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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/filters/gpu_video_decoder.h" | 5 #include "media/filters/gpu_video_decoder.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/callback_helpers.h" | 10 #include "base/callback_helpers.h" |
11 #include "base/command_line.h" | 11 #include "base/command_line.h" |
12 #include "base/cpu.h" | 12 #include "base/cpu.h" |
13 #include "base/message_loop/message_loop.h" | 13 #include "base/message_loop/message_loop.h" |
14 #include "base/metrics/histogram.h" | 14 #include "base/metrics/histogram.h" |
15 #include "base/stl_util.h" | 15 #include "base/stl_util.h" |
16 #include "base/task_runner_util.h" | 16 #include "base/task_runner_util.h" |
17 #include "gpu/command_buffer/common/mailbox_holder.h" | 17 #include "gpu/command_buffer/common/mailbox_holder.h" |
18 #include "media/base/bind_to_current_loop.h" | 18 #include "media/base/bind_to_current_loop.h" |
19 #include "media/base/decoder_buffer.h" | 19 #include "media/base/decoder_buffer.h" |
20 #include "media/base/media_switches.h" | 20 #include "media/base/media_switches.h" |
21 #include "media/base/pipeline.h" | 21 #include "media/base/pipeline.h" |
22 #include "media/base/pipeline_status.h" | |
23 #include "media/base/video_decoder_config.h" | 22 #include "media/base/video_decoder_config.h" |
24 #include "media/renderers/gpu_video_accelerator_factories.h" | 23 #include "media/renderers/gpu_video_accelerator_factories.h" |
25 #include "third_party/skia/include/core/SkBitmap.h" | 24 #include "third_party/skia/include/core/SkBitmap.h" |
26 | 25 |
27 namespace media { | 26 namespace media { |
28 | 27 |
29 const char GpuVideoDecoder::kDecoderName[] = "GpuVideoDecoder"; | 28 const char GpuVideoDecoder::kDecoderName[] = "GpuVideoDecoder"; |
30 | 29 |
31 // Maximum number of concurrent VDA::Decode() operations GVD will maintain. | 30 // Maximum number of concurrent VDA::Decode() operations GVD will maintain. |
32 // Higher values allow better pipelining in the GPU, but also require more | 31 // Higher values allow better pipelining in the GPU, but also require more |
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584 } | 583 } |
585 return false; | 584 return false; |
586 } | 585 } |
587 | 586 |
588 void GpuVideoDecoder::DCheckGpuVideoAcceleratorFactoriesTaskRunnerIsCurrent() | 587 void GpuVideoDecoder::DCheckGpuVideoAcceleratorFactoriesTaskRunnerIsCurrent() |
589 const { | 588 const { |
590 DCHECK(factories_->GetTaskRunner()->BelongsToCurrentThread()); | 589 DCHECK(factories_->GetTaskRunner()->BelongsToCurrentThread()); |
591 } | 590 } |
592 | 591 |
593 } // namespace media | 592 } // namespace media |
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