DescriptionPass shader version to varying link check
Rules for invariant varying (or in/out variable) matching are different
for ESSL 3 and ESSL 1. Use a recently added ANGLE API to choose which
rules to use based on shader version.
Tested by WebGL 2 test deqp/data/gles3/shaders/qualification_order.html
BUG=488372
TEST=WebGL 2 conformance tests
Committed: https://crrev.com/fe5270311b555b02e2779541a1577e2fa7ff66a5
Cr-Commit-Position: refs/heads/master@{#330335}
Patch Set 1 #
Messages
Total messages: 11 (2 generated)
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