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Issue 11348256: Use an auxiliary list of animation controllers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 8 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layer_animation_controller.h" 5 #include "cc/layer_animation_controller.h"
6 6
7 #include "cc/active_animation.h" 7 #include "cc/active_animation.h"
8 #include "cc/animation_registrar.h"
8 #include "cc/keyframed_animation_curve.h" 9 #include "cc/keyframed_animation_curve.h"
9 #include "ui/gfx/transform.h" 10 #include "ui/gfx/transform.h"
10 11
11 namespace cc { 12 namespace cc {
12 13
13 LayerAnimationController::LayerAnimationController(LayerAnimationControllerClien t* client) 14 LayerAnimationController::LayerAnimationController()
14 : m_forceSync(false) 15 : m_forceSync(false)
15 , m_client(client) 16 , m_id(-1)
17 , m_opacity(1.0)
18 , m_registrar(0)
16 { 19 {
17 } 20 }
18 21
19 LayerAnimationController::~LayerAnimationController() 22 LayerAnimationController::~LayerAnimationController()
20 { 23 {
24 if (m_registrar)
25 m_registrar->DidDeactivateAnimationController(this);
21 } 26 }
22 27
23 scoped_ptr<LayerAnimationController> LayerAnimationController::create(LayerAnima tionControllerClient* client) 28 scoped_refptr<LayerAnimationController> LayerAnimationController::create()
24 { 29 {
25 return make_scoped_ptr(new LayerAnimationController(client)); 30 return make_scoped_refptr(new LayerAnimationController());
26 } 31 }
27 32
28 void LayerAnimationController::pauseAnimation(int animationId, double timeOffset ) 33 void LayerAnimationController::pauseAnimation(int animationId, double timeOffset )
29 { 34 {
30 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 35 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
31 if (m_activeAnimations[i]->id() == animationId) 36 if (m_activeAnimations[i]->id() == animationId)
32 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, timeOffs et + m_activeAnimations[i]->startTime()); 37 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, timeOffs et + m_activeAnimations[i]->startTime());
33 } 38 }
34 } 39 }
35 40
36 void LayerAnimationController::removeAnimation(int animationId) 41 void LayerAnimationController::removeAnimation(int animationId)
37 { 42 {
38 for (size_t i = 0; i < m_activeAnimations.size();) { 43 for (size_t i = 0; i < m_activeAnimations.size();) {
39 if (m_activeAnimations[i]->id() == animationId) 44 if (m_activeAnimations[i]->id() == animationId)
40 m_activeAnimations.remove(i); 45 m_activeAnimations.remove(i);
41 else 46 else
42 i++; 47 i++;
43 } 48 }
49 updateRegistration();
44 } 50 }
45 51
46 void LayerAnimationController::removeAnimation(int animationId, ActiveAnimation: :TargetProperty targetProperty) 52 void LayerAnimationController::removeAnimation(int animationId, ActiveAnimation: :TargetProperty targetProperty)
47 { 53 {
48 for (size_t i = 0; i < m_activeAnimations.size();) { 54 for (size_t i = 0; i < m_activeAnimations.size();) {
49 if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]- >targetProperty() == targetProperty) 55 if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]- >targetProperty() == targetProperty)
50 m_activeAnimations.remove(i); 56 m_activeAnimations.remove(i);
51 else 57 else
52 i++; 58 i++;
53 } 59 }
60 updateRegistration();
54 } 61 }
55 62
56 // According to render layer backing, these are for testing only. 63 // According to render layer backing, these are for testing only.
57 void LayerAnimationController::suspendAnimations(double monotonicTime) 64 void LayerAnimationController::suspendAnimations(double monotonicTime)
58 { 65 {
59 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 66 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
60 if (!m_activeAnimations[i]->isFinished()) 67 if (!m_activeAnimations[i]->isFinished())
61 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, monotoni cTime); 68 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, monotoni cTime);
62 } 69 }
63 } 70 }
64 71
65 // Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimation s, which is for testing. 72 // Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimation s, which is for testing.
