Index: cc/layer.cc |
diff --git a/cc/layer.cc b/cc/layer.cc |
index c7b7ebc503b02e3e7190777985bf67d880a685e7..4cc0a066668e256bba4aba5a3579877d7d17effb 100644 |
--- a/cc/layer.cc |
+++ b/cc/layer.cc |
@@ -32,7 +32,7 @@ Layer::Layer() |
, m_layerId(s_nextLayerId++) |
, m_parent(0) |
, m_layerTreeHost(0) |
- , m_layerAnimationController(LayerAnimationController::create(this)) |
+ , m_layerAnimationController(LayerAnimationController::create()) |
, m_scrollable(false) |
, m_shouldScrollOnMainThread(false) |
, m_haveWheelEventHandlers(false) |
@@ -71,6 +71,7 @@ Layer::Layer() |
s_nextLayerId = 1; |
m_layerId = s_nextLayerId++; |
} |
+ m_layerAnimationController->setId(m_layerId); |
} |
Layer::~Layer() |
@@ -105,9 +106,7 @@ void Layer::setLayerTreeHost(LayerTreeHost* host) |
if (m_replicaLayer) |
m_replicaLayer->setLayerTreeHost(host); |
- // If this layer already has active animations, the host needs to be notified. |
- if (host && m_layerAnimationController->hasActiveAnimation()) |
- host->didAddAnimation(); |
+ m_layerAnimationController->setAnimationRegistrar(host); |
} |
void Layer::setNeedsCommit() |
@@ -359,9 +358,17 @@ void Layer::setOpacity(float opacity) |
if (m_opacity == opacity) |
return; |
m_opacity = opacity; |
+ m_opacityLastUpdateTime = base::TimeTicks::Now(); |
setNeedsCommit(); |
} |
+float Layer::opacity() const |
+{ |
+ if (m_layerAnimationController->opacityLastUpdateTime() > m_opacityLastUpdateTime) |
jamesr
2012/12/03 04:40:15
could you explain what this logic is for? anything
Ian Vollick
2012/12/03 14:47:03
Sure. Animation controllers used to push new value
enne (OOO)
2012/12/04 01:32:16
This is really strange to my eyes too. If the opa
Ian Vollick
2012/12/04 19:49:06
Yes, it should. In fact, in my latest patch we exp
|
+ return m_layerAnimationController->opacity(); |
+ return m_opacity; |
+} |
+ |
bool Layer::opacityIsAnimating() const |
{ |
return m_layerAnimationController->isAnimatingProperty(ActiveAnimation::Opacity); |
@@ -396,9 +403,17 @@ void Layer::setTransform(const gfx::Transform& transform) |
if (m_transform == transform) |
return; |
m_transform = transform; |
+ m_transformLastUpdateTime = base::TimeTicks::Now(); |
setNeedsCommit(); |
} |
+const gfx::Transform& Layer::transform() const |
+{ |
+ if (m_layerAnimationController->transformLastUpdateTime() > m_transformLastUpdateTime) |
+ return m_layerAnimationController->transform(); |
+ return m_transform; |
+} |
+ |
bool Layer::transformIsAnimating() const |
{ |
return m_layerAnimationController->isAnimatingProperty(ActiveAnimation::Transform); |
@@ -712,32 +727,6 @@ int Layer::id() const |
return m_layerId; |
} |
-float Layer::opacity() const |
-{ |
- return m_opacity; |
-} |
- |
-void Layer::setOpacityFromAnimation(float opacity) |
-{ |
- // This is called due to an ongoing accelerated animation. Since this animation is |
- // also being run on the impl thread, there is no need to request a commit to push |
- // this value over, so set the value directly rather than calling setOpacity. |
- m_opacity = opacity; |
-} |
- |
-const gfx::Transform& Layer::transform() const |
-{ |
- return m_transform; |
-} |
- |
-void Layer::setTransformFromAnimation(const gfx::Transform& transform) |
-{ |
- // This is called due to an ongoing accelerated animation. Since this animation is |
- // also being run on the impl thread, there is no need to request a commit to push |
- // this value over, so set this value directly rather than calling setTransform. |
- m_transform = transform; |
-} |
- |
bool Layer::addAnimation(scoped_ptr <ActiveAnimation> animation) |
{ |
// WebCore currently assumes that accelerated animations will start soon |
@@ -757,10 +746,7 @@ bool Layer::addAnimation(scoped_ptr <ActiveAnimation> animation) |
#endif |
m_layerAnimationController->addAnimation(animation.Pass()); |
- if (m_layerTreeHost) { |
- m_layerTreeHost->didAddAnimation(); |
setNeedsCommit(); |
- } |
return true; |
} |
@@ -788,21 +774,22 @@ void Layer::resumeAnimations(double monotonicTime) |
setNeedsCommit(); |
} |
-void Layer::setLayerAnimationController(scoped_ptr<LayerAnimationController> layerAnimationController) |
+void Layer::setLayerAnimationController(scoped_refptr<LayerAnimationController> layerAnimationController) |
{ |
- m_layerAnimationController = layerAnimationController.Pass(); |
+ m_layerAnimationController = layerAnimationController; |
if (m_layerAnimationController) { |
- m_layerAnimationController->setClient(this); |
+ m_layerAnimationController->setId(id()); |
m_layerAnimationController->setForceSync(); |
} |
setNeedsCommit(); |
} |
-scoped_ptr<LayerAnimationController> Layer::releaseLayerAnimationController() |
+scoped_refptr<LayerAnimationController> Layer::releaseLayerAnimationController() |
{ |
- scoped_ptr<LayerAnimationController> toReturn = m_layerAnimationController.Pass(); |
- m_layerAnimationController = LayerAnimationController::create(this); |
- return toReturn.Pass(); |
+ scoped_refptr<LayerAnimationController> toReturn = m_layerAnimationController; |
+ m_layerAnimationController = LayerAnimationController::create(); |
+ m_layerAnimationController->setId(id()); |
+ return toReturn; |
} |
bool Layer::hasActiveAnimation() const |