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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "gm.h" | 7 #include "gm.h" |
8 #include "SkGradientShader.h" | 8 #include "SkGradientShader.h" |
9 | 9 |
10 namespace skiagm { | 10 namespace skiagm { |
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73 SkIntToScalar(101), SkIntToScalar(151)); | 73 SkIntToScalar(101), SkIntToScalar(151)); |
74 canvas->clipRect(r); | 74 canvas->clipRect(r); |
75 canvas->drawRect(r, paint); | 75 canvas->drawRect(r, paint); |
76 } | 76 } |
77 | 77 |
78 SkShader* MakeShader(int width, int height, bool background) { | 78 SkShader* MakeShader(int width, int height, bool background) { |
79 SkScalar scale = 0.5f; | 79 SkScalar scale = 0.5f; |
80 if (background) { | 80 if (background) { |
81 scale = 0.6f; | 81 scale = 0.6f; |
82 } | 82 } |
83 SkScalar shaderWidth = SkScalarDiv(SkIntToScalar(width), scale); | 83 SkScalar shaderWidth = width / scale; |
84 SkScalar shaderHeight = SkScalarDiv(SkIntToScalar(height), scale); | 84 SkScalar shaderHeight = height / scale; |
85 SkMatrix shaderScale; | 85 SkMatrix shaderScale = SkMatrix::MakeScale(scale); |
86 shaderScale.setScale(scale, scale); | |
87 SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background, s
haderScale); | 86 SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background, s
haderScale); |
88 return shader; | 87 return shader; |
89 } | 88 } |
90 | 89 |
91 private: | 90 private: |
92 typedef GM INHERITED; | 91 typedef GM INHERITED; |
93 | 92 |
94 ShaderGenFunc fShaderMaker; | 93 ShaderGenFunc fShaderMaker; |
95 SkString fName; | 94 SkString fName; |
96 | 95 |
97 SkShader* MakeShader(bool background); | 96 SkShader* MakeShader(bool background); |
98 }; | 97 }; |
99 | 98 |
100 /////////////////////////////////////////////////////////////////////////////// | 99 /////////////////////////////////////////////////////////////////////////////// |
101 | 100 |
102 static GM* MyFactory(void*) { | 101 static GM* MyFactory(void*) { |
103 return new ShaderBoundsGM(MakeLinear, SkString("shaderbounds_linear")); | 102 return new ShaderBoundsGM(MakeLinear, SkString("shaderbounds_linear")); |
104 } | 103 } |
105 static GMRegistry reg(MyFactory); | 104 static GMRegistry reg(MyFactory); |
106 | 105 |
107 } | 106 } |
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