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Unified Diff: cc/layer.cc

Issue 11348256: Use an auxiliary list of animation controllers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Unit tests pass! Created 8 years ago
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Index: cc/layer.cc
diff --git a/cc/layer.cc b/cc/layer.cc
index c7b7ebc503b02e3e7190777985bf67d880a685e7..4cc0a066668e256bba4aba5a3579877d7d17effb 100644
--- a/cc/layer.cc
+++ b/cc/layer.cc
@@ -32,7 +32,7 @@ Layer::Layer()
, m_layerId(s_nextLayerId++)
, m_parent(0)
, m_layerTreeHost(0)
- , m_layerAnimationController(LayerAnimationController::create(this))
+ , m_layerAnimationController(LayerAnimationController::create())
, m_scrollable(false)
, m_shouldScrollOnMainThread(false)
, m_haveWheelEventHandlers(false)
@@ -71,6 +71,7 @@ Layer::Layer()
s_nextLayerId = 1;
m_layerId = s_nextLayerId++;
}
+ m_layerAnimationController->setId(m_layerId);
}
Layer::~Layer()
@@ -105,9 +106,7 @@ void Layer::setLayerTreeHost(LayerTreeHost* host)
if (m_replicaLayer)
m_replicaLayer->setLayerTreeHost(host);
- // If this layer already has active animations, the host needs to be notified.
- if (host && m_layerAnimationController->hasActiveAnimation())
- host->didAddAnimation();
+ m_layerAnimationController->setAnimationRegistrar(host);
}
void Layer::setNeedsCommit()
@@ -359,9 +358,17 @@ void Layer::setOpacity(float opacity)
if (m_opacity == opacity)
return;
m_opacity = opacity;
+ m_opacityLastUpdateTime = base::TimeTicks::Now();
setNeedsCommit();
}
+float Layer::opacity() const
+{
+ if (m_layerAnimationController->opacityLastUpdateTime() > m_opacityLastUpdateTime)
jamesr 2012/12/03 04:40:15 could you explain what this logic is for? anything
Ian Vollick 2012/12/03 14:47:03 Sure. Animation controllers used to push new value
enne (OOO) 2012/12/04 01:32:16 This is really strange to my eyes too. If the opa
Ian Vollick 2012/12/04 19:49:06 Yes, it should. In fact, in my latest patch we exp
+ return m_layerAnimationController->opacity();
+ return m_opacity;
+}
+
bool Layer::opacityIsAnimating() const
{
return m_layerAnimationController->isAnimatingProperty(ActiveAnimation::Opacity);
@@ -396,9 +403,17 @@ void Layer::setTransform(const gfx::Transform& transform)
if (m_transform == transform)
return;
m_transform = transform;
+ m_transformLastUpdateTime = base::TimeTicks::Now();
setNeedsCommit();
}
+const gfx::Transform& Layer::transform() const
+{
+ if (m_layerAnimationController->transformLastUpdateTime() > m_transformLastUpdateTime)
+ return m_layerAnimationController->transform();
+ return m_transform;
+}
+
bool Layer::transformIsAnimating() const
{
return m_layerAnimationController->isAnimatingProperty(ActiveAnimation::Transform);
@@ -712,32 +727,6 @@ int Layer::id() const
return m_layerId;
}
-float Layer::opacity() const
-{
- return m_opacity;
-}
-
-void Layer::setOpacityFromAnimation(float opacity)
-{
- // This is called due to an ongoing accelerated animation. Since this animation is
- // also being run on the impl thread, there is no need to request a commit to push
- // this value over, so set the value directly rather than calling setOpacity.
- m_opacity = opacity;
-}
-
-const gfx::Transform& Layer::transform() const
-{
- return m_transform;
-}
-
-void Layer::setTransformFromAnimation(const gfx::Transform& transform)
-{
- // This is called due to an ongoing accelerated animation. Since this animation is
- // also being run on the impl thread, there is no need to request a commit to push
- // this value over, so set this value directly rather than calling setTransform.
- m_transform = transform;
-}
-
bool Layer::addAnimation(scoped_ptr <ActiveAnimation> animation)
{
// WebCore currently assumes that accelerated animations will start soon
@@ -757,10 +746,7 @@ bool Layer::addAnimation(scoped_ptr <ActiveAnimation> animation)
#endif
m_layerAnimationController->addAnimation(animation.Pass());
- if (m_layerTreeHost) {
- m_layerTreeHost->didAddAnimation();
setNeedsCommit();
- }
return true;
}
@@ -788,21 +774,22 @@ void Layer::resumeAnimations(double monotonicTime)
setNeedsCommit();
}
-void Layer::setLayerAnimationController(scoped_ptr<LayerAnimationController> layerAnimationController)
+void Layer::setLayerAnimationController(scoped_refptr<LayerAnimationController> layerAnimationController)
{
- m_layerAnimationController = layerAnimationController.Pass();
+ m_layerAnimationController = layerAnimationController;
if (m_layerAnimationController) {
- m_layerAnimationController->setClient(this);
+ m_layerAnimationController->setId(id());
m_layerAnimationController->setForceSync();
}
setNeedsCommit();
}
-scoped_ptr<LayerAnimationController> Layer::releaseLayerAnimationController()
+scoped_refptr<LayerAnimationController> Layer::releaseLayerAnimationController()
{
- scoped_ptr<LayerAnimationController> toReturn = m_layerAnimationController.Pass();
- m_layerAnimationController = LayerAnimationController::create(this);
- return toReturn.Pass();
+ scoped_refptr<LayerAnimationController> toReturn = m_layerAnimationController;
+ m_layerAnimationController = LayerAnimationController::create();
+ m_layerAnimationController->setId(id());
+ return toReturn;
}
bool Layer::hasActiveAnimation() const
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