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Unified Diff: chrome/test/data/third_party/kraken/tests/kraken-1.1/ai-astar.js

Issue 11348021: Automate Kraken benchmark with Chrome Remote Control. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: chrome/test/data/third_party/kraken/tests/kraken-1.1/ai-astar.js
diff --git a/chrome/test/data/third_party/kraken/tests/kraken-1.1/ai-astar.js b/chrome/test/data/third_party/kraken/tests/kraken-1.1/ai-astar.js
deleted file mode 100644
index 6609fd16fe4dc7c84579d4edac1dd972f55ab106..0000000000000000000000000000000000000000
--- a/chrome/test/data/third_party/kraken/tests/kraken-1.1/ai-astar.js
+++ /dev/null
@@ -1,150 +0,0 @@
-Array.prototype.each = function(f) {
- if(!f.apply) return;
- for(var i=0;i<this.length;i++) {
- f.apply(this[i], [i, this]);
- }
-}
-Array.prototype.findGraphNode = function(obj) {
- for(var i=0;i<this.length;i++) {
- if(this[i].pos == obj.pos) { return this[i]; }
- }
- return false;
-};
-Array.prototype.removeGraphNode = function(obj) {
- for(var i=0;i<this.length;i++) {
- if(this[i].pos == obj.pos) { this.splice(i,1); }
- }
- return false;
-};
-
-function createGraphSet(gridSize, wallFrequency) {
- var graphSet = [];
- for(var x=0;x<gridSize;x++) {
- var row = [];
- for(var y=0;y<gridSize;y++) {
- // maybe set this node to be wall
- var rand = Math.floor(Math.random()*(1/wallFrequency));
- row.push(new GraphNode(x,y,(rand == 0)));
- }
- graphSet.push(row);
- }
- return graphSet;
-}
-
-// astar.js
-// Implements the astar search algorithm in javascript
-
-var astar = {
- init: function(grid) {
- for(var x = 0; x < grid.length; x++) {
- for(var y = 0; y < grid[x].length; y++) {
- grid[x][y].f = 0;
- grid[x][y].g = 0;
- grid[x][y].h = 0;
- grid[x][y].parent = null;
- }
- }
- },
- search: function(grid, start, end) {
- astar.init(grid);
-
- var openList = [];
- var closedList = [];
- openList.push(start);
-
- while(openList.length > 0) {
-
- // Grab the lowest f(x) to process next
- var lowInd = 0;
- for(var i=0; i<openList.length; i++) {
- if(openList[i].f < openList[lowInd].f) { lowInd = i; }
- }
- var currentNode = openList[lowInd];
-
- // End case -- result has been found, return the traced path
- if(currentNode.pos == end.pos) {
- var curr = currentNode;
- var ret = [];
- while(curr.parent) {
- ret.push(curr);
- curr = curr.parent;
- }
- return ret.reverse();
- }
-
- // Normal case -- move currentNode from open to closed, process each of its neighbors
- openList.removeGraphNode(currentNode);
- closedList.push(currentNode);
- var neighbors = astar.neighbors(grid, currentNode);
-
- for(var j=0; j<neighbors.length;j++) {
- var neighbor = neighbors[j];
- if(closedList.findGraphNode(neighbor) || neighbor.isWall()) {
- // not a valid node to process, skip to next neighbor
- continue;
- }
-
- // g score is the shortest distance from start to current node, we need to check if
- // the path we have arrived at this neighbor is the shortest one we have seen yet
- var gScore = currentNode.g + 1; // 1 is the distance from a node to it's neighbor
- var gScoreIsBest = false;
-
-
- if(!openList.findGraphNode(neighbor)) {
- // This the the first time we have arrived at this node, it must be the best
- // Also, we need to take the h (heuristic) score since we haven't done so yet
-
- gScoreIsBest = true;
- neighbor.h = astar.heuristic(neighbor.pos, end.pos);
- openList.push(neighbor);
- }
- else if(gScore < neighbor.g) {
- // We have already seen the node, but last time it had a worse g (distance from start)
- gScoreIsBest = true;
- }
-
- if(gScoreIsBest) {
- // Found an optimal (so far) path to this node. Store info on how we got here and
- // just how good it really is...
- neighbor.parent = currentNode;
- neighbor.g = gScore;
- neighbor.f = neighbor.g + neighbor.h;
- }
- }
- }
-
- // No result was found -- empty array signifies failure to find path
- return [];
- },
- heuristic: function(pos0, pos1) {
- // This is the Manhattan distance
- var d1 = Math.abs (pos1.x - pos0.x);
- var d2 = Math.abs (pos1.y - pos0.y);
- return d1 + d2;
- },
- neighbors: function(grid, node) {
- var ret = [];
- var x = node.pos.x;
- var y = node.pos.y;
-
- if(grid[x-1] && grid[x-1][y]) {
- ret.push(grid[x-1][y]);
- }
- if(grid[x+1] && grid[x+1][y]) {
- ret.push(grid[x+1][y]);
- }
- if(grid[x][y-1] && grid[x][y-1]) {
- ret.push(grid[x][y-1]);
- }
- if(grid[x][y+1] && grid[x][y+1]) {
- ret.push(grid[x][y+1]);
- }
- return ret;
- }
-};
-
-function go() {
- path = astar.search(g1, start, end);
-};
-
-go();

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