudioOutputDevice::PlayOnIOThread() {
136 DCHECK(message_loop()->BelongsToCurrentThread()); 136 DCHECK(message_loop()->BelongsToCurrentThread());
137 if (stream_id_ && is_started_) 137 if (state_ == PAUSED) {
138 ipc_->PlayStream(stream_id_); 138 ipc_->PlayStream(stream_id_);
139 else 139 state_ = PLAYING;
140 play_on_start_ = false;
141 } else {
140 play_on_start_ = true; 142 play_on_start_ = true;
143 }
141 } 144 }
142 145
143 void AudioOutputDevice::PauseOnIOThread(bool flush) { 146 void AudioOutputDevice::PauseOnIOThread(bool flush) {
144 DCHECK(message_loop()->BelongsToCurrentThread()); 147 DCHECK(message_loop()->BelongsToCurrentThread());
145 if (stream_id_ && is_started_) { 148 if (state_ == PLAYING) {
146 ipc_->PauseStream(stream_id_); 149 ipc_->PauseStream(stream_id_);
147 if (flush) 150 if (flush)
148 ipc_->FlushStream(stream_id_); 151 ipc_->FlushStream(stream_id_);
152 state_ = PAUSED;
149 } else { 153 } else {
150 // Note that |flush| isn't relevant here since this is the case where 154 // Note that |flush| isn't relevant here since this is the case where
151 // the stream is first starting. 155 // the stream is first starting.
152 play_on_start_ = false;
153 } 156 }
157 play_on_start_ = false;
154 } 158 }
155 159
156 void AudioOutputDevice::ShutDownOnIOThread() { 160 void AudioOutputDevice::ShutDownOnIOThread() {
157 DCHECK(message_loop()->BelongsToCurrentThread()); 161 DCHECK(message_loop()->BelongsToCurrentThread());
158 162
159 // Make sure we don't call shutdown more than once. 163 // Make sure we don't call shutdown more than once.
160 if (stream_id_) { 164 if (state_ >= CREATING_STREAM) {
161 is_started_ = false; 165 ipc_->CloseStream(stream_id_);
162 166 state_ = IDLE;
163 if (ipc_) {
164 ipc_->CloseStream(stream_id_);
165 ipc_->RemoveDelegate(stream_id_);
166 }
167
168 stream_id_ = 0;
169 } 167 }
170 168
171 // We can run into an issue where ShutDownOnIOThread is called right after 169 // We can run into an issue where ShutDownOnIOThread is called right after
172 // OnStreamCreated is called in cases where Start/Stop are called before we 170 // OnStreamCreated is called in cases where Start/Stop are called before we
173 // get the OnStreamCreated callback. To handle that corner case, we call 171 // get the OnStreamCreated callback. To handle that corner case, we call
174 // Stop(). In most cases, the thread will already be stopped. 172 // Stop(). In most cases, the thread will already be stopped.
175 // 173 //
176 // Another situation is when the IO thread goes away before Stop() is called 174 // Another situation is when the IO thread goes away before Stop() is called
177 // in which case, we cannot use the message loop to close the thread handle 175 // in which case, we cannot use the message loop to close the thread handle
178 // and can't rely on the main thread existing either. 176 // and can't rely on the main thread existing either.
179 base::AutoLock auto_lock_(audio_thread_lock_); 177 base::AutoLock auto_lock_(audio_thread_lock_);
180 base::ThreadRestrictions::ScopedAllowIO allow_io; 178 base::ThreadRestrictions::ScopedAllowIO allow_io;
181 audio_thread_.Stop(NULL); 179 audio_thread_.Stop(NULL);
182 audio_callback_.reset(); 180 audio_callback_.reset();
183 stopping_hack_ = false; 181 stopping_hack_ = false;
184 } 182 }
185 183
186 void AudioOutputDevice::SetVolumeOnIOThread(double volume) { 184 void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
187 DCHECK(message_loop()->BelongsToCurrentThread()); 185 DCHECK(message_loop()->BelongsToCurrentThread());
188 if (stream_id_) 186 if (state_ >= PAUSED)
tommi (sloooow) - chröme 2012/11/29 13:08:38 Can you make sure that we document that the enum v
189 ipc_->SetVolume(stream_id_, volume); 187 ipc_->SetVolume(stream_id_, volume);
190 } 188 }
191 189
192 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) { 190 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) {
193 DCHECK(message_loop()->BelongsToCurrentThread()); 191 DCHECK(message_loop()->BelongsToCurrentThread());
194 192
195 // Do nothing if the stream has been closed. 193 // Do nothing if the stream has been closed.
196 if (!stream_id_) 194 if (state_ < CREATING_STREAM)
197 return; 195 return;
198 196
199 if (state == AudioOutputIPCDelegate::kError) { 197 if (state == AudioOutputIPCDelegate::kError) {
200 DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(kError)"; 198 DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(kError)";
201 // Don't dereference the callback object if the audio thread 199 // Don't dereference the callback object if the audio thread
202 // is stopped or stopping. That could mean that the callback 200 // is stopped or stopping. That could mean that the callback
203 // object has been deleted. 201 // object has been deleted.
204 // TODO(tommi): Add an explicit contract for clearing the callback 202 // TODO(tommi): Add an explicit contract for clearing the callback
205 // object. Possibly require calling Initialize again or provide 203 // object. Possibly require calling Initialize again or provide
206 // a callback object via Start() and clear it in Stop(). 204 // a callback object via Start() and clear it in Stop().
