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Unified Diff: src/gpu/GrDrawTargetCaps.h

Issue 1135113005: rename GrDrawTargetCaps.h to GrCaps.h and move to include (Closed) Base URL: https://skia.googlesource.com/skia.git@caps
Patch Set: rebase again Created 5 years, 7 months ago
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Index: src/gpu/GrDrawTargetCaps.h
diff --git a/src/gpu/GrDrawTargetCaps.h b/src/gpu/GrDrawTargetCaps.h
deleted file mode 100644
index 3381bd36b4e0ba8dc123e5cc9d36123413935518..0000000000000000000000000000000000000000
--- a/src/gpu/GrDrawTargetCaps.h
+++ /dev/null
@@ -1,237 +0,0 @@
-
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef GrCaps_DEFINED
-#define GrCaps_DEFINED
-
-#include "GrTypes.h"
-#include "GrTypesPriv.h"
-#include "GrShaderVar.h"
-#include "SkRefCnt.h"
-#include "SkString.h"
-
-class GrShaderCaps : public SkRefCnt {
-public:
- SK_DECLARE_INST_COUNT(GrShaderCaps)
-
- /** Info about shader variable precision within a given shader stage. That is, this info
- is relevant to a float (or vecNf) variable declared with a GrSLPrecision
- in a given GrShaderType. The info here is hoisted from the OpenGL spec. */
- struct PrecisionInfo {
- PrecisionInfo() {
- fLogRangeLow = 0;
- fLogRangeHigh = 0;
- fBits = 0;
- }
-
- /** Is this precision level allowed in the shader stage? */
- bool supported() const { return 0 != fBits; }
-
- bool operator==(const PrecisionInfo& that) const {
- return fLogRangeLow == that.fLogRangeLow && fLogRangeHigh == that.fLogRangeHigh &&
- fBits == that.fBits;
- }
- bool operator!=(const PrecisionInfo& that) const { return !(*this == that); }
-
- /** floor(log2(|min_value|)) */
- int fLogRangeLow;
- /** floor(log2(|max_value|)) */
- int fLogRangeHigh;
- /** Number of bits of precision. As defined in OpenGL (with names modified to reflect this
- struct) :
- """
- If the smallest representable value greater than 1 is 1 + e, then fBits will
- contain floor(log2(e)), and every value in the range [2^fLogRangeLow,
- 2^fLogRangeHigh] can be represented to at least one part in 2^fBits.
- """
- */
- int fBits;
- };
-
- GrShaderCaps() {
- this->reset();
- }
- virtual ~GrShaderCaps() {}
- GrShaderCaps(const GrShaderCaps& other) : INHERITED() {
- *this = other;
- }
- GrShaderCaps& operator= (const GrShaderCaps&);
-
- virtual void reset();
- virtual SkString dump() const;
-
- bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
- bool geometryShaderSupport() const { return fGeometryShaderSupport; }
- bool pathRenderingSupport() const { return fPathRenderingSupport; }
- bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
- bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
- bool mixedSamplesSupport() const { return fMixedSamplesSupport; }
-
- /**
- * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSLType, etc in a
- * given shader type. If the shader type is not supported or the precision level is not
- * supported in that shader type then the returned struct will report false when supported() is
- * called.
- */
- const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType,
- GrSLPrecision precision) const {
- return fFloatPrecisions[shaderType][precision];
- };
-
- /**
- * Is there any difference between the float shader variable precision types? If this is true
- * then unless the shader type is not supported, any call to getFloatShaderPrecisionInfo() would
- * report the same info for all precisions in all shader types.
- */
- bool floatPrecisionVaries() const { return fShaderPrecisionVaries; }
-
-protected:
- bool fShaderDerivativeSupport : 1;
- bool fGeometryShaderSupport : 1;
- bool fPathRenderingSupport : 1;
- bool fDstReadInShaderSupport : 1;
- bool fDualSourceBlendingSupport : 1;
- bool fMixedSamplesSupport : 1;
-
- bool fShaderPrecisionVaries;
- PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount];
-
-private:
- typedef SkRefCnt INHERITED;
-};
-
-/**
- * Represents the capabilities of a GrContext.
- */
-class GrCaps : public SkRefCnt {
-public:
- SK_DECLARE_INST_COUNT(GrCaps)
-
- GrCaps() {
- fShaderCaps.reset(NULL);
- this->reset();
- }
- GrCaps(const GrCaps& other) : INHERITED() {
- *this = other;
- }
- virtual ~GrCaps() {}
- GrCaps& operator= (const GrCaps&);
-
- virtual void reset();
- virtual SkString dump() const;
-
- GrShaderCaps* shaderCaps() const { return fShaderCaps; }
-
- bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; }
- /** To avoid as-yet-unnecessary complexity we don't allow any partial support of MIP Maps (e.g.
