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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/filters/ffmpeg_video_decoder.h" | 5 #include "media/filters/ffmpeg_video_decoder.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
11 #include "base/callback_helpers.h" | 11 #include "base/callback_helpers.h" |
12 #include "base/command_line.h" | 12 #include "base/command_line.h" |
13 #include "base/location.h" | 13 #include "base/location.h" |
14 #include "base/single_thread_task_runner.h" | 14 #include "base/single_thread_task_runner.h" |
15 #include "base/strings/string_number_conversions.h" | 15 #include "base/strings/string_number_conversions.h" |
16 #include "media/base/bind_to_current_loop.h" | 16 #include "media/base/bind_to_current_loop.h" |
17 #include "media/base/decoder_buffer.h" | 17 #include "media/base/decoder_buffer.h" |
18 #include "media/base/limits.h" | 18 #include "media/base/limits.h" |
19 #include "media/base/media_switches.h" | 19 #include "media/base/media_switches.h" |
20 #include "media/base/pipeline.h" | 20 #include "media/base/pipeline.h" |
21 #include "media/base/video_decoder_config.h" | |
22 #include "media/base/video_frame.h" | 21 #include "media/base/video_frame.h" |
23 #include "media/base/video_util.h" | 22 #include "media/base/video_util.h" |
24 #include "media/ffmpeg/ffmpeg_common.h" | 23 #include "media/ffmpeg/ffmpeg_common.h" |
25 #include "media/filters/ffmpeg_glue.h" | 24 #include "media/filters/ffmpeg_glue.h" |
26 | 25 |
27 namespace media { | 26 namespace media { |
28 | 27 |
29 // Always try to use three threads for video decoding. There is little reason | 28 // Always try to use three threads for video decoding. There is little reason |
30 // not to since current day CPUs tend to be multi-core and we measured | 29 // not to since current day CPUs tend to be multi-core and we measured |
31 // performance benefits on older machines such as P4s with hyperthreading. | 30 // performance benefits on older machines such as P4s with hyperthreading. |
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353 if (!codec || avcodec_open2(codec_context_.get(), codec, NULL) < 0) { | 352 if (!codec || avcodec_open2(codec_context_.get(), codec, NULL) < 0) { |
354 ReleaseFFmpegResources(); | 353 ReleaseFFmpegResources(); |
355 return false; | 354 return false; |
356 } | 355 } |
357 | 356 |
358 av_frame_.reset(av_frame_alloc()); | 357 av_frame_.reset(av_frame_alloc()); |
359 return true; | 358 return true; |
360 } | 359 } |
361 | 360 |
362 } // namespace media | 361 } // namespace media |
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