| Index: chrome/test/data/third_party/kraken/tests/kraken-1.1/ai-astar.js
|
| diff --git a/chrome/test/data/third_party/kraken/tests/kraken-1.1/ai-astar.js b/chrome/test/data/third_party/kraken/tests/kraken-1.1/ai-astar.js
|
| deleted file mode 100644
|
| index 6609fd16fe4dc7c84579d4edac1dd972f55ab106..0000000000000000000000000000000000000000
|
| --- a/chrome/test/data/third_party/kraken/tests/kraken-1.1/ai-astar.js
|
| +++ /dev/null
|
| @@ -1,150 +0,0 @@
|
| -Array.prototype.each = function(f) {
|
| - if(!f.apply) return;
|
| - for(var i=0;i<this.length;i++) {
|
| - f.apply(this[i], [i, this]);
|
| - }
|
| -}
|
| -Array.prototype.findGraphNode = function(obj) {
|
| - for(var i=0;i<this.length;i++) {
|
| - if(this[i].pos == obj.pos) { return this[i]; }
|
| - }
|
| - return false;
|
| -};
|
| -Array.prototype.removeGraphNode = function(obj) {
|
| - for(var i=0;i<this.length;i++) {
|
| - if(this[i].pos == obj.pos) { this.splice(i,1); }
|
| - }
|
| - return false;
|
| -};
|
| -
|
| -function createGraphSet(gridSize, wallFrequency) {
|
| - var graphSet = [];
|
| - for(var x=0;x<gridSize;x++) {
|
| - var row = [];
|
| - for(var y=0;y<gridSize;y++) {
|
| - // maybe set this node to be wall
|
| - var rand = Math.floor(Math.random()*(1/wallFrequency));
|
| - row.push(new GraphNode(x,y,(rand == 0)));
|
| - }
|
| - graphSet.push(row);
|
| - }
|
| - return graphSet;
|
| -}
|
| -
|
| -// astar.js
|
| -// Implements the astar search algorithm in javascript
|
| -
|
| -var astar = {
|
| - init: function(grid) {
|
| - for(var x = 0; x < grid.length; x++) {
|
| - for(var y = 0; y < grid[x].length; y++) {
|
| - grid[x][y].f = 0;
|
| - grid[x][y].g = 0;
|
| - grid[x][y].h = 0;
|
| - grid[x][y].parent = null;
|
| - }
|
| - }
|
| - },
|
| - search: function(grid, start, end) {
|
| - astar.init(grid);
|
| -
|
| - var openList = [];
|
| - var closedList = [];
|
| - openList.push(start);
|
| -
|
| - while(openList.length > 0) {
|
| -
|
| - // Grab the lowest f(x) to process next
|
| - var lowInd = 0;
|
| - for(var i=0; i<openList.length; i++) {
|
| - if(openList[i].f < openList[lowInd].f) { lowInd = i; }
|
| - }
|
| - var currentNode = openList[lowInd];
|
| -
|
| - // End case -- result has been found, return the traced path
|
| - if(currentNode.pos == end.pos) {
|
| - var curr = currentNode;
|
| - var ret = [];
|
| - while(curr.parent) {
|
| - ret.push(curr);
|
| - curr = curr.parent;
|
| - }
|
| - return ret.reverse();
|
| - }
|
| -
|
| - // Normal case -- move currentNode from open to closed, process each of its neighbors
|
| - openList.removeGraphNode(currentNode);
|
| - closedList.push(currentNode);
|
| - var neighbors = astar.neighbors(grid, currentNode);
|
| -
|
| - for(var j=0; j<neighbors.length;j++) {
|
| - var neighbor = neighbors[j];
|
| - if(closedList.findGraphNode(neighbor) || neighbor.isWall()) {
|
| - // not a valid node to process, skip to next neighbor
|
| - continue;
|
| - }
|
| -
|
| - // g score is the shortest distance from start to current node, we need to check if
|
| - // the path we have arrived at this neighbor is the shortest one we have seen yet
|
| - var gScore = currentNode.g + 1; // 1 is the distance from a node to it's neighbor
|
| - var gScoreIsBest = false;
|
| -
|
| -
|
| - if(!openList.findGraphNode(neighbor)) {
|
| - // This the the first time we have arrived at this node, it must be the best
|
| - // Also, we need to take the h (heuristic) score since we haven't done so yet
|
| -
|
| - gScoreIsBest = true;
|
| - neighbor.h = astar.heuristic(neighbor.pos, end.pos);
|
| - openList.push(neighbor);
|
| - }
|
| - else if(gScore < neighbor.g) {
|
| - // We have already seen the node, but last time it had a worse g (distance from start)
|
| - gScoreIsBest = true;
|
| - }
|
| -
|
| - if(gScoreIsBest) {
|
| - // Found an optimal (so far) path to this node. Store info on how we got here and
|
| - // just how good it really is...
|
| - neighbor.parent = currentNode;
|
| - neighbor.g = gScore;
|
| - neighbor.f = neighbor.g + neighbor.h;
|
| - }
|
| - }
|
| - }
|
| -
|
| - // No result was found -- empty array signifies failure to find path
|
| - return [];
|
| - },
|
| - heuristic: function(pos0, pos1) {
|
| - // This is the Manhattan distance
|
| - var d1 = Math.abs (pos1.x - pos0.x);
|
| - var d2 = Math.abs (pos1.y - pos0.y);
|
| - return d1 + d2;
|
| - },
|
| - neighbors: function(grid, node) {
|
| - var ret = [];
|
| - var x = node.pos.x;
|
| - var y = node.pos.y;
|
| -
|
| - if(grid[x-1] && grid[x-1][y]) {
|
| - ret.push(grid[x-1][y]);
|
| - }
|
| - if(grid[x+1] && grid[x+1][y]) {
|
| - ret.push(grid[x+1][y]);
|
| - }
|
| - if(grid[x][y-1] && grid[x][y-1]) {
|
| - ret.push(grid[x][y-1]);
|
| - }
|
| - if(grid[x][y+1] && grid[x][y+1]) {
|
| - ret.push(grid[x][y+1]);
|
| - }
|
| - return ret;
|
| - }
|
| -};
|
| -
|
| -function go() {
|
| - path = astar.search(g1, start, end);
|
| -};
|
| -
|
| -go();
|
|
|