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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/ozone/platform/drm/gpu/client_native_pixmap_vgem.h" | |
6 | |
7 #include <fcntl.h> | |
8 #include <sys/mman.h> | |
9 #include <vgem_drm.h> | |
10 #include <xf86drm.h> | |
11 | |
12 #include "base/trace_event/trace_event.h" | |
13 | |
14 namespace ui { | |
15 | |
16 // static | |
17 scoped_ptr<ClientNativePixmap> ClientNativePixmapVgem::ImportFromDmabuf( | |
18 int vgem_fd, | |
19 int dmabuf_fd, | |
20 const gfx::Size& size, | |
21 int stride) { | |
22 DCHECK_GE(vgem_fd, 0); | |
23 DCHECK_GE(dmabuf_fd, 0); | |
24 uint32_t vgem_bo_handle = 0; | |
25 int ret = drmPrimeFDToHandle(vgem_fd, dmabuf_fd, &vgem_bo_handle); | |
26 if (ret) { | |
reveman
2015/08/13 14:03:58
can we DCHECK(!ret) instead?
reveman
2015/08/13 15:15:58
ping?
dshwang
2015/08/13 15:45:28
ah, I missed. Done.
BTW,Android and IOS return nu
reveman
2015/08/13 17:16:43
Yes, that's not ideal and we should change those i
| |
27 PLOG(ERROR) << "drmPrimeFDToHandle failed, handle:" << vgem_bo_handle; | |
reveman
2015/08/13 15:15:58
btw, logging the vgem_bo_handle after failure seem
dshwang
2015/08/13 15:45:28
always 0. done.
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28 return nullptr; | |
29 } | |
30 return make_scoped_ptr( | |
31 new ClientNativePixmapVgem(vgem_fd, vgem_bo_handle, size, stride)); | |
32 } | |
33 | |
34 ClientNativePixmapVgem::ClientNativePixmapVgem(int vgem_fd, | |
35 uint32_t vgem_bo_handle, | |
36 const gfx::Size& size, | |
37 int stride) | |
38 : vgem_fd_(vgem_fd), | |
39 vgem_bo_handle_(vgem_bo_handle), | |
40 size_(size), | |
41 stride_(stride), | |
42 data_(nullptr) { | |
43 DCHECK(vgem_bo_handle_); | |
44 } | |
45 | |
46 ClientNativePixmapVgem::~ClientNativePixmapVgem() { | |
47 DCHECK(!data_); | |
48 struct drm_gem_close close = {0}; | |
49 close.handle = vgem_bo_handle_; | |
50 int ret = drmIoctl(vgem_fd_, DRM_IOCTL_GEM_CLOSE, &close); | |
51 DCHECK(!ret) << "fail to free a vgem buffer."; | |
52 } | |
53 | |
54 bool ClientNativePixmapVgem::Map(void** data) { | |
55 TRACE_EVENT0("gpu", "ClientNativePixmapVgem::Map"); | |
56 DCHECK(!data_); | |
57 struct drm_mode_map_dumb mmap_arg = {0}; | |
58 mmap_arg.handle = vgem_bo_handle_; | |
59 | |
60 int ret = drmIoctl(vgem_fd_, DRM_IOCTL_VGEM_MODE_MAP_DUMB, &mmap_arg); | |
61 if (ret) { | |
reveman
2015/08/13 14:03:58
What is the reason for this failing? I guess runni
reveman
2015/08/13 15:15:58
ping?
dshwang
2015/08/13 15:45:28
yes, mostly oom. I followed Android code. Now I ad
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62 PLOG(ERROR) << "fail to map a vgem buffer."; | |
63 return false; | |
64 } | |
65 DCHECK(mmap_arg.offset); | |
66 | |
67 size_t size = stride_ * size_.height(); | |
68 data_ = mmap(nullptr, size, (PROT_READ | PROT_WRITE), MAP_SHARED, vgem_fd_, | |
69 mmap_arg.offset); | |
70 DCHECK_NE(data_, MAP_FAILED); | |
71 *data = data_; | |
72 return true; | |
73 } | |
74 | |
75 void ClientNativePixmapVgem::Unmap() { | |
76 TRACE_EVENT0("gpu", "ClientNativePixmapVgem::Unmap"); | |
77 DCHECK(data_); | |
78 | |
79 // TODO(dshwang): keep it consistently mapped, and unmap it in dtor. | |
80 size_t size = stride_ * size_.height(); | |
81 int ret = munmap(data_, size); | |
82 DCHECK(!ret) << "fail to munmap a vgem buffer."; | |
83 data_ = nullptr; | |
84 } | |
85 | |
86 void ClientNativePixmapVgem::GetStride(int* stride) const { | |
87 *stride = stride_; | |
88 } | |
89 | |
90 } // namespace ui | |
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