| Index: media/audio/audio_io.h
|
| diff --git a/media/audio/audio_io.h b/media/audio/audio_io.h
|
| index cfc71bdb4681dedecad48f483c83a52973d892b6..e7b9a36011ef73332ae0607952ab4278759db92b 100644
|
| --- a/media/audio/audio_io.h
|
| +++ b/media/audio/audio_io.h
|
| @@ -74,14 +74,10 @@ class MEDIA_EXPORT AudioOutputStream {
|
| // specific.
|
| virtual void OnError(AudioOutputStream* stream, int code) = 0;
|
|
|
| - // Waits till data becomes available. Used when buffering data starting
|
| - // new audio stream.
|
| - // Polling is not the best approach, but incorporating messaging loop
|
| - // with delayed tasks into guts of complex code is even worse, as it is
|
| - // very error-prone. We cannot easily add synchronization, interface is
|
| - // already cut in stone because of need of backward compatibility with
|
| - // plugins. In any case, data is usually immediately available,
|
| - // so there would be no delay.
|
| + // Deprecated. DO NOT USE. Waits until data becomes available. Used only
|
| + // by Windows' WaveOut clients which may be extremely laggy. Will yield the
|
| + // current thread until the renderer client has written its audio data or
|
| + // 1.5 seconds have elapsed.
|
| virtual void WaitTillDataReady() {}
|
|
|
| protected:
|
|
|