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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/gl_renderer.h" | 5 #include "cc/gl_renderer.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/string_split.h" | 9 #include "base/string_split.h" |
| 10 #include "base/string_util.h" | 10 #include "base/string_util.h" |
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| 531 contentsDeviceTransform, contentsDeviceTransformInverse); | 531 contentsDeviceTransform, contentsDeviceTransformInverse); |
| 532 | 532 |
| 533 // FIXME: Cache this value so that we don't have to do it for both the surfa
ce and its replica. | 533 // FIXME: Cache this value so that we don't have to do it for both the surfa
ce and its replica. |
| 534 // Apply filters to the contents texture. | 534 // Apply filters to the contents texture. |
| 535 SkBitmap filterBitmap; | 535 SkBitmap filterBitmap; |
| 536 if (renderPass->filter) { | 536 if (renderPass->filter) { |
| 537 filterBitmap = applyImageFilter(this, renderPass->filter, contentsTextur
e, m_client->hasImplThread()); | 537 filterBitmap = applyImageFilter(this, renderPass->filter, contentsTextur
e, m_client->hasImplThread()); |
| 538 } else { | 538 } else { |
| 539 filterBitmap = applyFilters(this, renderPass->filters, contentsTexture,
m_client->hasImplThread()); | 539 filterBitmap = applyFilters(this, renderPass->filters, contentsTexture,
m_client->hasImplThread()); |
| 540 } | 540 } |
| 541 scoped_ptr<ResourceProvider::ScopedReadLockGL> contentsResourceLock; | |
| 542 unsigned contentsTextureId = 0; | |
| 543 if (filterBitmap.getTexture()) { | |
| 544 GrTexture* texture = reinterpret_cast<GrTexture*>(filterBitmap.getTextur
e()); | |
| 545 contentsTextureId = texture->getTextureHandle(); | |
| 546 } else { | |
| 547 contentsResourceLock = make_scoped_ptr(new ResourceProvider::ScopedReadL
ockGL(m_resourceProvider, contentsTexture->id())); | |
| 548 contentsTextureId = contentsResourceLock->textureId(); | |
| 549 } | |
| 550 | 541 |
| 551 // Draw the background texture if there is one. | 542 // Draw the background texture if there is one. |
| 552 if (backgroundTexture) { | 543 if (backgroundTexture) { |
| 553 DCHECK(backgroundTexture->size() == quad->rect.size()); | 544 DCHECK(backgroundTexture->size() == quad->rect.size()); |
| 554 ResourceProvider::ScopedReadLockGL lock(m_resourceProvider, backgroundTe
xture->id()); | 545 ResourceProvider::ScopedReadLockGL lock(m_resourceProvider, backgroundTe
xture->id()); |
| 555 copyTextureToFramebuffer(frame, lock.textureId(), quad->rect, quad->quad
Transform()); | 546 copyTextureToFramebuffer(frame, lock.textureId(), quad->rect, quad->quad
Transform()); |
| 556 } | 547 } |
| 557 | 548 |
| 558 bool clipped = false; | 549 bool clipped = false; |
| 559 gfx::QuadF deviceQuad = MathUtil::mapQuad(contentsDeviceTransform, sharedGeo
metryQuad(), clipped); | 550 gfx::QuadF deviceQuad = MathUtil::mapQuad(contentsDeviceTransform, sharedGeo
metryQuad(), clipped); |
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| 570 | 561 |
| 571 scoped_ptr<ResourceProvider::ScopedReadLockGL> maskResourceLock; | 562 scoped_ptr<ResourceProvider::ScopedReadLockGL> maskResourceLock; |
| 572 unsigned maskTextureId = 0; | 563 unsigned maskTextureId = 0; |
| 573 if (quad->mask_resource_id) { | 564 if (quad->mask_resource_id) { |
