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Issue 11348166: Always wait for DataReady() on Windows WaveOut. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix typo! Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/audio_output_resampler.h" 5 #include "media/audio/audio_output_resampler.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/bind_helpers.h" 8 #include "base/bind_helpers.h"
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/compiler_specific.h" 10 #include "base/compiler_specific.h"
11 #include "base/message_loop.h" 11 #include "base/message_loop.h"
12 #include "base/metrics/histogram.h" 12 #include "base/metrics/histogram.h"
13 #include "base/time.h" 13 #include "base/time.h"
14 #include "build/build_config.h"
14 #include "media/audio/audio_io.h" 15 #include "media/audio/audio_io.h"
15 #include "media/audio/audio_output_dispatcher_impl.h" 16 #include "media/audio/audio_output_dispatcher_impl.h"
16 #include "media/audio/audio_output_proxy.h" 17 #include "media/audio/audio_output_proxy.h"
17 #include "media/audio/audio_util.h" 18 #include "media/audio/audio_util.h"
18 #include "media/audio/sample_rates.h" 19 #include "media/audio/sample_rates.h"
19 #include "media/base/audio_converter.h" 20 #include "media/base/audio_converter.h"
20 #include "media/base/limits.h" 21 #include "media/base/limits.h"
21 #include "media/base/media_switches.h" 22 #include "media/base/media_switches.h"
22 23
24 #if defined(OS_WIN)
25 #include "media/audio/win/core_audio_util_win.h"
26 #endif
27
23 namespace media { 28 namespace media {
24 29
25 class OnMoreDataConverter 30 class OnMoreDataConverter
26 : public AudioOutputStream::AudioSourceCallback, 31 : public AudioOutputStream::AudioSourceCallback,
27 public AudioConverter::InputCallback { 32 public AudioConverter::InputCallback {
28 public: 33 public:
29 OnMoreDataConverter(const AudioParameters& input_params, 34 OnMoreDataConverter(const AudioParameters& input_params,
30 const AudioParameters& output_params); 35 const AudioParameters& output_params);
31 virtual ~OnMoreDataConverter(); 36 virtual ~OnMoreDataConverter();
32 37
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
65 // Last AudioBuffersState object received via OnMoreData(), used to correct 70 // Last AudioBuffersState object received via OnMoreData(), used to correct
66 // playback delay by ProvideInput() and passed on to |source_callback_|. 71 // playback delay by ProvideInput() and passed on to |source_callback_|.
67 AudioBuffersState current_buffers_state_; 72 AudioBuffersState current_buffers_state_;
68 73
69 const int input_bytes_per_second_; 74 const int input_bytes_per_second_;
70 75
71 // Handles resampling, buffering, and channel mixing between input and output 76 // Handles resampling, buffering, and channel mixing between input and output
72 // parameters. 77 // parameters.
73 AudioConverter audio_converter_; 78 AudioConverter audio_converter_;
74 79
80 // If we're using WaveOut on Windows' we always have to wait for DataReady()
81 // before calling |source_callback_|.
82 bool waveout_wait_hack_;
83
75 DISALLOW_COPY_AND_ASSIGN(OnMoreDataConverter); 84 DISALLOW_COPY_AND_ASSIGN(OnMoreDataConverter);
76 }; 85 };
77 86
78 // Record UMA statistics for hardware output configuration. 87 // Record UMA statistics for hardware output configuration.
79 static void RecordStats(const AudioParameters& output_params) { 88 static void RecordStats(const AudioParameters& output_params) {
80 UMA_HISTOGRAM_ENUMERATION( 89 UMA_HISTOGRAM_ENUMERATION(
81 "Media.HardwareAudioBitsPerChannel", output_params.bits_per_sample(), 90 "Media.HardwareAudioBitsPerChannel", output_params.bits_per_sample(),
82 limits::kMaxBitsPerSample); 91 limits::kMaxBitsPerSample);
83 UMA_HISTOGRAM_ENUMERATION( 92 UMA_HISTOGRAM_ENUMERATION(
84 "Media.HardwareAudioChannelLayout", output_params.channel_layout(), 93 "Media.HardwareAudioChannelLayout", output_params.channel_layout(),
(...skipping 186 matching lines...) Expand 10 before | Expand all | Expand 10 after
271 280
272 dispatcher_->Shutdown(); 281 dispatcher_->Shutdown();
273 DCHECK(callbacks_.empty()); 282 DCHECK(callbacks_.empty());
274 } 283 }
275 284
276 OnMoreDataConverter::OnMoreDataConverter(const AudioParameters& input_params, 285 OnMoreDataConverter::OnMoreDataConverter(const AudioParameters& input_params,
277 const AudioParameters& output_params) 286 const AudioParameters& output_params)
278 : source_callback_(NULL), 287 : source_callback_(NULL),
279 source_bus_(NULL), 288 source_bus_(NULL),
280 input_bytes_per_second_(input_params.GetBytesPerSecond()), 289 input_bytes_per_second_(input_params.GetBytesPerSecond()),
281 audio_converter_(input_params, output_params, false) { 290 audio_converter_(input_params, output_params, false),
291 waveout_wait_hack_(false) {
282 io_ratio_ = 292 io_ratio_ =
283 static_cast<double>(input_params.GetBytesPerSecond()) / 293 static_cast<double>(input_params.GetBytesPerSecond()) /
284 output_params.GetBytesPerSecond(); 294 output_params.GetBytesPerSecond();
295
296 // TODO(dalecurtis): We should require all render side clients to use a
297 // buffer size that's a multiple of the hardware buffer size scaled by the
298 // request_sample_rate / hw_sample_rate. Doing so ensures each hardware
299 // request for audio data results in only a single render side callback and
300 // would allow us to remove this hack. See http://crbug.com/162207.
