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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CCResourceUpdateController_h | 5 #ifndef CCResourceUpdateController_h |
| 6 #define CCResourceUpdateController_h | 6 #define CCResourceUpdateController_h |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "base/memory/weak_ptr.h" |
| 10 #include "base/time.h" | 11 #include "base/time.h" |
| 11 #include "cc/resource_update_queue.h" | 12 #include "cc/resource_update_queue.h" |
| 12 #include "cc/timer.h" | |
| 13 | 13 |
| 14 namespace cc { | 14 namespace cc { |
| 15 | 15 |
| 16 class ResourceProvider; | 16 class ResourceProvider; |
| 17 class Thread; |
| 17 | 18 |
| 18 class ResourceUpdateControllerClient { | 19 class ResourceUpdateControllerClient { |
| 19 public: | 20 public: |
| 20 virtual void readyToFinalizeTextureUpdates() = 0; | 21 virtual void readyToFinalizeTextureUpdates() = 0; |
| 21 | 22 |
| 22 protected: | 23 protected: |
| 23 virtual ~ResourceUpdateControllerClient() { } | 24 virtual ~ResourceUpdateControllerClient() { } |
| 24 }; | 25 }; |
| 25 | 26 |
| 26 class ResourceUpdateController : public TimerClient { | 27 class ResourceUpdateController { |
| 27 public: | 28 public: |
| 28 static scoped_ptr<ResourceUpdateController> create(ResourceUpdateControllerC
lient* client, Thread* thread, scoped_ptr<ResourceUpdateQueue> queue, ResourcePr
ovider* resourceProvider) | 29 static scoped_ptr<ResourceUpdateController> create(ResourceUpdateControllerC
lient* client, Thread* thread, scoped_ptr<ResourceUpdateQueue> queue, ResourcePr
ovider* resourceProvider) |
| 29 { | 30 { |
| 30 return make_scoped_ptr(new ResourceUpdateController(client, thread, queu
e.Pass(), resourceProvider)); | 31 return make_scoped_ptr(new ResourceUpdateController(client, thread, queu
e.Pass(), resourceProvider)); |
| 31 } | 32 } |
| 32 static size_t maxPartialTextureUpdates(); | 33 static size_t maxPartialTextureUpdates(); |
| 33 | 34 |
| 34 virtual ~ResourceUpdateController(); | 35 virtual ~ResourceUpdateController(); |
| 35 | 36 |
| 36 // Discard uploads to textures that were evicted on the impl thread. | 37 // Discard uploads to textures that were evicted on the impl thread. |
| 37 void discardUploadsToEvictedResources(); | 38 void discardUploadsToEvictedResources(); |
| 38 | 39 |
| 39 void performMoreUpdates(base::TimeTicks timeLimit); | 40 void performMoreUpdates(base::TimeTicks timeLimit); |
| 40 void finalize(); | 41 void finalize(); |
| 41 | 42 |
| 42 // TimerClient implementation. | |
| 43 virtual void onTimerFired() OVERRIDE; | |
| 44 | 43 |
| 45 // Virtual for testing. | 44 // Virtual for testing. |
| 46 virtual base::TimeTicks now() const; | 45 virtual base::TimeTicks now() const; |
| 47 virtual base::TimeDelta updateMoreTexturesTime() const; | 46 virtual base::TimeDelta updateMoreTexturesTime() const; |
| 48 virtual size_t updateMoreTexturesSize() const; | 47 virtual size_t updateMoreTexturesSize() const; |
| 49 | 48 |
| 50 protected: | 49 protected: |
| 51 ResourceUpdateController(ResourceUpdateControllerClient*, Thread*, scoped_pt
r<ResourceUpdateQueue>, ResourceProvider*); | 50 ResourceUpdateController(ResourceUpdateControllerClient*, Thread*, scoped_pt
r<ResourceUpdateQueue>, ResourceProvider*); |
| 52 | 51 |
| 52 private: |
| 53 static size_t maxFullUpdatesPerTick(ResourceProvider*); | 53 static size_t maxFullUpdatesPerTick(ResourceProvider*); |
| 54 | 54 |
| 55 size_t maxBlockingUpdates() const; | 55 size_t maxBlockingUpdates() const; |
| 56 | 56 |
| 57 void updateTexture(ResourceUpdate); | 57 void updateTexture(ResourceUpdate); |
| 58 | 58 |
| 59 // This returns true when there were textures left to update. | 59 // This returns true when there were textures left to update. |
| 60 bool updateMoreTexturesIfEnoughTimeRemaining(); | 60 bool updateMoreTexturesIfEnoughTimeRemaining(); |
| 61 void updateMoreTexturesNow(); | 61 void updateMoreTexturesNow(); |
| 62 void onTimerFired(); |
| 62 | 63 |
| 63 ResourceUpdateControllerClient* m_client; | 64 ResourceUpdateControllerClient* m_client; |
| 64 scoped_ptr<Timer> m_timer; | |
| 65 scoped_ptr<ResourceUpdateQueue> m_queue; | 65 scoped_ptr<ResourceUpdateQueue> m_queue; |
| 66 bool m_contentsTexturesPurged; | 66 bool m_contentsTexturesPurged; |
| 67 ResourceProvider* m_resourceProvider; | 67 ResourceProvider* m_resourceProvider; |
| 68 base::TimeTicks m_timeLimit; | 68 base::TimeTicks m_timeLimit; |
| 69 size_t m_textureUpdatesPerTick; | 69 size_t m_textureUpdatesPerTick; |
| 70 bool m_firstUpdateAttempt; | 70 bool m_firstUpdateAttempt; |
| 71 Thread* m_thread; |
| 72 base::WeakPtrFactory<ResourceUpdateController> m_weakFactory; |
| 73 bool m_taskPosted; |
| 71 | 74 |
| 72 private: | |
| 73 DISALLOW_COPY_AND_ASSIGN(ResourceUpdateController); | 75 DISALLOW_COPY_AND_ASSIGN(ResourceUpdateController); |
| 74 }; | 76 }; |
| 75 | 77 |
| 76 } // namespace cc | 78 } // namespace cc |
| 77 | 79 |
| 78 #endif // CCResourceUpdateController_h | 80 #endif // CCResourceUpdateController_h |
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