| 574 maskResourceLock.reset(new ResourceProvider::ScopedReadLockGL(m_resource
Provider, quad->mask_resource_id)); | 565 maskResourceLock.reset(new ResourceProvider::ScopedReadLockGL(m_resource
Provider, quad->mask_resource_id)); |
| 575 maskTextureId = maskResourceLock->textureId(); | 566 maskTextureId = maskResourceLock->textureId(); |
| 576 } | 567 } |
| 577 | 568 |
| 578 // FIXME: use the backgroundTexture and blend the background in with this dr
aw instead of having a separate copy of the background texture. | 569 // FIXME: use the backgroundTexture and blend the background in with this dr
aw instead of having a separate copy of the background texture. |
| 579 | 570 |
| 580 context()->bindTexture(GL_TEXTURE_2D, contentsTextureId); | 571 scoped_ptr<ResourceProvider::ScopedReadLockGL> contentsResourceLock; |
| 572 if (filterBitmap.getTexture()) { |
| 573 GrTexture* texture = reinterpret_cast<GrTexture*>(filterBitmap.getTextur
e()); |
| 574 context()->bindTexture(GL_TEXTURE_2D, texture->getTextureHandle()); |
| 575 } else |
| 576 contentsResourceLock = make_scoped_ptr(new ResourceProvider::ScopedSampl
erGL(m_resourceProvider, contentsTexture->id(), |
| 577
GL_TEXTURE_2D, GL_LINEAR)); |
| 581 | 578 |
| 582 int shaderQuadLocation = -1; | 579 int shaderQuadLocation = -1; |
| 583 int shaderEdgeLocation = -1; | 580 int shaderEdgeLocation = -1; |
| 584 int shaderMaskSamplerLocation = -1; | 581 int shaderMaskSamplerLocation = -1; |
| 585 int shaderMaskTexCoordScaleLocation = -1; | 582 int shaderMaskTexCoordScaleLocation = -1; |
| 586 int shaderMaskTexCoordOffsetLocation = -1; | 583 int shaderMaskTexCoordOffsetLocation = -1; |
| 587 int shaderMatrixLocation = -1; | 584 int shaderMatrixLocation = -1; |
| 588 int shaderAlphaLocation = -1; | 585 int shaderAlphaLocation = -1; |
| 589 if (useAA && maskTextureId) { | 586 if (useAA && maskTextureId) { |
| 590 const RenderPassMaskProgramAA* program = renderPassMaskProgramAA(); | 587 const RenderPassMaskProgramAA* program = renderPassMaskProgramAA(); |
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| 626 shaderAlphaLocation = program->fragmentShader().alphaLocation(); | 623 shaderAlphaLocation = program->fragmentShader().alphaLocation(); |
| 627 } | 624 } |
| 628 | 625 |
| 629 if (shaderMaskSamplerLocation != -1) { | 626 if (shaderMaskSamplerLocation != -1) { |
| 630 DCHECK(shaderMaskTexCoordScaleLocation != 1); | 627 DCHECK(shaderMaskTexCoordScaleLocation != 1); |
| 631 DCHECK(shaderMaskTexCoordOffsetLocation != 1); | 628 DCHECK(shaderMaskTexCoordOffsetLocation != 1); |
| 632 GLC(context(), context()->activeTexture(GL_TEXTURE1)); | 629 GLC(context(), context()->activeTexture(GL_TEXTURE1)); |
| 633 GLC(context(), context()->uniform1i(shaderMaskSamplerLocation, 1)); | 630 GLC(context(), context()->uniform1i(shaderMaskSamplerLocation, 1)); |
| 634 GLC(context(), context()->uniform2f(shaderMaskTexCoordScaleLocation, qua
d->mask_tex_coord_scale_x, quad->mask_tex_coord_scale_y)); | 631 GLC(context(), context()->uniform2f(shaderMaskTexCoordScaleLocation, qua
d->mask_tex_coord_scale_x, quad->mask_tex_coord_scale_y)); |
| 635 GLC(context(), context()->uniform2f(shaderMaskTexCoordOffsetLocation, qu
ad->mask_tex_coord_offset_x, quad->mask_tex_coord_offset_y)); | 632 GLC(context(), context()->uniform2f(shaderMaskTexCoordOffsetLocation, qu
