| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index cfe319b153993bc7d29eaa79e9b6451a2c189393..bdb537aa6627d34d7be142c772419ce6ce5fe301 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -72,7 +72,7 @@ Float4 UVTransform(const TextureDrawQuad* quad) {
|
| gfx::PointF uv0 = quad->uv_top_left;
|
| gfx::PointF uv1 = quad->uv_bottom_right;
|
| Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}};
|
| - if (quad->flipped) {
|
| + if (quad->y_flipped) {
|
| xform.data[1] = 1.0f - xform.data[1];
|
| xform.data[3] = -xform.data[3];
|
| }
|
|
|