66 void LayerAnimationController::resumeAnimations(double monotonicTime) 73 void LayerAnimationController::resumeAnimations(double monotonicTime)
67 { 74 {
68 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 75 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
69 if (m_activeAnimations[i]->runState() == ActiveAnimation::Paused) 76 if (m_activeAnimations[i]->runState() == ActiveAnimation::Paused)
70 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton icTime); 77 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton icTime);
71 } 78 }
72 } 79 }
73 80
74 // Ensures that the list of active animations on the main thread and the impl th read 81 // Ensures that the list of active animations on the main thread and the impl th read
75 // are kept in sync. 82 // are kept in sync.
76 void LayerAnimationController::pushAnimationUpdatesTo(LayerAnimationController* controllerImpl) 83 void LayerAnimationController::pushAnimationUpdatesTo(LayerAnimationController* controllerImpl)
77 { 84 {
85 if (!isAnimatingProperty(ActiveAnimation::Opacity))
86 controllerImpl->m_opacity = m_opacity;
87
88 if (!isAnimatingProperty(ActiveAnimation::Transform))
89 controllerImpl->m_transform = m_transform;
90
78 if (m_forceSync) { 91 if (m_forceSync) {
79 replaceImplThreadAnimations(controllerImpl); 92 replaceImplThreadAnimations(controllerImpl);
80 m_forceSync = false; 93 m_forceSync = false;
81 } else { 94 } else {
82 purgeAnimationsMarkedForDeletion(); 95 purgeAnimationsMarkedForDeletion();
83 pushNewAnimationsToImplThread(controllerImpl); 96 pushNewAnimationsToImplThread(controllerImpl);
84 97
85 // Remove finished impl side animations only after pushing, 98 // Remove finished impl side animations only after pushing,
86 // and only after the animations are deleted on the main thread 99 // and only after the animations are deleted on the main thread
87 // this insures we will never push an animation twice. 100 // this insures we will never push an animation twice.
88 removeAnimationsCompletedOnMainThread(controllerImpl); 101 removeAnimationsCompletedOnMainThread(controllerImpl);
89 102
90 pushPropertiesToImplThread(controllerImpl); 103 pushPropertiesToImplThread(controllerImpl);
91 } 104 }
92 } 105 }
93 106
94 void LayerAnimationController::animate(double monotonicTime, AnimationEventsVect or* events) 107 void LayerAnimationController::animate(double monotonicTime, AnimationEventsVect or* events)
95 { 108 {
96 startAnimationsWaitingForNextTick(monotonicTime, events); 109 startAnimationsWaitingForNextTick(monotonicTime, events);
97 startAnimationsWaitingForStartTime(monotonicTime, events); 110 startAnimationsWaitingForStartTime(monotonicTime, events);
98 startAnimationsWaitingForTargetAvailability(monotonicTime, events); 111 startAnimationsWaitingForTargetAvailability(monotonicTime, events);
99 resolveConflicts(monotonicTime); 112 resolveConflicts(monotonicTime);
100 tickAnimations(monotonicTime); 113 tickAnimations(monotonicTime);
101 markAnimationsForDeletion(monotonicTime, events); 114 markAnimationsForDeletion(monotonicTime, events);
102 startAnimationsWaitingForTargetAvailability(monotonicTime, events); 115 startAnimationsWaitingForTargetAvailability(monotonicTime, events);
116
117 updateRegistration();
103 } 118 }
104 119
105 void LayerAnimationController::addAnimation(scoped_ptr<ActiveAnimation> animatio n) 120 void LayerAnimationController::addAnimation(scoped_ptr<ActiveAnimation> animatio n)
106 { 121 {
107 m_activeAnimations.append(animation.Pass()); 122 m_activeAnimations.append(animation.Pass());
123 updateRegistration();
108 } 124 }
109 125
110 ActiveAnimation* LayerAnimationController::getActiveAnimation(int groupId, Activ eAnimation::TargetProperty targetProperty) const 126 ActiveAnimation* LayerAnimationController::getActiveAnimation(int groupId, Activ eAnimation::TargetProperty targetProperty) const
111 { 127 {
112 for (size_t i = 0; i < m_activeAnimations.size(); ++i) 128 for (size_t i = 0; i < m_activeAnimations.size(); ++i)
113 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]-> targetProperty() == targetProperty) 129 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]-> targetProperty() == targetProperty)
114 return m_activeAnimations[i]; 130 return m_activeAnimations[i];
115 return 0; 131 return 0;
116 } 132 }
117 133
(...skipping 29 matching lines...) Expand all
147 { 163 {
148 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 164 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
149 if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimation s[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSy nchronizedStartTime()) { 165 if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimation s[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSy nchronizedStartTime()) {
150 m_activeAnimations[i]->setNeedsSynchronizedStartTime(false); 166 m_activeAnimations[i]->setNeedsSynchronizedStartTime(false);
151 m_activeAnimations[i]->setStartTime(event.monotonicTime); 167 m_activeAnimations[i]->setStartTime(event.monotonicTime);