ad->mask_tex_coord_offset_x, quad->mask_tex_coord_offset_y)); |
| 636 context()->bindTexture(GL_TEXTURE_2D, maskTextureId); | 633 m_resourceProvider->bindForSampling(quad->mask_resource_id, GL_TEXTURE_2
D, GL_LINEAR); |
| 637 GLC(context(), context()->activeTexture(GL_TEXTURE0)); | 634 GLC(context(), context()->activeTexture(GL_TEXTURE0)); |
| 638 } | 635 } |
| 639 | 636 |
| 640 if (shaderEdgeLocation != -1) { | 637 if (shaderEdgeLocation != -1) { |
| 641 float edge[24]; | 638 float edge[24]; |
| 642 deviceLayerEdges.toFloatArray(edge); | 639 deviceLayerEdges.toFloatArray(edge); |
| 643 deviceLayerBounds.toFloatArray(&edge[12]); | 640 deviceLayerBounds.toFloatArray(&edge[12]); |
| 644 GLC(context(), context()->uniform3fv(shaderEdgeLocation, 8, edge)); | 641 GLC(context(), context()->uniform3fv(shaderEdgeLocation, 8, edge)); |
| 645 } | 642 } |
| 646 | 643 |
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| 774 } else { | 771 } else { |
| 775 if (quad->swizzle_contents) | 772 if (quad->swizzle_contents) |
| 776 tileUniformLocation(tileProgramSwizzleOpaque(), uniforms); | 773 tileUniformLocation(tileProgramSwizzleOpaque(), uniforms); |
| 777 else | 774 else |
| 778 tileUniformLocation(tileProgramOpaque(), uniforms); | 775 tileUniformLocation(tileProgramOpaque(), uniforms); |
| 779 } | 776 } |
| 780 } | 777 } |
| 781 | 778 |
| 782 setUseProgram(uniforms.program); | 779 setUseProgram(uniforms.program); |
| 783 GLC(context(), context()->uniform1i(uniforms.samplerLocation, 0)); | 780 GLC(context(), context()->uniform1i(uniforms.samplerLocation, 0)); |
| 784 ResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, quad
->resource_id); | 781 bool scaled = (texToGeomScaleX != 1 || texToGeomScaleY != 1); |
| 785 GLC(context(), context()->bindTexture(GL_TEXTURE_2D, quadResourceLock.textur
eId())); | 782 GLenum filter = (quad->IsAntialiased() || scaled || !quad->quadTransform().I
sIdentityOrIntegerTranslation()) ? GL_LINEAR : GL_NEAREST; |
| 783 ResourceProvider::ScopedSamplerGL quadResourceLock(m_resourceProvider, quad-
>resource_id, GL_TEXTURE_2D, filter); |
| 786 | 784 |
| 787 bool useAA = !clipped && quad->IsAntialiased(); | 785 bool useAA = !clipped && quad->IsAntialiased(); |
| 788 if (useAA) { | 786 if (useAA) { |
| 789 LayerQuad deviceLayerBounds = LayerQuad(gfx::QuadF(deviceLayerQuad.Bound
ingBox())); | 787 LayerQuad deviceLayerBounds = LayerQuad(gfx::QuadF(deviceLayerQuad.Bound
ingBox())); |
| 790 deviceLayerBounds.inflateAntiAliasingDistance(); | 788 deviceLayerBounds.inflateAntiAliasingDistance(); |
| 791 | 789 |
| 792 LayerQuad deviceLayerEdges = LayerQuad(deviceLayerQuad); | 790 LayerQuad deviceLayerEdges = LayerQuad(deviceLayerQuad); |
| 793 deviceLayerEdges.inflateAntiAliasingDistance(); | 791 deviceLayerEdges.inflateAntiAliasingDistance(); |
| 794 | 792 |
| 795 float edge[24]; | 793 float edge[24]; |
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| 879 | 877 |
| 880 void GLRenderer::drawYUVVideoQuad(const DrawingFrame& frame, const YUVVideoDrawQ
uad* quad) | 878 void GLRenderer::drawYUVVideoQuad(const DrawingFrame& frame, const YUVVideoDrawQ
uad* quad) |
| 881 { | 879 { |
| 882 const VideoYUVProgram* program = videoYUVProgram(); | 880 const VideoYUVProgram* program = videoYUVProgram(); |
