Index: src/gpu/GrDrawTargetCaps.h |
diff --git a/src/gpu/GrDrawTargetCaps.h b/src/gpu/GrDrawTargetCaps.h |
deleted file mode 100644 |
index 3381bd36b4e0ba8dc123e5cc9d36123413935518..0000000000000000000000000000000000000000 |
--- a/src/gpu/GrDrawTargetCaps.h |
+++ /dev/null |
@@ -1,237 +0,0 @@ |
- |
-/* |
- * Copyright 2013 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
-#ifndef GrCaps_DEFINED |
-#define GrCaps_DEFINED |
- |
-#include "GrTypes.h" |
-#include "GrTypesPriv.h" |
-#include "GrShaderVar.h" |
-#include "SkRefCnt.h" |
-#include "SkString.h" |
- |
-class GrShaderCaps : public SkRefCnt { |
-public: |
- SK_DECLARE_INST_COUNT(GrShaderCaps) |
- |
- /** Info about shader variable precision within a given shader stage. That is, this info |
- is relevant to a float (or vecNf) variable declared with a GrSLPrecision |
- in a given GrShaderType. The info here is hoisted from the OpenGL spec. */ |
- struct PrecisionInfo { |
- PrecisionInfo() { |
- fLogRangeLow = 0; |
- fLogRangeHigh = 0; |
- fBits = 0; |
- } |
- |
- /** Is this precision level allowed in the shader stage? */ |
- bool supported() const { return 0 != fBits; } |
- |
- bool operator==(const PrecisionInfo& that) const { |
- return fLogRangeLow == that.fLogRangeLow && fLogRangeHigh == that.fLogRangeHigh && |
- fBits == that.fBits; |
- } |
- bool operator!=(const PrecisionInfo& that) const { return !(*this == that); } |
- |
- /** floor(log2(|min_value|)) */ |
- int fLogRangeLow; |
- /** floor(log2(|max_value|)) */ |
- int fLogRangeHigh; |
- /** Number of bits of precision. As defined in OpenGL (with names modified to reflect this |
- struct) : |
- """ |
- If the smallest representable value greater than 1 is 1 + e, then fBits will |
- contain floor(log2(e)), and every value in the range [2^fLogRangeLow, |
- 2^fLogRangeHigh] can be represented to at least one part in 2^fBits. |
- """ |
- */ |
- int fBits; |
- }; |
- |
- GrShaderCaps() { |
- this->reset(); |
- } |
- virtual ~GrShaderCaps() {} |
- GrShaderCaps(const GrShaderCaps& other) : INHERITED() { |
- *this = other; |
- } |
- GrShaderCaps& operator= (const GrShaderCaps&); |
- |
- virtual void reset(); |
- virtual SkString dump() const; |
- |
- bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } |
- bool geometryShaderSupport() const { return fGeometryShaderSupport; } |
- bool pathRenderingSupport() const { return fPathRenderingSupport; } |
- bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } |
- bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } |
- bool mixedSamplesSupport() const { return fMixedSamplesSupport; } |
- |
- /** |
- * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSLType, etc in a |
- * given shader type. If the shader type is not supported or the precision level is not |
- * supported in that shader type then the returned struct will report false when supported() is |
- * called. |
- */ |
- const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, |
- GrSLPrecision precision) const { |
- return fFloatPrecisions[shaderType][precision]; |
- }; |
- |
- /** |
- * Is there any difference between the float shader variable precision types? If this is true |
- * then unless the shader type is not supported, any call to getFloatShaderPrecisionInfo() would |
- * report the same info for all precisions in all shader types. |
- */ |
- bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } |
- |
-protected: |
- bool fShaderDerivativeSupport : 1; |
- bool fGeometryShaderSupport : 1; |
- bool fPathRenderingSupport : 1; |
- bool fDstReadInShaderSupport : 1; |
- bool fDualSourceBlendingSupport : 1; |
- bool fMixedSamplesSupport : 1; |
- |
- bool fShaderPrecisionVaries; |
- PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; |
- |
-private: |
- typedef SkRefCnt INHERITED; |
-}; |
- |
-/** |
- * Represents the capabilities of a GrContext. |
- */ |
-class GrCaps : public SkRefCnt { |
-public: |
- SK_DECLARE_INST_COUNT(GrCaps) |
- |
- GrCaps() { |
- fShaderCaps.reset(NULL); |
- this->reset(); |
- } |
- GrCaps(const GrCaps& other) : INHERITED() { |
- *this = other; |
- } |
- virtual ~GrCaps() {} |
- GrCaps& operator= (const GrCaps&); |
- |
- virtual void reset(); |
- virtual SkString dump() const; |
- |
