DescriptionFix GrAARectRenderer's handling of unsorted nested rects
What is going on here is that, after the mapPoints in fillAANestedRects, devInside was upside down so the isEmpty check was always firing. I don't see why we need to avoid having devInside sorted.
BUG=488103
Committed: https://skia.googlesource.com/skia/+/2e5b4c52c59f838af0e0a2e5550dcffa4d3756cd
Patch Set 1 #
Messages
Total messages: 15 (6 generated)
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