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Side by Side Diff: cc/resource_provider.h

Issue 11358181: Use nearest neighbor filtering for non-translated quads (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Associate resources with min/mag filters and use NEAREST for tile quads when feasible. Created 8 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_RESOURCE_PROVIDER_H_ 5 #ifndef CC_RESOURCE_PROVIDER_H_
6 #define CC_RESOURCE_PROVIDER_H_ 6 #define CC_RESOURCE_PROVIDER_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/hash_tables.h" 9 #include "base/hash_tables.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
(...skipping 114 matching lines...) Expand 10 before | Expand all | Expand 10 after
125 // NOTE: if the syncPoint filed in TransferableResourceList is set, this 125 // NOTE: if the syncPoint filed in TransferableResourceList is set, this
126 // will wait on it. 126 // will wait on it.
127 void receiveFromChild(int child, const TransferableResourceList&); 127 void receiveFromChild(int child, const TransferableResourceList&);
128 128
129 // Receives resources from the parent, moving them from mailboxes. Resource IDs 129 // Receives resources from the parent, moving them from mailboxes. Resource IDs
130 // passed are in the child namespace. 130 // passed are in the child namespace.
131 // NOTE: if the syncPoint filed in TransferableResourceList is set, this 131 // NOTE: if the syncPoint filed in TransferableResourceList is set, this
132 // will wait on it. 132 // will wait on it.
133 void receiveFromParent(const TransferableResourceList&); 133 void receiveFromParent(const TransferableResourceList&);
134 134
135 // Bind the given GL resource to a texture target for sampling using the
136 // specified minification and magnification filters. The resource must be
137 // locked for reading.
138 void bindForSampling(ResourceProvider::ResourceId, GLenum target, GLenum min Filter = GL_LINEAR, GLenum magFilter = GL_LINEAR);
jamesr 2012/11/26 06:54:26 chrome style forbids default parameter values. can
Sami 2012/11/30 17:49:27 Ah, I wasn't exactly sure what style guide we're f
139
135 // The following lock classes are part of the ResourceProvider API and are 140 // The following lock classes are part of the ResourceProvider API and are
136 // needed to read and write the resource contents. The user must ensure 141 // needed to read and write the resource contents. The user must ensure
137 // that they only use GL locks on GL resources, etc, and this is enforced 142 // that they only use GL locks on GL resources, etc, and this is enforced
138 // by assertions. 143 // by assertions.
139 class CC_EXPORT ScopedReadLockGL { 144 class CC_EXPORT ScopedReadLockGL {
140 public: 145 public:
141 ScopedReadLockGL(ResourceProvider*, ResourceProvider::ResourceId); 146 ScopedReadLockGL(ResourceProvider*, ResourceProvider::ResourceId);
142 ~ScopedReadLockGL(); 147 ~ScopedReadLockGL();
143 148
144 unsigned textureId() const { return m_textureId; } 149 unsigned textureId() const { return m_textureId; }
145 150
146 private: 151 private:
147 ResourceProvider* m_resourceProvider; 152 ResourceProvider* m_resourceProvider;
148 ResourceProvider::ResourceId m_resourceId; 153 ResourceProvider::ResourceId m_resourceId;
149 unsigned m_textureId; 154 unsigned m_textureId;
150 155
151 DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL); 156 DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL);
152 }; 157 };
153 158
159 class CC_EXPORT ScopedSamplerGL : public ScopedReadLockGL {
160 public:
161 ScopedSamplerGL(ResourceProvider*, ResourceProvider::ResourceId, GLenum target, GLenum minFilter = GL_LINEAR, GLenum magFilter = GL_LINEAR);
162
163 private:
164 DISALLOW_COPY_AND_ASSIGN(ScopedSamplerGL);
165 };
166
154 class CC_EXPORT ScopedWriteLockGL { 167 class CC_EXPORT ScopedWriteLockGL {
155 public: 168 public:
156 ScopedWriteLockGL(ResourceProvider*, ResourceProvider::ResourceId); 169 ScopedWriteLockGL(ResourceProvider*, ResourceProvider::ResourceId);
157 ~ScopedWriteLockGL(); 170 ~ScopedWriteLockGL();
158 171
159 unsigned textureId() const { return m_textureId; } 172 unsigned textureId() const { return m_textureId; }
160 173
161 private: 174 private:
162 ResourceProvider* m_resourceProvider; 175 ResourceProvider* m_resourceProvider;
163 ResourceProvider::ResourceId m_resourceId; 176 ResourceProvider::ResourceId m_resourceId;
(...skipping 29 matching lines...) Expand all
193 ResourceProvider::ResourceId m_resourceId; 206 ResourceProvider::ResourceId m_resourceId;
194 SkBitmap m_skBitmap; 207 SkBitmap m_skBitmap;
195 scoped_ptr<SkCanvas> m_skCanvas; 208 scoped_ptr<SkCanvas> m_skCanvas;
196 209
197 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware); 210 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware);
198 }; 211 };
199 212
200 private: 213 private:
201 struct Resource { 214 struct Resource {
202 Resource(); 215 Resource();
203 Resource(unsigned textureId, int pool, const gfx::Size& size, GLenum for mat); 216 Resource(unsigned textureId, int pool, const gfx::Size& size, GLenum for mat, GLenum minFilter, GLenum magFilter);
204 Resource(uint8_t* pixels, int pool, const gfx::Size& size, GLenum format ); 217 Resource(uint8_t* pixels, int pool, const gfx::Size& size, GLenum format , GLenum minFilter, GLenum magFilter);
205 218
206 unsigned glId; 219 unsigned glId;
207 Mailbox mailbox; 220 Mailbox mailbox;
208 uint8_t* pixels; 221 uint8_t* pixels;
209 int pool; 222 int pool;
210 int lockForReadCount; 223 int lockForReadCount;
211 bool lockedForWrite; 224 bool lockedForWrite;
212 bool external; 225 bool external;
213 bool exported; 226 bool exported;
214 bool markedForDeletion; 227 bool markedForDeletion;
215 gfx::Size size; 228 gfx::Size size;
216 GLenum format; 229 GLenum format;
230 // TODO: Use a separate sampler object for filter state.
jamesr 2012/11/26 06:54:26 not sure what this means. in chromium style, TODO
Sami 2012/11/30 17:49:27 In more recent OpenGL versions the sampling state
231 GLenum minFilter;
232 GLenum magFilter;
jamesr 2012/11/26 06:54:26 do we really need to support separate minification
Sami 2012/11/30 17:49:27 For now we only need matching filters so I'll go w
217 ResourceType type; 233 ResourceType type;
218 }; 234 };
219 typedef base::hash_map<ResourceId, Resource> ResourceMap; 235 typedef base::hash_map<ResourceId, Resource> ResourceMap;
220 struct Child { 236 struct Child {
221 Child(); 237 Child();
222 ~Child(); 238 ~Child();
223 239
224 int pool; 240 int pool;
225 ResourceIdMap childToParentMap; 241 ResourceIdMap childToParentMap;
226 ResourceIdMap parentToChildMap; 242 ResourceIdMap parentToChildMap;
(...skipping 27 matching lines...) Expand all
254 int m_maxTextureSize; 270 int m_maxTextureSize;
255 271
256 base::ThreadChecker m_threadChecker; 272 base::ThreadChecker m_threadChecker;
257 273
258 DISALLOW_COPY_AND_ASSIGN(ResourceProvider); 274 DISALLOW_COPY_AND_ASSIGN(ResourceProvider);
259 }; 275 };
260 276
261 } 277 }
262 278
263 #endif // CC_RESOURCE_PROVIDER_H_ 279 #endif // CC_RESOURCE_PROVIDER_H_
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