| 883 DCHECK(program && (program->initialized() || isContextLost())); | 881 DCHECK(program && (program->initialized() || isContextLost())); |
| 884 | 882 |
| 885 const VideoLayerImpl::FramePlane& yPlane = quad->y_plane; | 883 const VideoLayerImpl::FramePlane& yPlane = quad->y_plane; |
| 886 const VideoLayerImpl::FramePlane& uPlane = quad->u_plane; | 884 const VideoLayerImpl::FramePlane& uPlane = quad->u_plane; |
| 887 const VideoLayerImpl::FramePlane& vPlane = quad->v_plane; | 885 const VideoLayerImpl::FramePlane& vPlane = quad->v_plane; |
| 888 | 886 |
| 889 ResourceProvider::ScopedReadLockGL yPlaneLock(m_resourceProvider, yPlane.res
ourceId); | |
| 890 ResourceProvider::ScopedReadLockGL uPlaneLock(m_resourceProvider, uPlane.res
ourceId); | |
| 891 ResourceProvider::ScopedReadLockGL vPlaneLock(m_resourceProvider, vPlane.res
ourceId); | |
| 892 GLC(context(), context()->activeTexture(GL_TEXTURE1)); | 887 GLC(context(), context()->activeTexture(GL_TEXTURE1)); |
| 893 GLC(context(), context()->bindTexture(GL_TEXTURE_2D, yPlaneLock.textureId())
); | 888 ResourceProvider::ScopedSamplerGL yPlaneLock(m_resourceProvider, yPlane.reso
urceId, GL_TEXTURE_2D, GL_LINEAR); |
| 894 GLC(context(), context()->activeTexture(GL_TEXTURE2)); | 889 GLC(context(), context()->activeTexture(GL_TEXTURE2)); |
| 895 GLC(context(), context()->bindTexture(GL_TEXTURE_2D, uPlaneLock.textureId())
); | 890 ResourceProvider::ScopedSamplerGL uPlaneLock(m_resourceProvider, uPlane.reso
urceId, GL_TEXTURE_2D, GL_LINEAR); |
| 896 GLC(context(), context()->activeTexture(GL_TEXTURE3)); | 891 GLC(context(), context()->activeTexture(GL_TEXTURE3)); |
| 897 GLC(context(), context()->bindTexture(GL_TEXTURE_2D, vPlaneLock.textureId())
); | 892 ResourceProvider::ScopedSamplerGL vPlaneLock(m_resourceProvider, vPlane.reso
urceId, GL_TEXTURE_2D, GL_LINEAR); |
| 898 | 893 |
| 899 setUseProgram(program->program()); | 894 setUseProgram(program->program()); |
| 900 | 895 |
| 901 GLC(context(), context()->uniform2f(program->vertexShader().texScaleLocation
(), quad->tex_scale.width(), quad->tex_scale.height())); | 896 GLC(context(), context()->uniform2f(program->vertexShader().texScaleLocation
(), quad->tex_scale.width(), quad->tex_scale.height())); |
| 902 GLC(context(), context()->uniform1i(program->fragmentShader().yTextureLocati
on(), 1)); | 897 GLC(context(), context()->uniform1i(program->fragmentShader().yTextureLocati
on(), 1)); |
| 903 GLC(context(), context()->uniform1i(program->fragmentShader().uTextureLocati
on(), 2)); | 898 GLC(context(), context()->uniform1i(program->fragmentShader().uTextureLocati
on(), 2)); |
| 904 GLC(context(), context()->uniform1i(program->fragmentShader().vTextureLocati
on(), 3)); | 899 GLC(context(), context()->uniform1i(program->fragmentShader().vTextureLocati
on(), 3)); |
| 905 | 900 |
| 906 // These values are magic numbers that are used in the transformation from Y
UV to RGB color values. | 901 // These values are magic numbers that are used in the transformation from Y
UV to RGB color values. |
| 907 // They are taken from the following webpage: http://www.fourcc.org/fccyvrgb
.php | 902 // They are taken from the following webpage: http://www.fourcc.org/fccyvrgb
.php |
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| 1079 TexTransformTextureProgramBinding binding; | 1074 TexTransformTextureProgramBinding binding; |
