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Side by Side Diff: media/audio/win/waveout_output_win.cc

Issue 11348166: Always wait for DataReady() on Windows WaveOut. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Only wait on WaveOut. Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/win/waveout_output_win.h" 5 #include "media/audio/win/waveout_output_win.h"
6 6
7 #include <windows.h> 7 #include <windows.h>
8 #include <mmsystem.h> 8 #include <mmsystem.h>
9 #pragma comment(lib, "winmm.lib") 9 #pragma comment(lib, "winmm.lib")
10 10
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335 if (callback_) 335 if (callback_)
336 callback_->OnError(this, error); 336 callback_->OnError(this, error);
337 } 337 }
338 338
339 void PCMWaveOutAudioOutputStream::QueueNextPacket(WAVEHDR *buffer) { 339 void PCMWaveOutAudioOutputStream::QueueNextPacket(WAVEHDR *buffer) {
340 DCHECK_EQ(channels_, format_.Format.nChannels); 340 DCHECK_EQ(channels_, format_.Format.nChannels);
341 // Call the source which will fill our buffer with pleasant sounds and 341 // Call the source which will fill our buffer with pleasant sounds and
342 // return to us how many bytes were used. 342 // return to us how many bytes were used.
343 // TODO(fbarchard): Handle used 0 by queueing more. 343 // TODO(fbarchard): Handle used 0 by queueing more.
344 344
345 // HACK: Yield if Read() is called too often. On older platforms which are
346 // still using the WaveOut back end, we run into synchronization issues where
scherkus (not reviewing) 2012/11/21 21:37:57 s/back end/backend/
DaleCurtis 2012/11/21 22:42:10 Done.
347 // the renderer has not finished filling the shared memory when Read() is
348 // called. Reading too early will lead to clicks and pops. See issues:
349 // http://crbug.com/161307 and http://crbug.com/61022
350 callback_->WaitTillDataReady();
DaleCurtis 2012/11/21 19:31:07 I'm digging through the WaveOut docs to see if we
351
345 // TODO(sergeyu): Specify correct hardware delay for AudioBuffersState. 352 // TODO(sergeyu): Specify correct hardware delay for AudioBuffersState.
346 int frames_filled = callback_->OnMoreData( 353 int frames_filled = callback_->OnMoreData(
347 audio_bus_.get(), AudioBuffersState(pending_bytes_, 0)); 354 audio_bus_.get(), AudioBuffersState(pending_bytes_, 0));
348 uint32 used = frames_filled * audio_bus_->channels() * 355 uint32 used = frames_filled * audio_bus_->channels() *
349 format_.Format.wBitsPerSample / 8; 356 format_.Format.wBitsPerSample / 8;
350 357
351 if (used <= buffer_size_) { 358 if (used <= buffer_size_) {
352 // Note: If this ever changes to output raw float the data must be clipped 359 // Note: If this ever changes to output raw float the data must be clipped
353 // and sanitized since it may come from an untrusted source such as NaCl. 360 // and sanitized since it may come from an untrusted source such as NaCl.
354 audio_bus_->ToInterleaved( 361 audio_bus_->ToInterleaved(
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407 buffer, 414 buffer,
408 sizeof(WAVEHDR)); 415 sizeof(WAVEHDR));
409 if (result != MMSYSERR_NOERROR) 416 if (result != MMSYSERR_NOERROR)
410 stream->HandleError(result); 417 stream->HandleError(result);
411 stream->pending_bytes_ += buffer->dwBufferLength; 418 stream->pending_bytes_ += buffer->dwBufferLength;
412 } 419 }
413 } 420 }
414 } 421 }
415 422
416 } // namespace media 423 } // namespace media
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