301 #if defined(OS_WIN)
302 waveout_wait_hack_ =
303 output_params.format() == AudioParameters::AUDIO_PCM_LINEAR ||
304 !CoreAudioUtil::IsSupported();
305 #endif
285 } 306 }
286 307
287 OnMoreDataConverter::~OnMoreDataConverter() {} 308 OnMoreDataConverter::~OnMoreDataConverter() {}
288 309
289 void OnMoreDataConverter::Start( 310 void OnMoreDataConverter::Start(
290 AudioOutputStream::AudioSourceCallback* callback) { 311 AudioOutputStream::AudioSourceCallback* callback) {
291 base::AutoLock auto_lock(source_lock_); 312 base::AutoLock auto_lock(source_lock_);
292 DCHECK(!source_callback_); 313 DCHECK(!source_callback_);
293 source_callback_ = callback; 314 source_callback_ = callback;
294 315
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
333 source_lock_.AssertAcquired(); 354 source_lock_.AssertAcquired();
334 355
335 // Adjust playback delay to include |buffer_delay|. 356 // Adjust playback delay to include |buffer_delay|.
336 // TODO(dalecurtis): Stop passing bytes around, it doesn't make sense since 357 // TODO(dalecurtis): Stop passing bytes around, it doesn't make sense since
337 // AudioBus is just float data. Use TimeDelta instead. 358 // AudioBus is just float data. Use TimeDelta instead.
338 AudioBuffersState new_buffers_state; 359 AudioBuffersState new_buffers_state;
339 new_buffers_state.pending_bytes = 360 new_buffers_state.pending_bytes =
340 io_ratio_ * (current_buffers_state_.total_bytes() + 361 io_ratio_ * (current_buffers_state_.total_bytes() +
341 buffer_delay.InSecondsF() * input_bytes_per_second_); 362 buffer_delay.InSecondsF() * input_bytes_per_second_);
342 363
364 if (waveout_wait_hack_)
365 source_callback_->WaitTillDataReady();
366
343 // Retrieve data from the original callback. 367 // Retrieve data from the original callback.
344 int frames = source_callback_->OnMoreIOData( 368 int frames = source_callback_->OnMoreIOData(
345 source_bus_, dest, new_buffers_state); 369 source_bus_, dest, new_buffers_state);
346 370
347 // |source_bus_| should only be provided once. 371 // |source_bus_| should only be provided once.
348 // TODO(dalecurtis, crogers): This is not a complete fix. If ProvideInput() 372 // TODO(dalecurtis, crogers): This is not a complete fix. If ProvideInput()
349 // is called multiple times, we need to do something more clever here. 373 // is called multiple times, we need to do something more clever here.
350 source_bus_ = NULL; 374 source_bus_ = NULL;
351 375
352 // Zero any unfilled frames if anything was filled, otherwise we'll just 376 // Zero any unfilled frames if anything was filled, otherwise we'll just
(...skipping 11 matching lines...) Expand all
364 source_callback_->OnError(stream, code); 388 source_callback_->OnError(stream, code);
365 } 389 }
366 390
367 void OnMoreDataConverter::WaitTillDataReady() { 391 void OnMoreDataConverter::WaitTillDataReady() {
368 base::AutoLock auto_lock(source_lock_); 392 base::AutoLock auto_lock(source_lock_);
369 if (source_callback_) 393 if (source_callback_)
370 source_callback_->WaitTillDataReady(); 394 source_callback_->WaitTillDataReady();
371 } 395 }
372 396
373 } // namespace media 397 } // namespace media
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