152 return; 168 return;
153 } 169 }
154 } 170 }
155 } 171 }
156 172
157 void LayerAnimationController::setClient(LayerAnimationControllerClient* client) 173 void LayerAnimationController::setAnimationRegistrar(AnimationRegistrar* registr ar)
158 { 174 {
159 m_client = client; 175 if (m_registrar == registrar)
176 return;
177
178 if (m_registrar)
179 m_registrar->UnregisterAnimationController(this);
180
181 m_registrar = registrar;
182 if (m_registrar)
183 m_registrar->RegisterAnimationController(this);
184
185 updateRegistration();
186 }
187
188 void LayerAnimationController::setId(int id)
189 {
190 m_id = id;
191 }
192
193 bool LayerAnimationController::setOpacity(float opacity)
194 {
195 if (m_opacity == opacity || isAnimatingProperty(ActiveAnimation::Opacity))
196 return false;
197 m_opacity = opacity;
198 return true;
199 }
200
201 bool LayerAnimationController::setTransform(const gfx::Transform& transform)
202 {
203 if (m_transform == transform || isAnimatingProperty(ActiveAnimation::Transfo rm))
204 return false;
205 m_transform = transform;
206 return true;
160 } 207 }
161 208
162 void LayerAnimationController::pushNewAnimationsToImplThread(LayerAnimationContr oller* controllerImpl) const 209 void LayerAnimationController::pushNewAnimationsToImplThread(LayerAnimationContr oller* controllerImpl) const
163 { 210 {
164 // Any new animations owned by the main thread's controller are cloned and a dde to the impl thread's controller. 211 // Any new animations owned by the main thread's controller are cloned and a dde to the impl thread's controller.
165 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 212 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
166 // If the animation is already running on the impl thread, there is no n eed to copy it over. 213 // If the animation is already running on the impl thread, there is no n eed to copy it over.
167 if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m _activeAnimations[i]->targetProperty())) 214 if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m _activeAnimations[i]->targetProperty()))
168 continue; 215 continue;
169 216
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
207 } 254 }
208 255
209 void LayerAnimationController::startAnimationsWaitingForNextTick(double monotoni cTime, AnimationEventsVector* events) 256 void LayerAnimationController::startAnimationsWaitingForNextTick(double monotoni cTime, AnimationEventsVector* events)
210 { 257 {
211 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 258 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
212 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForNext Tick) { 259 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForNext Tick) {
213 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton icTime); 260 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton icTime);
214 if (!m_activeAnimations[i]->hasSetStartTime()) 261 if (!m_activeAnimations[i]->hasSetStartTime())
215 m_activeAnimations[i]->setStartTime(monotonicTime); 262 m_activeAnimations[i]->setStartTime(monotonicTime);
216 if (events) 263 if (events)
217 events->push_back(AnimationEvent(AnimationEvent::Started, m_clie nt->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty( ), monotonicTime)); 264 events->push_back(AnimationEvent(AnimationEvent::Started, m_id, m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monoton icTime));
218 } 265 }
219 } 266 }
220 } 267 }
221 268
222 void LayerAnimationController::startAnimationsWaitingForStartTime(double monoton icTime, AnimationEventsVector* events) 269 void LayerAnimationController::startAnimationsWaitingForStartTime(double monoton icTime, AnimationEventsVector* events)
223 { 270 {
224 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 271 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
225 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForStar tTime && m_activeAnimations[i]->startTime() <= monotonicTime) { 272 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForStar tTime && m_activeAnimations[i]->startTime() <= monotonicTime) {
226 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton icTime); 273 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton icTime);
227 if (events) 274 if (events)
228 events->push_back(AnimationEvent(AnimationEvent::Started, m_clie nt->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty( ), monotonicTime)); 275 events->push_back(AnimationEvent(AnimationEvent::Started, m_id, m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monoton icTime));
229 } 276 }
230 } 277 }
231 } 278 }
232 279
233 void LayerAnimationController::startAnimationsWaitingForTargetAvailability(doubl e monotonicTime, AnimationEventsVector* events) 280 void LayerAnimationController::startAnimationsWaitingForTargetAvailability(doubl e monotonicTime, AnimationEventsVector* events)
234 { 281 {
235 // First collect running properties. 282 // First collect running properties.
