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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ | 5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ |
6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ | 6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 | 9 |
10 #include "base/memory/weak_ptr.h" | 10 #include "base/memory/weak_ptr.h" |
11 #include "content/public/renderer/renderer_gamepad_provider.h" | |
12 #include "third_party/WebKit/public/platform/WebGamepads.h" | 11 #include "third_party/WebKit/public/platform/WebGamepads.h" |
13 | 12 |
14 namespace blink { | 13 namespace blink { |
15 class WebFrame; | 14 class WebFrame; |
16 class WebGamepadListener; | 15 class WebGamepadListener; |
17 } | 16 } |
18 | 17 |
19 namespace content { | 18 namespace content { |
20 | 19 |
21 class WebTestDelegate; | 20 class WebTestDelegate; |
22 | 21 |
23 class GamepadController | 22 class GamepadController : public base::SupportsWeakPtr<GamepadController> { |
24 : public base::SupportsWeakPtr<GamepadController>, | |
25 public RendererGamepadProvider { | |
26 public: | 23 public: |
27 static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate); | 24 static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate); |
28 ~GamepadController() override; | 25 ~GamepadController(); |
29 | 26 |
30 void Reset(); | 27 void Reset(); |
31 void Install(blink::WebFrame* frame); | 28 void Install(blink::WebFrame* frame); |
32 | 29 |
33 // RendererGamepadProvider implementation. | 30 void SampleGamepads(blink::WebGamepads& gamepads); |
34 void SampleGamepads(blink::WebGamepads& gamepads) override; | 31 void SetListener(blink::WebGamepadListener* listener); |
35 bool OnControlMessageReceived(const IPC::Message& msg) override; | |
36 void SendStartMessage() override; | |
37 void SendStopMessage() override; | |
38 | 32 |
39 private: | 33 private: |
40 friend class GamepadControllerBindings; | 34 friend class GamepadControllerBindings; |
41 GamepadController(); | 35 GamepadController(); |
42 | 36 |
43 // TODO(b.kelemen): for historical reasons Connect just initializes the | 37 // TODO(b.kelemen): for historical reasons Connect just initializes the |
44 // object. The 'gamepadconnected' event will be dispatched via | 38 // object. The 'gamepadconnected' event will be dispatched via |
45 // DispatchConnected. Tests for connected events need to first connect(), | 39 // DispatchConnected. Tests for connected events need to first connect(), |
46 // then set the gamepad data and finally call dispatchConnected(). | 40 // then set the gamepad data and finally call dispatchConnected(). |
47 // We should consider renaming Connect to Init and DispatchConnected to | 41 // We should consider renaming Connect to Init and DispatchConnected to |
48 // Connect and at the same time updating all the gamepad tests. | 42 // Connect and at the same time updating all the gamepad tests. |
49 void Connect(int index); | 43 void Connect(int index); |
50 void DispatchConnected(int index); | 44 void DispatchConnected(int index); |
51 | 45 |
52 void Disconnect(int index); | 46 void Disconnect(int index); |
53 void SetId(int index, const std::string& src); | 47 void SetId(int index, const std::string& src); |
54 void SetButtonCount(int index, int buttons); | 48 void SetButtonCount(int index, int buttons); |
55 void SetButtonData(int index, int button, double data); | 49 void SetButtonData(int index, int button, double data); |
56 void SetAxisCount(int index, int axes); | 50 void SetAxisCount(int index, int axes); |
57 void SetAxisData(int index, int axis, double data); | 51 void SetAxisData(int index, int axis, double data); |
58 | 52 |
| 53 blink::WebGamepadListener* listener_; |
| 54 |
59 blink::WebGamepads gamepads_; | 55 blink::WebGamepads gamepads_; |
60 | 56 |
61 // Mapping from gamepad index to connection state. | 57 // Mapping from gamepad index to connection state. |
62 std::map<int, bool> pending_changes_; | 58 std::map<int, bool> pending_changes_; |
63 | 59 |
64 base::WeakPtrFactory<GamepadController> weak_factory_; | 60 base::WeakPtrFactory<GamepadController> weak_factory_; |
65 | 61 |
66 DISALLOW_COPY_AND_ASSIGN(GamepadController); | 62 DISALLOW_COPY_AND_ASSIGN(GamepadController); |
67 }; | 63 }; |
68 | 64 |
69 } // namespace content | 65 } // namespace content |
70 | 66 |
71 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ | 67 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ |
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