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Side by Side Diff: cc/scheduler_state_machine.h

Issue 11348083: Revert 168095 - Merge 167537 - Use message passing for BeginFrameAndCommitState and clean up forced… (Closed) Base URL: svn://svn.chromium.org/chrome/branches/1312/src/
Patch Set: Created 8 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CCSchedulerStateMachine_h 5 #ifndef CCSchedulerStateMachine_h
6 #define CCSchedulerStateMachine_h 6 #define CCSchedulerStateMachine_h
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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86 // Indicates whether ACTION_DRAW_IF_POSSIBLE drew to the screen or not. 86 // Indicates whether ACTION_DRAW_IF_POSSIBLE drew to the screen or not.
87 void didDrawIfPossibleCompleted(bool success); 87 void didDrawIfPossibleCompleted(bool success);
88 88
89 // Indicates that a new commit flow needs to be performed, either to pull 89 // Indicates that a new commit flow needs to be performed, either to pull
90 // updates from the main thread to the impl, or to push deltas from the impl 90 // updates from the main thread to the impl, or to push deltas from the impl
91 // thread to main. 91 // thread to main.
92 void setNeedsCommit(); 92 void setNeedsCommit();
93 93
94 // As setNeedsCommit(), but ensures the beginFrame will definitely happen ev en if 94 // As setNeedsCommit(), but ensures the beginFrame will definitely happen ev en if
95 // we are not visible. 95 // we are not visible.
96 // After this call we expect to go through the forced commit flow and then r eturn
97 // to waiting for a non-forced beginFrame to finish.
98 void setNeedsForcedCommit(); 96 void setNeedsForcedCommit();
99 97
100 // Call this only in response to receiving an ACTION_BEGIN_FRAME 98 // Call this only in response to receiving an ACTION_BEGIN_FRAME
101 // from nextState. Indicates that all painting is complete. 99 // from nextState. Indicates that all painting is complete.
102 void beginFrameComplete(); 100 void beginFrameComplete();
103 101
104 // Call this only in response to receiving an ACTION_BEGIN_FRAME 102 // Call this only in response to receiving an ACTION_BEGIN_FRAME
105 // from nextState if the client rejects the beginFrame message. 103 // from nextState if the client rejects the beginFrame message.
106 void beginFrameAborted(); 104 void beginFrameAborted();
107 105
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139 137
140 int m_currentFrameNumber; 138 int m_currentFrameNumber;
141 int m_lastFrameNumberWhereDrawWasCalled; 139 int m_lastFrameNumberWhereDrawWasCalled;
142 int m_consecutiveFailedDraws; 140 int m_consecutiveFailedDraws;
143 int m_maximumNumberOfFailedDrawsBeforeDrawIsForced; 141 int m_maximumNumberOfFailedDrawsBeforeDrawIsForced;
144 bool m_needsRedraw; 142 bool m_needsRedraw;
145 bool m_needsForcedRedraw; 143 bool m_needsForcedRedraw;
146 bool m_needsForcedRedrawAfterNextCommit; 144 bool m_needsForcedRedrawAfterNextCommit;
147 bool m_needsCommit; 145 bool m_needsCommit;
148 bool m_needsForcedCommit; 146 bool m_needsForcedCommit;
149 bool m_expectImmediateBeginFrame;
150 bool m_mainThreadNeedsLayerTextures; 147 bool m_mainThreadNeedsLayerTextures;
151 bool m_insideVSync; 148 bool m_insideVSync;
152 bool m_visible; 149 bool m_visible;
153 bool m_canBeginFrame; 150 bool m_canBeginFrame;
154 bool m_canDraw; 151 bool m_canDraw;
155 bool m_drawIfPossibleFailed; 152 bool m_drawIfPossibleFailed;
156 TextureState m_textureState; 153 TextureState m_textureState;
157 ContextState m_contextState; 154 ContextState m_contextState;
158 155
159 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); 156 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
160 }; 157 };
161 158
162 } 159 }
163 160
164 #endif // CCSchedulerStateMachine_h 161 #endif // CCSchedulerStateMachine_h
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