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Side by Side Diff: cc/layer_animation_controller.cc

Issue 11348256: Use an auxiliary list of animation controllers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Unit tests pass! Created 8 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layer_animation_controller.h" 5 #include "cc/layer_animation_controller.h"
6 6
7 #include "cc/active_animation.h" 7 #include "cc/active_animation.h"
8 #include "cc/animation_registrar.h"
8 #include "cc/keyframed_animation_curve.h" 9 #include "cc/keyframed_animation_curve.h"
9 #include "ui/gfx/transform.h" 10 #include "ui/gfx/transform.h"
10 11
11 namespace cc { 12 namespace cc {
12 13
13 LayerAnimationController::LayerAnimationController(LayerAnimationControllerClien t* client) 14 LayerAnimationController::LayerAnimationController()
14 : m_forceSync(false) 15 : m_forceSync(false)
15 , m_client(client) 16 , m_id(-1)
17 , m_registrar(0)
16 { 18 {
17 } 19 }
18 20
19 LayerAnimationController::~LayerAnimationController() 21 LayerAnimationController::~LayerAnimationController()
20 { 22 {
23 if (m_registrar)
24 m_registrar->Unregister(this);
21 } 25 }
22 26
23 scoped_ptr<LayerAnimationController> LayerAnimationController::create(LayerAnima tionControllerClient* client) 27 scoped_refptr<LayerAnimationController> LayerAnimationController::create()
24 { 28 {
25 return make_scoped_ptr(new LayerAnimationController(client)); 29 return make_scoped_refptr(new LayerAnimationController());
26 } 30 }
27 31
28 void LayerAnimationController::pauseAnimation(int animationId, double timeOffset ) 32 void LayerAnimationController::pauseAnimation(int animationId, double timeOffset )
29 { 33 {
30 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 34 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
31 if (m_activeAnimations[i]->id() == animationId) 35 if (m_activeAnimations[i]->id() == animationId)
32 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, timeOffs et + m_activeAnimations[i]->startTime()); 36 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, timeOffs et + m_activeAnimations[i]->startTime());
33 } 37 }
34 } 38 }
35 39
36 void LayerAnimationController::removeAnimation(int animationId) 40 void LayerAnimationController::removeAnimation(int animationId)
37 { 41 {
38 for (size_t i = 0; i < m_activeAnimations.size();) { 42 for (size_t i = 0; i < m_activeAnimations.size();) {
39 if (m_activeAnimations[i]->id() == animationId) 43 if (m_activeAnimations[i]->id() == animationId)
40 m_activeAnimations.remove(i); 44 m_activeAnimations.remove(i);
41 else 45 else
42 i++; 46 i++;
43 } 47 }
48 updateRegistration();
44 } 49 }
45 50
46 void LayerAnimationController::removeAnimation(int animationId, ActiveAnimation: :TargetProperty targetProperty) 51 void LayerAnimationController::removeAnimation(int animationId, ActiveAnimation: :TargetProperty targetProperty)
47 { 52 {
48 for (size_t i = 0; i < m_activeAnimations.size();) { 53 for (size_t i = 0; i < m_activeAnimations.size();) {
49 if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]- >targetProperty() == targetProperty) 54 if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]- >targetProperty() == targetProperty)
50 m_activeAnimations.remove(i); 55 m_activeAnimations.remove(i);
51 else 56 else
52 i++; 57 i++;
53 } 58 }
59 updateRegistration();
54 } 60 }
55 61
56 // According to render layer backing, these are for testing only. 62 // According to render layer backing, these are for testing only.
