| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 9cbb9d15b06a3427d3171b9f5ccf5b6dcfcd2988..d406fc08d676d328729ea5fa183ca6d969fdec1a 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -72,7 +72,7 @@ Float4 UVTransform(const TextureDrawQuad* quad) {
|
| gfx::PointF uv0 = quad->uv_top_left;
|
| gfx::PointF uv1 = quad->uv_bottom_right;
|
| Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}};
|
| - if (quad->flipped) {
|
| + if (quad->y_flipped) {
|
| xform.data[1] = 1.0f - xform.data[1];
|
| xform.data[3] = -xform.data[3];
|
| }
|
|
|