- only for POT textures) */
- bool mipMapSupport() const { return fMipMapSupport; }
- bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; }
- bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; }
- bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport; }
-#if GR_FORCE_GPU_TRACE_DEBUGGING
- bool gpuTracingSupport() const { return true; }
-#else
- bool gpuTracingSupport() const { return fGpuTracingSupport; }
-#endif
- bool compressedTexSubImageSupport() const { return fCompressedTexSubImageSupport; }
- bool oversizedStencilSupport() const { return fOversizedStencilSupport; }
- bool textureBarrierSupport() const { return fTextureBarrierSupport; }
-
- bool useDrawInsteadOfClear() const { return fUseDrawInsteadOfClear; }
-
- /**
- * Indicates the capabilities of the fixed function blend unit.
- */
- enum BlendEquationSupport {
- kBasic_BlendEquationSupport, //<! Support to select the operator that
- // combines src and dst terms.
- kAdvanced_BlendEquationSupport, //<! Additional fixed function support for specific
- // SVG/PDF blend modes. Requires blend barriers.
- kAdvancedCoherent_BlendEquationSupport, //<! Advanced blend equation support that does not
- // require blend barriers, and permits overlap.
-
- kLast_BlendEquationSupport = kAdvancedCoherent_BlendEquationSupport
- };
-
- BlendEquationSupport blendEquationSupport() const { return fBlendEquationSupport; }
-
- bool advancedBlendEquationSupport() const {
- return fBlendEquationSupport >= kAdvanced_BlendEquationSupport;
- }
-
- bool advancedCoherentBlendEquationSupport() const {
- return kAdvancedCoherent_BlendEquationSupport == fBlendEquationSupport;
- }
-
- /**
- * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and
- * textures allows partial mappings or full mappings.
- */
- enum MapFlags {
- kNone_MapFlags = 0x0, //<! Cannot map the resource.
-
- kCanMap_MapFlag = 0x1, //<! The resource can be mapped. Must be set for any of
- // the other flags to have meaning.k
- kSubset_MapFlag = 0x2, //<! The resource can be partially mapped.
- };
-
- uint32_t mapBufferFlags() const { return fMapBufferFlags; }
-
- // Scratch textures not being reused means that those scratch textures
- // that we upload to (i.e., don't have a render target) will not be
- // recycled in the texture cache. This is to prevent ghosting by drivers
- // (in particular for deferred architectures).
- bool reuseScratchTextures() const { return fReuseScratchTextures; }
-
- int maxRenderTargetSize() const { return fMaxRenderTargetSize; }
- int maxTextureSize() const { return fMaxTextureSize; }
- // Will be 0 if MSAA is not supported
- int maxSampleCount() const { return fMaxSampleCount; }
-
- bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const {
- SkASSERT(kGrPixelConfigCnt > config);
- return fConfigRenderSupport[config][withMSAA];
- }
-
- bool isConfigTexturable(GrPixelConfig config) const {
- SkASSERT(kGrPixelConfigCnt > config);
- return fConfigTextureSupport[config];
- }
-
-protected:
- SkAutoTUnref<GrShaderCaps> fShaderCaps;
-
- bool fNPOTTextureTileSupport : 1;
- bool fMipMapSupport : 1;
- bool fTwoSidedStencilSupport : 1;
- bool fStencilWrapOpsSupport : 1;
- bool fDiscardRenderTargetSupport : 1;
- bool fReuseScratchTextures : 1;
- bool fGpuTracingSupport : 1;
- bool fCompressedTexSubImageSupport : 1;
- bool fOversizedStencilSupport : 1;
- bool fTextureBarrierSupport : 1;
- // Driver workaround
- bool fUseDrawInsteadOfClear : 1;
-
- BlendEquationSupport fBlendEquationSupport;
- uint32_t fMapBufferFlags;
-
- int fMaxRenderTargetSize;
- int fMaxTextureSize;
- int fMaxSampleCount;
-
- // The first entry for each config is without msaa and the second is with.
- bool fConfigRenderSupport[kGrPixelConfigCnt][2];
- bool fConfigTextureSupport[kGrPixelConfigCnt];
-
-private:
- typedef SkRefCnt INHERITED;
-};
-
-#endif
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