57 void LayerAnimationController::suspendAnimations(double monotonicTime) 63 void LayerAnimationController::suspendAnimations(double monotonicTime)
58 { 64 {
59 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 65 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
60 if (!m_activeAnimations[i]->isFinished()) 66 if (!m_activeAnimations[i]->isFinished())
61 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, monotoni cTime); 67 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, monotoni cTime);
62 } 68 }
63 } 69 }
(...skipping 29 matching lines...) Expand all
93 99
94 void LayerAnimationController::animate(double monotonicTime, AnimationEventsVect or* events) 100 void LayerAnimationController::animate(double monotonicTime, AnimationEventsVect or* events)
95 { 101 {
96 startAnimationsWaitingForNextTick(monotonicTime, events); 102 startAnimationsWaitingForNextTick(monotonicTime, events);
97 startAnimationsWaitingForStartTime(monotonicTime, events); 103 startAnimationsWaitingForStartTime(monotonicTime, events);
98 startAnimationsWaitingForTargetAvailability(monotonicTime, events); 104 startAnimationsWaitingForTargetAvailability(monotonicTime, events);
99 resolveConflicts(monotonicTime); 105 resolveConflicts(monotonicTime);
100 tickAnimations(monotonicTime); 106 tickAnimations(monotonicTime);
101 markAnimationsForDeletion(monotonicTime, events); 107 markAnimationsForDeletion(monotonicTime, events);
102 startAnimationsWaitingForTargetAvailability(monotonicTime, events); 108 startAnimationsWaitingForTargetAvailability(monotonicTime, events);
109
110 updateRegistration();
103 } 111 }
104 112
105 void LayerAnimationController::addAnimation(scoped_ptr<ActiveAnimation> animatio n) 113 void LayerAnimationController::addAnimation(scoped_ptr<ActiveAnimation> animatio n)
106 { 114 {
107 m_activeAnimations.append(animation.Pass()); 115 m_activeAnimations.append(animation.Pass());
116 updateRegistration();
108 } 117 }
109 118
110 ActiveAnimation* LayerAnimationController::getActiveAnimation(int groupId, Activ eAnimation::TargetProperty targetProperty) const 119 ActiveAnimation* LayerAnimationController::getActiveAnimation(int groupId, Activ eAnimation::TargetProperty targetProperty) const
111 { 120 {
112 for (size_t i = 0; i < m_activeAnimations.size(); ++i) 121 for (size_t i = 0; i < m_activeAnimations.size(); ++i)
113 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]-> targetProperty() == targetProperty) 122 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]-> targetProperty() == targetProperty)
114 return m_activeAnimations[i]; 123 return m_activeAnimations[i];
115 return 0; 124 return 0;
116 } 125 }
117 126
(...skipping 29 matching lines...) Expand all
147 { 156 {
148 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 157 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
149 if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimation s[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSy nchronizedStartTime()) { 158 if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimation s[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSy nchronizedStartTime()) {
150 m_activeAnimations[i]->setNeedsSynchronizedStartTime(false); 159 m_activeAnimations[i]->setNeedsSynchronizedStartTime(false);
151 m_activeAnimations[i]->setStartTime(event.monotonicTime); 160 m_activeAnimations[i]->setStartTime(event.monotonicTime);
152 return; 161 return;
153 } 162 }
154 } 163 }
155 } 164 }
156 165
157 void LayerAnimationController::setClient(LayerAnimationControllerClient* client) 166 void LayerAnimationController::setAnimationRegistrar(AnimationRegistrar* registr ar)
158 { 167 {
159 m_client = client; 168 if (m_registrar == registrar)
169 return;
nduca 2012/12/04 05:51:13 Oh i get it nao. Thanks. Can we split out registr
Ian Vollick 2012/12/04 19:49:06 Naming is hard. Perhaps registration is the wrong
170
171 if (m_registrar && registrar)
172 m_registrar->Unregister(this);
173
174 m_registrar = registrar;
175
176 updateRegistration();
177 }
178
179 void LayerAnimationController::setId(int id)
180 {
181 m_id = id;
160 } 182 }
161 183
162 void LayerAnimationController::pushNewAnimationsToImplThread(LayerAnimationContr oller* controllerImpl) const 184 void LayerAnimationController::pushNewAnimationsToImplThread(LayerAnimationContr oller* controllerImpl) const
163 { 185 {
164 // Any new animations owned by the main thread's controller are cloned and a dde to the impl thread's controller. 186 // Any new animations owned by the main thread's controller are cloned and a dde to the impl thread's controller.
165 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 187 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
166 // If the animation is already running on the impl thread, there is no n eed to copy it over. 188 // If the animation is already running on the impl thread, there is no n eed to copy it over.
167 if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m _activeAnimations[i]->targetProperty())) 189 if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m _activeAnimations[i]->targetProperty()))
168 continue; 190 continue;
169 191
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
207 } 229 }
208 230
209 void LayerAnimationController::startAnimationsWaitingForNextTick(double monotoni cTime, AnimationEventsVector* events) 231 void LayerAnimationController::startAnimationsWaitingForNextTick(double monotoni cTime, AnimationEventsVector* events)
210 { 232 {
211 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 233 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
212 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForNext Tick) { 234 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForNext Tick) {
213 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton icTime); 235 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton icTime);
214 if (!m_activeAnimations[i]->hasSetStartTime()) 236 if (!m_activeAnimations[i]->hasSetStartTime())
215 m_activeAnimations[i]->setStartTime(monotonicTime); 237 m_activeAnimations[i]->setStartTime(monotonicTime);
216 if (events) 238 if (events)
217 events->push_back(AnimationEvent(AnimationEvent::Started, m_clie nt->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty( ), monotonicTime)); 239 events->push_back(AnimationEvent(AnimationEvent::Started, m_id, m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monoton icTime));
218 } 240 }
219 } 241 }
220 } 242 }
221 243
222 void LayerAnimationController::startAnimationsWaitingForStartTime(double monoton icTime, AnimationEventsVector* events) 244 void LayerAnimationController::startAnimationsWaitingForStartTime(double monoton icTime, AnimationEventsVector* events)
223 { 245 {
224 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 246 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
225 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForStar tTime && m_activeAnimations[i]->startTime() <= monotonicTime) { 247 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForStar tTime && m_activeAnimations[i]->startTime() <= monotonicTime) {
226 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton icTime); 248 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton icTime);
227 if (events) 249 if (events)
228 events->push_back(AnimationEvent(AnimationEvent::Started, m_clie nt->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty( ), monotonicTime)); 250 events->push_back(AnimationEvent(AnimationEvent::Started, m_id, m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monoton icTime));
229 } 251 }
230 } 252 }
231 } 253 }
232 254
233 void LayerAnimationController::startAnimationsWaitingForTargetAvailability(doubl e monotonicTime, AnimationEventsVector* events) 255 void LayerAnimationController::startAnimationsWaitingForTargetAvailability(doubl e monotonicTime, AnimationEventsVector* events)
234 { 256 {
235 // First collect running properties. 257 // First collect running properties.
