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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SKY_ENGINE_CORE_PAINTING_CANVAS_H_ | 5 #ifndef SKY_ENGINE_CORE_PAINTING_CANVAS_H_ |
| 6 #define SKY_ENGINE_CORE_PAINTING_CANVAS_H_ | 6 #define SKY_ENGINE_CORE_PAINTING_CANVAS_H_ |
| 7 | 7 |
| 8 #include "sky/engine/core/painting/Paint.h" | 8 #include "sky/engine/core/painting/Paint.h" |
| 9 #include "sky/engine/core/painting/Picture.h" | 9 #include "sky/engine/core/painting/Picture.h" |
| 10 #include "sky/engine/platform/graphics/DisplayList.h" | 10 #include "sky/engine/platform/graphics/DisplayList.h" |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 | 32 |
| 33 void translate(float dx, float dy); | 33 void translate(float dx, float dy); |
| 34 void scale(float sx, float sy); | 34 void scale(float sx, float sy); |
| 35 void rotateDegrees(float degrees); | 35 void rotateDegrees(float degrees); |
| 36 void skew(float sx, float sy); | 36 void skew(float sx, float sy); |
| 37 void concat(const Vector<float>& matrix); | 37 void concat(const Vector<float>& matrix); |
| 38 | 38 |
| 39 void clipRect(const Vector<float>& rect); | 39 void clipRect(const Vector<float>& rect); |
| 40 | 40 |
| 41 void drawPicture(Picture* picture); | 41 void drawPicture(Picture* picture); |
| 42 | 42 void drawPaint(const Paint* paint); |
| 43 void drawPaint(Paint* paint); | |
| 44 void drawRect(const Vector<float>& rect, const Paint* paint); | 43 void drawRect(const Vector<float>& rect, const Paint* paint); |
| 45 void drawOval(const Vector<float>& rect, const Paint* paint); | 44 void drawOval(const Vector<float>& rect, const Paint* paint); |
| 46 void drawCircle(float x, float y, float radius, Paint* paint); | 45 void drawCircle(float x, float y, float radius, const Paint* paint); |
| 47 | 46 |
| 48 SkCanvas* skCanvas() { return m_canvas; } | 47 SkCanvas* skCanvas() { return m_canvas; } |
| 49 | 48 |
| 50 protected: | 49 protected: |
| 51 PassRefPtr<DisplayList> finishRecording(); | 50 PassRefPtr<DisplayList> finishRecording(); |
| 52 | 51 |
| 53 bool isRecording() const { return m_canvas; } | 52 bool isRecording() const { return m_canvas; } |
| 54 | 53 |
| 55 private: | 54 private: |
| 56 FloatSize m_size; | 55 FloatSize m_size; |
| 57 RefPtr<DisplayList> m_displayList; | 56 RefPtr<DisplayList> m_displayList; |
| 58 SkCanvas* m_canvas; | 57 SkCanvas* m_canvas; |
| 59 }; | 58 }; |
| 60 | 59 |
| 61 } // namespace blink | 60 } // namespace blink |
| 62 | 61 |
| 63 #endif // SKY_ENGINE_CORE_PAINTING_CANVAS_H_ | 62 #endif // SKY_ENGINE_CORE_PAINTING_CANVAS_H_ |
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