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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_WINDOW_UTIL_H_ | 5 #ifndef ASH_WM_WINDOW_UTIL_H_ |
| 6 #define ASH_WM_WINDOW_UTIL_H_ | 6 #define ASH_WM_WINDOW_UTIL_H_ |
| 7 | 7 |
| 8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
| 9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
| 10 #include "ui/base/ui_base_types.h" | 10 #include "ui/base/ui_base_types.h" |
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| 32 // this will just return it, otherwise it will climb the parent/transient parent | 32 // this will just return it, otherwise it will climb the parent/transient parent |
| 33 // chain looking for a window that is activatable, per the ActivationController. | 33 // chain looking for a window that is activatable, per the ActivationController. |
| 34 // If you're looking for a function to get the activatable "top level" window, | 34 // If you're looking for a function to get the activatable "top level" window, |
| 35 // this is probably what you're looking for. | 35 // this is probably what you're looking for. |
| 36 ASH_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); | 36 ASH_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); |
| 37 | 37 |
| 38 // Returns true if the active window or one its ancestors is fullscreen. | 38 // Returns true if the active window or one its ancestors is fullscreen. |
| 39 ASH_EXPORT bool IsActiveWindowFullscreen(); | 39 ASH_EXPORT bool IsActiveWindowFullscreen(); |
| 40 | 40 |
| 41 // Returns true if |window| can be maximized. | 41 // Returns true if |window| can be maximized. |
| 42 ASH_EXPORT bool CanMaximizeWindow(const aura::Window* window); | 42 ASH_EXPORT bool CanMaximizeWindow(aura::Window* window); |
| 43 | 43 |
| 44 // Returns true if |window| is normal or default. | 44 // Returns true if |window| is normal or default. |
| 45 ASH_EXPORT bool IsWindowNormal(const aura::Window* window); | 45 ASH_EXPORT bool IsWindowNormal(aura::Window* window); |
| 46 | 46 |
| 47 // Returns true if |state| is normal or default. | 47 // Returns true if |state| is normal or default. |
| 48 ASH_EXPORT bool IsWindowStateNormal(const ui::WindowShowState state); | 48 ASH_EXPORT bool IsWindowStateNormal(ui::WindowShowState state); |
| 49 | 49 |
| 50 // Returns true if |window| is in the maximized state. | 50 // Returns true if |window| is in the maximized state. |
| 51 ASH_EXPORT bool IsWindowMaximized(const aura::Window* window); | 51 ASH_EXPORT bool IsWindowMaximized(aura::Window* window); |
| 52 | 52 |
| 53 // Returns true if |window| is minimized. | 53 // Returns true if |window| is minimized. |
| 54 ASH_EXPORT bool IsWindowMinimized(const aura::Window* window); | 54 ASH_EXPORT bool IsWindowMinimized(aura::Window* window); |
| 55 | 55 |
| 56 // Returns true if |window| is in the fullscreen state. | 56 // Returns true if |window| is in the fullscreen state. |
| 57 ASH_EXPORT bool IsWindowFullscreen(const aura::Window* window); | 57 ASH_EXPORT bool IsWindowFullscreen(aura::Window* window); |
| 58 | 58 |
| 59 // Maximizes |window|, which must not be NULL. | 59 // Maximizes |window|, which must not be NULL. |
| 60 ASH_EXPORT void MaximizeWindow(aura::Window* window); | 60 ASH_EXPORT void MaximizeWindow(aura::Window* window); |
| 61 | 61 |
| 62 // Minimizes |window|, which must not be NULL. | 62 // Minimizes |window|, which must not be NULL. |
| 63 ASH_EXPORT void MinimizeWindow(aura::Window* window); | 63 ASH_EXPORT void MinimizeWindow(aura::Window* window); |
| 64 | 64 |
| 65 // Restores |window|, which must not be NULL. | 65 // Restores |window|, which must not be NULL. |
| 66 ASH_EXPORT void RestoreWindow(aura::Window* window); | 66 ASH_EXPORT void RestoreWindow(aura::Window* window); |
| 67 | 67 |
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| 79 // As a result of this |window| has freshly created layers, meaning the layers | 79 // As a result of this |window| has freshly created layers, meaning the layers |
| 80 // are all empty (nothing has been painted to them) and are sized to 0x0. Soon | 80 // are all empty (nothing has been painted to them) and are sized to 0x0. Soon |
| 81 // after this call you need to reset the bounds of the window. Or, you can pass | 81 // after this call you need to reset the bounds of the window. Or, you can pass |
| 82 // true as the second argument to let the function do that. | 82 // true as the second argument to let the function do that. |
| 83 ASH_EXPORT ui::Layer* RecreateWindowLayers(aura::Window* window, | 83 ASH_EXPORT ui::Layer* RecreateWindowLayers(aura::Window* window, |
| 84 bool set_bounds) WARN_UNUSED_RESULT; | 84 bool set_bounds) WARN_UNUSED_RESULT; |
| 85 | 85 |
| 86 // Deletes |layer| and all its child layers. | 86 // Deletes |layer| and all its child layers. |
| 87 ASH_EXPORT void DeepDeleteLayers(ui::Layer* layer); | 87 ASH_EXPORT void DeepDeleteLayers(ui::Layer* layer); |
| 88 | 88 |
| 89 // Returns true if |window|'s position can automatically be managed. | |
| 90 ASH_EXPORT bool IsWindowPositionManaged(const aura::Window* window); | |
| 91 | |
| 92 // Change the |window|'s position manageability to |managed|. | |
| 93 ASH_EXPORT void SetWindowPositionManaged(aura::Window* window, bool managed); | |
| 94 | |
| 95 // Returns true if the user has changed the |window|'s position or size. | |
| 96 ASH_EXPORT bool HasUserChangedWindowPositionOrSize(const aura::Window* window); | |
| 97 | |
| 98 // Marks a |window|'s coordinates to be changed by a user. | |
| 99 ASH_EXPORT void SetUserHasChangedWindowPositionOrSize(aura::Window* window, | |
| 100 bool changed); | |
| 101 | |
| 102 } // namespace wm | 89 } // namespace wm |
| 103 } // namespace ash | 90 } // namespace ash |
| 104 | 91 |
| 105 #endif // ASH_WM_WINDOW_UTIL_H_ | 92 #endif // ASH_WM_WINDOW_UTIL_H_ |
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