236 TargetProperties blockedProperties; 258 TargetProperties blockedProperties;
237 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 259 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
238 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_a ctiveAnimations[i]->runState() == ActiveAnimation::Finished) 260 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_a ctiveAnimations[i]->runState() == ActiveAnimation::Finished)
(...skipping 18 matching lines...) Expand all
257 if (!blockedProperties.insert(*pIter).second) 279 if (!blockedProperties.insert(*pIter).second)
258 nullIntersection = false; 280 nullIntersection = false;
259 } 281 }
260 282
261 // If the intersection is null, then we are free to start the animat ions in the group. 283 // If the intersection is null, then we are free to start the animat ions in the group.
262 if (nullIntersection) { 284 if (nullIntersection) {
263 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, mon otonicTime); 285 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, mon otonicTime);
264 if (!m_activeAnimations[i]->hasSetStartTime()) 286 if (!m_activeAnimations[i]->hasSetStartTime())
265 m_activeAnimations[i]->setStartTime(monotonicTime); 287 m_activeAnimations[i]->setStartTime(monotonicTime);
266 if (events) 288 if (events)
267 events->push_back(AnimationEvent(AnimationEvent::Started, m_ client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetPrope rty(), monotonicTime)); 289 events->push_back(AnimationEvent(AnimationEvent::Started, m_ id, m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), mon otonicTime));
268 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { 290 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
269 if (m_activeAnimations[i]->group() == m_activeAnimations[j]- >group()) { 291 if (m_activeAnimations[i]->group() == m_activeAnimations[j]- >group()) {
270 m_activeAnimations[j]->setRunState(ActiveAnimation::Runn ing, monotonicTime); 292 m_activeAnimations[j]->setRunState(ActiveAnimation::Runn ing, monotonicTime);
271 if (!m_activeAnimations[j]->hasSetStartTime()) 293 if (!m_activeAnimations[j]->hasSetStartTime())
272 m_activeAnimations[j]->setStartTime(monotonicTime); 294 m_activeAnimations[j]->setStartTime(monotonicTime);
273 } 295 }
274 } 296 }
275 } 297 }
276 } 298 }
277 } 299 }
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
313 break; 335 break;
314 } 336 }
315 } 337 }
316 } 338 }
317 if (allAnimsWithSameIdAreFinished) { 339 if (allAnimsWithSameIdAreFinished) {
318 // We now need to remove all animations with the same group id as gr oupId 340 // We now need to remove all animations with the same group id as gr oupId
319 // (and send along animation finished notifications, if necessary). 341 // (and send along animation finished notifications, if necessary).