| 1080 if (quad->flipped) | 1075 if (quad->flipped) |
| 1081 binding.set(textureProgramFlip(), context()); | 1076 binding.set(textureProgramFlip(), context()); |
| 1082 else | 1077 else |
| 1083 binding.set(textureProgram(), context()); | 1078 binding.set(textureProgram(), context()); |
| 1084 setUseProgram(binding.programId); | 1079 setUseProgram(binding.programId); |
| 1085 GLC(context(), context()->uniform1i(binding.samplerLocation, 0)); | 1080 GLC(context(), context()->uniform1i(binding.samplerLocation, 0)); |
| 1086 const gfx::RectF& uvRect = quad->uv_rect; | 1081 const gfx::RectF& uvRect = quad->uv_rect; |
| 1087 GLC(context(), context()->uniform4f(binding.texTransformLocation, uvRect.x()
, uvRect.y(), uvRect.width(), uvRect.height())); | 1082 GLC(context(), context()->uniform4f(binding.texTransformLocation, uvRect.x()
, uvRect.y(), uvRect.width(), uvRect.height())); |
| 1088 | 1083 |
| 1089 ResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, quad
->resource_id); | 1084 ResourceProvider::ScopedSamplerGL quadResourceLock(m_resourceProvider, quad-
>resource_id, GL_TEXTURE_2D, GL_LINEAR); |
| 1090 GLC(context(), context()->bindTexture(GL_TEXTURE_2D, quadResourceLock.textur
eId())); | |
| 1091 | 1085 |
| 1092 if (!quad->premultiplied_alpha) { | 1086 if (!quad->premultiplied_alpha) { |
| 1093 // As it turns out, the premultiplied alpha blending function (ONE, ONE_
MINUS_SRC_ALPHA) | 1087 // As it turns out, the premultiplied alpha blending function (ONE, ONE_
MINUS_SRC_ALPHA) |
| 1094 // will never cause the alpha channel to be set to anything less than 1.
0 if it is | 1088 // will never cause the alpha channel to be set to anything less than 1.
0 if it is |
| 1095 // initialized to that value! Therefore, premultipliedAlpha being false
is the first | 1089 // initialized to that value! Therefore, premultipliedAlpha being false
is the first |
| 1096 // situation we can generally see an alpha channel less than 1.0 coming
out of the | 1090 // situation we can generally see an alpha channel less than 1.0 coming
out of the |
| 1097 // compositor. This is causing platform differences in some layout tests
(see | 1091 // compositor. This is causing platform differences in some layout tests
(see |
| 1098 // https://bugs.webkit.org/show_bug.cgi?id=82412), so in this situation,
use a separate | 1092 // https://bugs.webkit.org/show_bug.cgi?id=82412), so in this situation,
use a separate |
| 1099 // blend function for the alpha channel to avoid modifying it. Don't use
colorMask for this | 1093 // blend function for the alpha channel to avoid modifying it. Don't use
colorMask for this |
| 1100 // as it has performance implications on some platforms. | 1094 // as it has performance implications on some platforms. |
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| 1753 | 1747 |
| 1754 releaseRenderPassTextures(); | 1748 releaseRenderPassTextures(); |
| 1755 } | 1749 } |
| 1756 | 1750 |
| 1757 bool GLRenderer::isContextLost() | 1751 bool GLRenderer::isContextLost() |
| 1758 { | 1752 { |
| 1759 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); | 1753 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); |
| 1760 } | 1754 } |
| 1761 | 1755 |
| 1762 } // namespace cc | 1756 } // namespace cc |
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