Chromium Code Reviews| Index: media/audio/audio_io.h |
| diff --git a/media/audio/audio_io.h b/media/audio/audio_io.h |
| index cfc71bdb4681dedecad48f483c83a52973d892b6..e7b9a36011ef73332ae0607952ab4278759db92b 100644 |
| --- a/media/audio/audio_io.h |
| +++ b/media/audio/audio_io.h |
| @@ -74,14 +74,10 @@ class MEDIA_EXPORT AudioOutputStream { |
| // specific. |
| virtual void OnError(AudioOutputStream* stream, int code) = 0; |
| - // Waits till data becomes available. Used when buffering data starting |
| - // new audio stream. |
| - // Polling is not the best approach, but incorporating messaging loop |
| - // with delayed tasks into guts of complex code is even worse, as it is |
| - // very error-prone. We cannot easily add synchronization, interface is |
| - // already cut in stone because of need of backward compatibility with |
| - // plugins. In any case, data is usually immediately available, |
| - // so there would be no delay. |
| + // Deprecated. DO NOT USE. Waits until data becomes available. Used only |
| + // by Windows' WaveOut clients which may be extremely laggy. Will yield the |
| + // current thread until the renderer client has written its audio data or |
| + // 1.5 seconds have elapsed. |
| virtual void WaitTillDataReady() {} |
|
scherkus (not reviewing)
2012/11/26 23:19:46
considering this has a single purpose... should we
|
| protected: |