320 for (size_t j = i; j < m_activeAnimations.size(); j++) { 342 for (size_t j = i; j < m_activeAnimations.size(); j++) {
321 if (groupId == m_activeAnimations[j]->group()) { 343 if (groupId == m_activeAnimations[j]->group()) {
322 if (events) 344 if (events)
323 events->push_back(AnimationEvent(AnimationEvent::Finishe d, m_client->id(), m_activeAnimations[j]->group(), m_activeAnimations[j]->target Property(), monotonicTime)); 345 events->push_back(AnimationEvent(AnimationEvent::Finishe d, m_id, m_activeAnimations[j]->group(), m_activeAnimations[j]->targetProperty() , monotonicTime));
324 m_activeAnimations[j]->setRunState(ActiveAnimation::WaitingF orDeletion, monotonicTime); 346 m_activeAnimations[j]->setRunState(ActiveAnimation::WaitingF orDeletion, monotonicTime);
325 } 347 }
326 } 348 }
327 } 349 }
328 } 350 }
329 } 351 }
330 352
331 void LayerAnimationController::purgeAnimationsMarkedForDeletion() 353 void LayerAnimationController::purgeAnimationsMarkedForDeletion()
332 { 354 {
333 for (size_t i = 0; i < m_activeAnimations.size();) { 355 for (size_t i = 0; i < m_activeAnimations.size();) {
(...skipping 17 matching lines...) Expand all
351 toAdd = m_activeAnimations[i]->cloneAndInitialize(ActiveAnimation::C ontrollingInstance, initialRunState, startTime).Pass(); 373 toAdd = m_activeAnimations[i]->cloneAndInitialize(ActiveAnimation::C ontrollingInstance, initialRunState, startTime).Pass();
352 } else 374 } else
353 toAdd = m_activeAnimations[i]->clone(ActiveAnimation::ControllingIns tance).Pass(); 375 toAdd = m_activeAnimations[i]->clone(ActiveAnimation::ControllingIns tance).Pass();
354 376
355 controllerImpl->addAnimation(toAdd.Pass()); 377 controllerImpl->addAnimation(toAdd.Pass());
356 } 378 }
357 } 379 }
358 380
359 void LayerAnimationController::tickAnimations(double monotonicTime) 381 void LayerAnimationController::tickAnimations(double monotonicTime)
360 { 382 {
383 // FIXME(vollick) we should really be using base::TimeTicks instead of
384 // doubles throughout this class. For now, we need to recalculate now so
385 // that we can express the last update times for opacity and floats as
386 // base::TimeTicks.
387 base::TimeTicks now = base::TimeTicks::Now();
388
361 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 389 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
362 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_a ctiveAnimations[i]->runState() == ActiveAnimation::Paused) { 390 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_a ctiveAnimations[i]->runState() == ActiveAnimation::Paused) {
363 double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(m onotonicTime); 391 double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(m onotonicTime);
364 392
365 // Animation assumes its initial value until it gets the synchronize d start time 393 // Animation assumes its initial value until it gets the synchronize d start time
366 // from the impl thread and can start ticking. 394 // from the impl thread and can start ticking.
367 if (m_activeAnimations[i]->needsSynchronizedStartTime()) 395 if (m_activeAnimations[i]->needsSynchronizedStartTime())
368 trimmed = 0; 396 trimmed = 0;
369 397
370 switch (m_activeAnimations[i]->targetProperty()) { 398 switch (m_activeAnimations[i]->targetProperty()) {
371 399
372 case ActiveAnimation::Transform: { 400 case ActiveAnimation::Transform: {
373 const TransformAnimationCurve* transformAnimationCurve = m_activ eAnimations[i]->curve()->toTransformAnimationCurve(); 401 const TransformAnimationCurve* transformAnimationCurve = m_activ eAnimations[i]->curve()->toTransformAnimationCurve();
374 const gfx::Transform matrix = transformAnimationCurve->getValue( trimmed).toTransform(); 402 m_transform = transformAnimationCurve->getValue(trimmed).toTrans form();
403 m_transformLastUpdateTime = now;
375 if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) 404 if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
376 m_activeAnimations[i]->setRunState(ActiveAnimation::Finished , monotonicTime); 405 m_activeAnimations[i]->setRunState(ActiveAnimation::Finished , monotonicTime);
377
378 m_client->setTransformFromAnimation(matrix);
379 break; 406 break;
380 } 407 }
381 408
382 case ActiveAnimation::Opacity: { 409 case ActiveAnimation::Opacity: {
383 const FloatAnimationCurve* floatAnimationCurve = m_activeAnimati ons[i]->curve()->toFloatAnimationCurve(); 410 const FloatAnimationCurve* floatAnimationCurve = m_activeAnimati ons[i]->curve()->toFloatAnimationCurve();
384 const float opacity = floatAnimationCurve->getValue(trimmed); 411 m_opacity = floatAnimationCurve->getValue(trimmed);
412 m_opacityLastUpdateTime = now;
385 if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) 413 if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
386 m_activeAnimations[i]->setRunState(ActiveAnimation::Finished , monotonicTime); 414 m_activeAnimations[i]->setRunState(ActiveAnimation::Finished , monotonicTime);
387
388 m_client->setOpacityFromAnimation(opacity);
389 break; 415 break;
390 } 416 }
391 417
392 // Do nothing for sentinel value. 418 // Do nothing for sentinel value.
393 case ActiveAnimation::TargetPropertyEnumSize: 419 case ActiveAnimation::TargetPropertyEnumSize:
394 NOTREACHED(); 420 NOTREACHED();
395 } 421 }
396 } 422 }
397 } 423 }
398 } 424 }
399 425
426 void LayerAnimationController::updateRegistration()
427 {
428 if (m_registrar) {
429 if (hasActiveAnimation())
430 m_registrar->Register(this);
431 else
432 m_registrar->Unregister(this);
433 }
434 }
435
400 } // namespace cc 436 } // namespace cc
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