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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <set> | 9 #include <set> |
10 #include <string> | 10 #include <string> |
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65 return true; | 65 return true; |
66 #else | 66 #else |
67 return false; | 67 return false; |
68 #endif | 68 #endif |
69 } | 69 } |
70 | 70 |
71 Float4 UVTransform(const TextureDrawQuad* quad) { | 71 Float4 UVTransform(const TextureDrawQuad* quad) { |
72 gfx::PointF uv0 = quad->uv_top_left; | 72 gfx::PointF uv0 = quad->uv_top_left; |
73 gfx::PointF uv1 = quad->uv_bottom_right; | 73 gfx::PointF uv1 = quad->uv_bottom_right; |
74 Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}}; | 74 Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}}; |
75 if (quad->flipped) { | 75 if (quad->y_flipped) { |
76 xform.data[1] = 1.0f - xform.data[1]; | 76 xform.data[1] = 1.0f - xform.data[1]; |
77 xform.data[3] = -xform.data[3]; | 77 xform.data[3] = -xform.data[3]; |
78 } | 78 } |
79 return xform; | 79 return xform; |
80 } | 80 } |
81 | 81 |
82 Float4 PremultipliedColor(SkColor color) { | 82 Float4 PremultipliedColor(SkColor color) { |
83 const float factor = 1.0f / 255.0f; | 83 const float factor = 1.0f / 255.0f; |
84 const float alpha = SkColorGetA(color) * factor; | 84 const float alpha = SkColorGetA(color) * factor; |
85 | 85 |
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3501 context_support_->ScheduleOverlayPlane( | 3501 context_support_->ScheduleOverlayPlane( |
3502 overlay.plane_z_order, | 3502 overlay.plane_z_order, |
3503 overlay.transform, | 3503 overlay.transform, |
3504 pending_overlay_resources_.back()->texture_id(), | 3504 pending_overlay_resources_.back()->texture_id(), |
3505 ToNearestRect(overlay.display_rect), | 3505 ToNearestRect(overlay.display_rect), |
3506 overlay.uv_rect); | 3506 overlay.uv_rect); |
3507 } | 3507 } |
3508 } | 3508 } |
3509 | 3509 |
3510 } // namespace cc | 3510 } // namespace cc |
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