236 TargetProperties blockedProperties; 283 TargetProperties blockedProperties;
237 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 284 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
238 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_a ctiveAnimations[i]->runState() == ActiveAnimation::Finished) 285 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_a ctiveAnimations[i]->runState() == ActiveAnimation::Finished)
(...skipping 18 matching lines...) Expand all
257 if (!blockedProperties.insert(*pIter).second) 304 if (!blockedProperties.insert(*pIter).second)
258 nullIntersection = false; 305 nullIntersection = false;
259 } 306 }
260 307
261 // If the intersection is null, then we are free to start the animat ions in the group. 308 // If the intersection is null, then we are free to start the animat ions in the group.
262 if (nullIntersection) { 309 if (nullIntersection) {
263 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, mon otonicTime); 310 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, mon otonicTime);
264 if (!m_activeAnimations[i]->hasSetStartTime()) 311 if (!m_activeAnimations[i]->hasSetStartTime())
265 m_activeAnimations[i]->setStartTime(monotonicTime); 312 m_activeAnimations[i]->setStartTime(monotonicTime);
266 if (events) 313 if (events)
267 events->push_back(AnimationEvent(AnimationEvent::Started, m_ client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetPrope rty(), monotonicTime)); 314 events->push_back(AnimationEvent(AnimationEvent::Started, m_ id, m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), mon otonicTime));
268 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { 315 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
269 if (m_activeAnimations[i]->group() == m_activeAnimations[j]- >group()) { 316 if (m_activeAnimations[i]->group() == m_activeAnimations[j]- >group()) {
270 m_activeAnimations[j]->setRunState(ActiveAnimation::Runn ing, monotonicTime); 317 m_activeAnimations[j]->setRunState(ActiveAnimation::Runn ing, monotonicTime);
271 if (!m_activeAnimations[j]->hasSetStartTime()) 318 if (!m_activeAnimations[j]->hasSetStartTime())
272 m_activeAnimations[j]->setStartTime(monotonicTime); 319 m_activeAnimations[j]->setStartTime(monotonicTime);
273 } 320 }
274 } 321 }
275 } 322 }
276 } 323 }
277 } 324 }
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
313 break; 360 break;
314 } 361 }
315 } 362 }
316 } 363 }
317 if (allAnimsWithSameIdAreFinished) { 364 if (allAnimsWithSameIdAreFinished) {
318 // We now need to remove all animations with the same group id as gr oupId 365 // We now need to remove all animations with the same group id as gr oupId
319 // (and send along animation finished notifications, if necessary). 366 // (and send along animation finished notifications, if necessary).
320 for (size_t j = i; j < m_activeAnimations.size(); j++) { 367 for (size_t j = i; j < m_activeAnimations.size(); j++) {
321 if (groupId == m_activeAnimations[j]->group()) { 368 if (groupId == m_activeAnimations[j]->group()) {
322 if (events) 369 if (events)
323 events->push_back(AnimationEvent(AnimationEvent::Finishe d, m_client->id(), m_activeAnimations[j]->group(), m_activeAnimations[j]->target Property(), monotonicTime)); 370 events->push_back(AnimationEvent(AnimationEvent::Finishe d, m_id, m_activeAnimations[j]->group(), m_activeAnimations[j]->targetProperty() , monotonicTime));
324 m_activeAnimations[j]->setRunState(ActiveAnimation::WaitingF orDeletion, monotonicTime); 371 m_activeAnimations[j]->setRunState(ActiveAnimation::WaitingF orDeletion, monotonicTime);
325 } 372 }
326 } 373 }
327 } 374 }
328 } 375 }
329 } 376 }
330 377
331 void LayerAnimationController::purgeAnimationsMarkedForDeletion() 378 void LayerAnimationController::purgeAnimationsMarkedForDeletion()
332 { 379 {
333 for (size_t i = 0; i < m_activeAnimations.size();) { 380 for (size_t i = 0; i < m_activeAnimations.size();) {
(...skipping 17 matching lines...) Expand all
