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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
| 6 | 6 |
| 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
| 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
| 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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| 89 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); | 89 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); |
| 90 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); | 90 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); |
| 91 GL_APICALL GLenum GL_APIENTRY glGetError (void); | 91 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
| 92 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); | 92 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); |
| 93 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); | 93 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); |
| 94 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); | 94 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); |
| 95 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenumGLState pname, GLint6
4* params); | 95 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenumGLState pname, GLint6
4* params); |
| 96 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenumIndexedGLState pname,
GLuint index, GLint* data); | 96 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenumIndexedGLState pname,
GLuint index, GLint* data); |
| 97 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenumIndexedGLState pnam
e, GLuint index, GLint64* data); | 97 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenumIndexedGLState pnam
e, GLuint index, GLint64* data); |
| 98 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); | 98 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); |
| 99 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizeiNotNegative bufSize, GLint* params); | 99 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumInternalFormatParameter pname
, GLsizeiNotNegative bufSize, GLint* params); |
| 100 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); | 100 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); |
| 101 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 101 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
| 102 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); | 102 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); |
| 103 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); | 103 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); |
| 104 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); | 104 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); |
| 105 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); | 105 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); |
| 106 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 106 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
| 107 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); | 107 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); |
| 108 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
iNotNegative bufsize, GLsizeiOptional* length, char* source); | 108 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
iNotNegative bufsize, GLsizeiOptional* length, char* source); |
| 109 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); | 109 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
| 110 GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenumSyncParamete
r pname, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* values); | 110 GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenumSyncParamete
r pname, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* values); |
| 111 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); | 111 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); |
| 112 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); | 112 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); |
| 113 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLidProgram p
rogram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLsiz
ei* size, GLenum* type, char* name); | 113 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLidProgram p
rogram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLsiz
ei* size, GLenum* type, char* name); |
| 114 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLidProgram program,
const char* name); | 114 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLidProgram program,
const char* name); |
| 115 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); | 115 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); |
| 116 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); | 116 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); |
| 117 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLidProgram program, GLintU
niformLocation location, GLuint* params); | 117 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLidProgram program, GLintU
niformLocation location, GLuint* params); |
| 118 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLidProgram program, GL
sizeiNotNegative count, const char* const* names, GLuint* indices); | 118 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLidProgram program, GL
sizeiNotNegative count, const char* const* names, GLuint* indices); |
| 119 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); | 119 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); |
| 120 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); | 120 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); |
| 121 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); | 121 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); |
| 122 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); | 122 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); |
| 123 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); | 123 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); |
| 124 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa
rget target, GLsizeiNotNegative count, const GLenum* attachments); | 124 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumInvalidateFra
meBufferTarget target, GLsizeiNotNegative count, const GLenum* attachments); |
| 125 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe
rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL
int y, GLsizei width, GLsizei height); | 125 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumInvalidate
FrameBufferTarget target, GLsizeiNotNegative count, const GLenum* attachments, G
Lint x, GLint y, GLsizei width, GLsizei height); |
| 126 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); | 126 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); |
| 127 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); | 127 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); |
| 128 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); | 128 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); |
| 129 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); | 129 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); |
| 130 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); | 130 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); |
| 131 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler); | 131 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler); |
| 132 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); | 132 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); |
| 133 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync); | 133 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync); |
| 134 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); | 134 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); |
| 135 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback
transformfeedback); | 135 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback
transformfeedback); |
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| 306 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 306 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
| 307 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 307 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
| 308 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 308 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
| 309 | 309 |
| 310 // Extension CHROMIUM_path_rendering. | 310 // Extension CHROMIUM_path_rendering. |
| 311 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 311 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
| 312 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 312 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
| 313 | 313 |
| 314 // Extension KHR_blend_equation_advanced | 314 // Extension KHR_blend_equation_advanced |
| 315 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 315 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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