207 if (!audio_thread_.IsStopped()) 205 if (!audio_thread_.IsStopped())
208 callback_->OnRenderError(); 206 callback_->OnRenderError();
209 } 207 }
210 } 208 }
211 209
212 void AudioOutputDevice::OnStreamCreated( 210 void AudioOutputDevice::OnStreamCreated(
213 base::SharedMemoryHandle handle, 211 base::SharedMemoryHandle handle,
214 base::SyncSocket::Handle socket_handle, 212 base::SyncSocket::Handle socket_handle,
215 int length) { 213 int length) {
216 DCHECK(message_loop()->BelongsToCurrentThread()); 214 DCHECK(message_loop()->BelongsToCurrentThread());
217 #if defined(OS_WIN) 215 #if defined(OS_WIN)
218 DCHECK(handle); 216 DCHECK(handle);
219 DCHECK(socket_handle); 217 DCHECK(socket_handle);
220 #else 218 #else
221 DCHECK_GE(handle.fd, 0); 219 DCHECK_GE(handle.fd, 0);
222 DCHECK_GE(socket_handle, 0); 220 DCHECK_GE(socket_handle, 0);
223 #endif 221 #endif
224 222
225 // We should only get this callback if stream_id_ is valid. If it is not, 223 if (state_ != CREATING_STREAM)
226 // the IPC layer should have closed the shared memory and socket handles 224 return;
227 // for us and not invoked the callback. The basic assertion is that when
228 // stream_id_ is 0 the AudioOutputDevice instance is not registered as a
229 // delegate and hence it should not receive callbacks.
230 DCHECK(stream_id_);
231 225
232 // We can receive OnStreamCreated() on the IO thread after the client has 226 // We can receive OnStreamCreated() on the IO thread after the client has
233 // called Stop() but before ShutDownOnIOThread() is processed. In such a 227 // called Stop() but before ShutDownOnIOThread() is processed. In such a
234 // situation |callback_| might point to freed memory. Instead of starting 228 // situation |callback_| might point to freed memory. Instead of starting
235 // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called. 229 // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
236 // 230 //
237 // TODO(scherkus): The real fix is to have sane ownership semantics. The fact 231 // TODO(scherkus): The real fix is to have sane ownership semantics. The fact
238 // that |callback_| (which should own and outlive this object!) can point to 232 // that |callback_| (which should own and outlive this object!) can point to
239 // freed memory is a mess. AudioRendererSink should be non-refcounted so that 233 // freed memory is a mess. AudioRendererSink should be non-refcounted so that
240 // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and 234 // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and
241 // delete as they see fit. AudioOutputDevice should internally use WeakPtr 235 // delete as they see fit. AudioOutputDevice should internally use WeakPtr
242 // to handle teardown and thread hopping. See http://crbug.com/151051 for 236 // to handle teardown and thread hopping. See http://crbug.com/151051 for
243 // details. 237 // details.
244 base::AutoLock auto_lock(audio_thread_lock_); 238 base::AutoLock auto_lock(audio_thread_lock_);
245 if (stopping_hack_) 239 if (stopping_hack_)
246 return; 240 return;
247 241
248 DCHECK(audio_thread_.IsStopped()); 242 DCHECK(audio_thread_.IsStopped());
249 audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback( 243 audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
250 audio_parameters_, input_channels_, handle, length, callback_)); 244 audio_parameters_, input_channels_, handle, length, callback_));
251 audio_thread_.Start(audio_callback_.get(), socket_handle, 245 audio_thread_.Start(audio_callback_.get(), socket_handle,
252 "AudioOutputDevice"); 246 "AudioOutputDevice");
247 state_ = PAUSED;
253 248
254 // We handle the case where Play() and/or Pause() may have been called 249 // We handle the case where Play() and/or Pause() may have been called
255 // multiple times before OnStreamCreated() gets called. 250 // multiple times before OnStreamCreated() gets called.
256 is_started_ = true;
257 if (play_on_start_) 251 if (play_on_start_)
258 PlayOnIOThread(); 252 PlayOnIOThread();
259 } 253 }
260 254
261 void AudioOutputDevice::OnIPCClosed() { 255 void AudioOutputDevice::OnIPCClosed() {
256 DCHECK(message_loop()->BelongsToCurrentThread());
257 state_ = IPC_CLOSED;
262 ipc_ = NULL; 258 ipc_ = NULL;
263 } 259 }
264 260
265 void AudioOutputDevice::WillDestroyCurrentMessageLoop() { 261 void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
266 LOG(ERROR) << "IO loop going away before the audio device has been stopped"; 262 LOG(ERROR) << "IO loop going away before the audio device has been stopped";
267 ShutDownOnIOThread(); 263 ShutDownOnIOThread();
268 } 264 }
269 265
270 // AudioOutputDevice::AudioThreadCallback 266 // AudioOutputDevice::AudioThreadCallback
271 267
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342 // TODO(dalecurtis): Technically this is not always correct. Due to channel 338 // TODO(dalecurtis): Technically this is not always correct. Due to channel
343 // padding for alignment, there may be more data available than this. We're 339 // padding for alignment, there may be more data available than this. We're
344 // relying on AudioSyncReader::Read() to parse this with that in mind. Rename 340 // relying on AudioSyncReader::Read() to parse this with that in mind. Rename
345 // these methods to Set/GetActualFrameCount(). 341 // these methods to Set/GetActualFrameCount().
346 SetActualDataSizeInBytes( 342 SetActualDataSizeInBytes(
347 &shared_memory_, memory_length_, 343 &shared_memory_, memory_length_,
348 num_frames * sizeof(*output_bus_->channel(0)) * output_bus_->channels()); 344 num_frames * sizeof(*output_bus_->channel(0)) * output_bus_->channels());
349 } 345 }
350 346
351 } // namespace media. 347 } // namespace media.
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