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Issue 11348256: Use an auxiliary list of animation controllers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 8 years ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_PROXY_H_ 5 #ifndef CC_PROXY_H_
6 #define CC_PROXY_H_ 6 #define CC_PROXY_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/time.h" 10 #include "base/time.h"
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74 virtual const RendererCapabilities& rendererCapabilities() const = 0; 74 virtual const RendererCapabilities& rendererCapabilities() const = 0;
75 75
76 virtual void setNeedsAnimate() = 0; 76 virtual void setNeedsAnimate() = 0;
77 virtual void setNeedsCommit() = 0; 77 virtual void setNeedsCommit() = 0;
78 virtual void setNeedsRedraw() = 0; 78 virtual void setNeedsRedraw() = 0;
79 79
80 // Defers commits until it is reset. It is only supported when in threaded m ode. It's an error to make a sync call 80 // Defers commits until it is reset. It is only supported when in threaded m ode. It's an error to make a sync call
81 // like compositeAndReadback while commits are deferred. 81 // like compositeAndReadback while commits are deferred.
82 virtual void setDeferCommits(bool) = 0; 82 virtual void setDeferCommits(bool) = 0;
83 83
84 virtual void didAddAnimation() = 0;
85
86 virtual bool commitRequested() const = 0; 84 virtual bool commitRequested() const = 0;
87 85
88 virtual void start() = 0; // Must be called before using the proxy. 86 virtual void start() = 0; // Must be called before using the proxy.
89 virtual void stop() = 0; // Must be called before deleting the proxy. 87 virtual void stop() = 0; // Must be called before deleting the proxy.
90 88
91 // Forces 3D commands on all contexts to wait for all previous SwapBuffers t o finish before executing in the GPU 89 // Forces 3D commands on all contexts to wait for all previous SwapBuffers t o finish before executing in the GPU
92 // process. 90 // process.
93 virtual void forceSerializeOnSwapBuffers() = 0; 91 virtual void forceSerializeOnSwapBuffers() = 0;
94 92
95 // Maximum number of sub-region texture updates supported for each commit. 93 // Maximum number of sub-region texture updates supported for each commit.
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138 class DebugScopedSetMainThreadBlocked { 136 class DebugScopedSetMainThreadBlocked {
139 public: 137 public:
140 explicit DebugScopedSetMainThreadBlocked(Proxy*) { } 138 explicit DebugScopedSetMainThreadBlocked(Proxy*) { }
141 ~DebugScopedSetMainThreadBlocked() { } 139 ~DebugScopedSetMainThreadBlocked() { }
142 }; 140 };
143 #endif 141 #endif
144 142
145 } 143 }
146 144
147 #endif // CC_PROXY_H_ 145 #endif // CC_PROXY_H_
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