Index: src/gpu/GrAtlasTextContext.h |
diff --git a/src/gpu/GrAtlasTextContext.h b/src/gpu/GrAtlasTextContext.h |
index 55597cfcccd13e52c7c65eb962c636ae70d4fae4..f2e46cc85f227d06e3f695c0bba52233f4c914af 100644 |
--- a/src/gpu/GrAtlasTextContext.h |
+++ b/src/gpu/GrAtlasTextContext.h |
@@ -163,12 +163,13 @@ private: |
sk_bzero(this, sizeof(Key)); |
} |
uint32_t fUniqueID; |
- SkPaint::Style fStyle; |
// Color may affect the gamma of the mask we generate, but in a fairly limited way. |
// Each color is assigned to on of a fixed number of buckets based on its |
// luminance. For each luminance bucket there is a "canonical color" that |
// represents the bucket. This functionality is currently only supported for A8 |
SkColor fCanonicalColor; |
+ SkPaint::Style fStyle; |
+ SkPixelGeometry fPixelGeometry; |
bool fHasBlur; |
bool operator==(const Key& other) const { |