- GrShaderCaps* shaderCaps() const { return fShaderCaps; } |
- |
- bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } |
- /** To avoid as-yet-unnecessary complexity we don't allow any partial support of MIP Maps (e.g. |
- only for POT textures) */ |
- bool mipMapSupport() const { return fMipMapSupport; } |
- bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; } |
- bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; } |
- bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport; } |
-#if GR_FORCE_GPU_TRACE_DEBUGGING |
- bool gpuTracingSupport() const { return true; } |
-#else |
- bool gpuTracingSupport() const { return fGpuTracingSupport; } |
-#endif |
- bool compressedTexSubImageSupport() const { return fCompressedTexSubImageSupport; } |
- bool oversizedStencilSupport() const { return fOversizedStencilSupport; } |
- bool textureBarrierSupport() const { return fTextureBarrierSupport; } |
- |
- bool useDrawInsteadOfClear() const { return fUseDrawInsteadOfClear; } |
- |
- /** |
- * Indicates the capabilities of the fixed function blend unit. |
- */ |
- enum BlendEquationSupport { |
- kBasic_BlendEquationSupport, //<! Support to select the operator that |
- // combines src and dst terms. |
- kAdvanced_BlendEquationSupport, //<! Additional fixed function support for specific |
- // SVG/PDF blend modes. Requires blend barriers. |
- kAdvancedCoherent_BlendEquationSupport, //<! Advanced blend equation support that does not |
- // require blend barriers, and permits overlap. |
- |
- kLast_BlendEquationSupport = kAdvancedCoherent_BlendEquationSupport |
- }; |
- |
- BlendEquationSupport blendEquationSupport() const { return fBlendEquationSupport; } |
- |
- bool advancedBlendEquationSupport() const { |
- return fBlendEquationSupport >= kAdvanced_BlendEquationSupport; |
- } |
- |
- bool advancedCoherentBlendEquationSupport() const { |
- return kAdvancedCoherent_BlendEquationSupport == fBlendEquationSupport; |
- } |
- |
- /** |
- * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and |
- * textures allows partial mappings or full mappings. |
- */ |
- enum MapFlags { |
- kNone_MapFlags = 0x0, //<! Cannot map the resource. |
- |
- kCanMap_MapFlag = 0x1, //<! The resource can be mapped. Must be set for any of |
- // the other flags to have meaning.k |
- kSubset_MapFlag = 0x2, //<! The resource can be partially mapped. |
- }; |
- |
- uint32_t mapBufferFlags() const { return fMapBufferFlags; } |
- |
- // Scratch textures not being reused means that those scratch textures |
- // that we upload to (i.e., don't have a render target) will not be |
- // recycled in the texture cache. This is to prevent ghosting by drivers |
- // (in particular for deferred architectures). |
- bool reuseScratchTextures() const { return fReuseScratchTextures; } |
- |
- int maxRenderTargetSize() const { return fMaxRenderTargetSize; } |
- int maxTextureSize() const { return fMaxTextureSize; } |
- // Will be 0 if MSAA is not supported |
- int maxSampleCount() const { return fMaxSampleCount; } |
- |
- bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const { |
- SkASSERT(kGrPixelConfigCnt > config); |
- return fConfigRenderSupport[config][withMSAA]; |
- } |
- |
- bool isConfigTexturable(GrPixelConfig config) const { |
- SkASSERT(kGrPixelConfigCnt > config); |
- return fConfigTextureSupport[config]; |
- } |
- |
-protected: |
- SkAutoTUnref<GrShaderCaps> fShaderCaps; |
- |
- bool fNPOTTextureTileSupport : 1; |
- bool fMipMapSupport : 1; |
- bool fTwoSidedStencilSupport : 1; |
- bool fStencilWrapOpsSupport : 1; |
- bool fDiscardRenderTargetSupport : 1; |
- bool fReuseScratchTextures : 1; |
- bool fGpuTracingSupport : 1; |
- bool fCompressedTexSubImageSupport : 1; |
- bool fOversizedStencilSupport : 1; |
- bool fTextureBarrierSupport : 1; |
- // Driver workaround |
- bool fUseDrawInsteadOfClear : 1; |
- |
- BlendEquationSupport fBlendEquationSupport; |
- uint32_t fMapBufferFlags; |
- |
- int fMaxRenderTargetSize; |
- int fMaxTextureSize; |
- int fMaxSampleCount; |
- |
- // The first entry for each config is without msaa and the second is with. |
- bool fConfigRenderSupport[kGrPixelConfigCnt][2]; |
- bool fConfigTextureSupport[kGrPixelConfigCnt]; |
- |
-private: |
- typedef SkRefCnt INHERITED; |
-}; |
- |
-#endif |