351 toAdd = m_activeAnimations[i]->cloneAndInitialize(ActiveAnimation::C ontrollingInstance, initialRunState, startTime).Pass(); 398 toAdd = m_activeAnimations[i]->cloneAndInitialize(ActiveAnimation::C ontrollingInstance, initialRunState, startTime).Pass();
352 } else 399 } else
353 toAdd = m_activeAnimations[i]->clone(ActiveAnimation::ControllingIns tance).Pass(); 400 toAdd = m_activeAnimations[i]->clone(ActiveAnimation::ControllingIns tance).Pass();
354 401
355 controllerImpl->addAnimation(toAdd.Pass()); 402 controllerImpl->addAnimation(toAdd.Pass());
356 } 403 }
357 } 404 }
358 405
359 void LayerAnimationController::tickAnimations(double monotonicTime) 406 void LayerAnimationController::tickAnimations(double monotonicTime)
360 { 407 {
361 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 408 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
362 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_a ctiveAnimations[i]->runState() == ActiveAnimation::Paused) { 409 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_a ctiveAnimations[i]->runState() == ActiveAnimation::Paused) {
363 double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(m onotonicTime); 410 double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(m onotonicTime);
364 411
365 // Animation assumes its initial value until it gets the synchronize d start time 412 // Animation assumes its initial value until it gets the synchronize d start time
366 // from the impl thread and can start ticking. 413 // from the impl thread and can start ticking.
367 if (m_activeAnimations[i]->needsSynchronizedStartTime()) 414 if (m_activeAnimations[i]->needsSynchronizedStartTime())
368 trimmed = 0; 415 trimmed = 0;
369 416
370 switch (m_activeAnimations[i]->targetProperty()) { 417 switch (m_activeAnimations[i]->targetProperty()) {
371 418
372 case ActiveAnimation::Transform: { 419 case ActiveAnimation::Transform: {
373 const TransformAnimationCurve* transformAnimationCurve = m_activ eAnimations[i]->curve()->toTransformAnimationCurve(); 420 const TransformAnimationCurve* transformAnimationCurve = m_activ eAnimations[i]->curve()->toTransformAnimationCurve();
374 const gfx::Transform matrix = transformAnimationCurve->getValue( trimmed).toTransform(); 421 m_transform = transformAnimationCurve->getValue(trimmed).toTrans form();
375 if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) 422 if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
376 m_activeAnimations[i]->setRunState(ActiveAnimation::Finished , monotonicTime); 423 m_activeAnimations[i]->setRunState(ActiveAnimation::Finished , monotonicTime);
377
378 m_client->setTransformFromAnimation(matrix);
379 break; 424 break;
380 } 425 }
381 426
382 case ActiveAnimation::Opacity: { 427 case ActiveAnimation::Opacity: {
383 const FloatAnimationCurve* floatAnimationCurve = m_activeAnimati ons[i]->curve()->toFloatAnimationCurve(); 428 const FloatAnimationCurve* floatAnimationCurve = m_activeAnimati ons[i]->curve()->toFloatAnimationCurve();
384 const float opacity = floatAnimationCurve->getValue(trimmed); 429 m_opacity = floatAnimationCurve->getValue(trimmed);
385 if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) 430 if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
386 m_activeAnimations[i]->setRunState(ActiveAnimation::Finished , monotonicTime); 431 m_activeAnimations[i]->setRunState(ActiveAnimation::Finished , monotonicTime);
387
388 m_client->setOpacityFromAnimation(opacity);
389 break; 432 break;
390 } 433 }
391 434
392 // Do nothing for sentinel value. 435 // Do nothing for sentinel value.
393 case ActiveAnimation::TargetPropertyEnumSize: 436 case ActiveAnimation::TargetPropertyEnumSize:
394 NOTREACHED(); 437 NOTREACHED();
395 } 438 }
396 } 439 }
397 } 440 }
398 } 441 }
399 442
443 void LayerAnimationController::updateRegistration()
444 {
445 if (m_registrar) {
446 if (hasActiveAnimation())
447 m_registrar->DidActivateAnimationController(this);
448 else
449 m_registrar->DidDeactivateAnimationController(this);
450 }
451 }
452
400 } // namespace cc 453 } // namespace cc
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