| Index: src/gpu/GrAtlasTextContext.h
|
| diff --git a/src/gpu/GrAtlasTextContext.h b/src/gpu/GrAtlasTextContext.h
|
| index 55597cfcccd13e52c7c65eb962c636ae70d4fae4..f2e46cc85f227d06e3f695c0bba52233f4c914af 100644
|
| --- a/src/gpu/GrAtlasTextContext.h
|
| +++ b/src/gpu/GrAtlasTextContext.h
|
| @@ -163,12 +163,13 @@ private:
|
| sk_bzero(this, sizeof(Key));
|
| }
|
| uint32_t fUniqueID;
|
| - SkPaint::Style fStyle;
|
| // Color may affect the gamma of the mask we generate, but in a fairly limited way.
|
| // Each color is assigned to on of a fixed number of buckets based on its
|
| // luminance. For each luminance bucket there is a "canonical color" that
|
| // represents the bucket. This functionality is currently only supported for A8
|
| SkColor fCanonicalColor;
|
| + SkPaint::Style fStyle;
|
| + SkPixelGeometry fPixelGeometry;
|
| bool fHasBlur;
|
|
|
| bool operator==(const Key& other) const {
|
|
|