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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/base/math_util.h" | 5 #include "cc/base/math_util.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <limits> | 9 #include <limits> |
| 10 | 10 |
| 11 #include "base/trace_event/trace_event_argument.h" | 11 #include "base/trace_event/trace_event_argument.h" |
| 12 #include "base/values.h" | 12 #include "base/values.h" |
| 13 #include "ui/gfx/geometry/quad_f.h" | 13 #include "ui/gfx/geometry/quad_f.h" |
| 14 #include "ui/gfx/geometry/rect.h" | 14 #include "ui/gfx/geometry/rect.h" |
| 15 #include "ui/gfx/geometry/rect_conversions.h" | 15 #include "ui/gfx/geometry/rect_conversions.h" |
| 16 #include "ui/gfx/geometry/rect_f.h" | 16 #include "ui/gfx/geometry/rect_f.h" |
| 17 #include "ui/gfx/geometry/vector2d_f.h" | 17 #include "ui/gfx/geometry/vector2d_f.h" |
| 18 #include "ui/gfx/geometry/vector3d_f.h" | |
| 18 #include "ui/gfx/transform.h" | 19 #include "ui/gfx/transform.h" |
| 19 | 20 |
| 20 namespace cc { | 21 namespace cc { |
| 21 | 22 |
| 22 const double MathUtil::kPiDouble = 3.14159265358979323846; | 23 const double MathUtil::kPiDouble = 3.14159265358979323846; |
| 23 const float MathUtil::kPiFloat = 3.14159265358979323846f; | 24 const float MathUtil::kPiFloat = 3.14159265358979323846f; |
| 24 | 25 |
| 25 static HomogeneousCoordinate ProjectHomogeneousPoint( | 26 static HomogeneousCoordinate ProjectHomogeneousPoint( |
| 26 const gfx::Transform& transform, | 27 const gfx::Transform& transform, |
| 27 const gfx::PointF& p) { | 28 const gfx::PointF& p) { |
| (...skipping 832 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 860 } | 861 } |
| 861 | 862 |
| 862 double MathUtil::AsDoubleSafely(double value) { | 863 double MathUtil::AsDoubleSafely(double value) { |
| 863 return std::min(value, std::numeric_limits<double>::max()); | 864 return std::min(value, std::numeric_limits<double>::max()); |
| 864 } | 865 } |
| 865 | 866 |
| 866 float MathUtil::AsFloatSafely(float value) { | 867 float MathUtil::AsFloatSafely(float value) { |
| 867 return std::min(value, std::numeric_limits<float>::max()); | 868 return std::min(value, std::numeric_limits<float>::max()); |
| 868 } | 869 } |
| 869 | 870 |
| 871 gfx::Vector3dF MathUtil::GetXAxis(const gfx::Transform& transform) { | |
| 872 return gfx::Vector3dF(transform.matrix().get(0, 0), | |
|
danakj
2015/05/12 23:32:15
getFloat() for all of these
halliwell
2015/05/13 00:49:50
Done.
| |
| 873 transform.matrix().get(1, 0), | |
| 874 transform.matrix().get(2, 0)); | |
| 875 } | |
| 876 | |
| 877 gfx::Vector3dF MathUtil::GetYAxis(const gfx::Transform& transform) { | |
| 878 return gfx::Vector3dF(transform.matrix().get(0, 1), | |
| 879 transform.matrix().get(1, 1), | |
| 880 transform.matrix().get(2, 1)); | |
| 881 } | |
| 882 | |
| 870 } // namespace cc | 883 } // namespace cc |
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