Index: gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h b/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h |
index 091eddafd0a0377b1b9a329e28f372d0fd94ea5b..645935253c512a3c08a05b82a7bcb59676c22706 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h |
+++ b/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h |
@@ -359,6 +359,11 @@ static const GLenum valid_get_tex_param_target_table[] = { |
GL_TEXTURE_CUBE_MAP, |
}; |
+static const GLenum valid_get_tex_param_target_table_es3[] = { |
+ GL_TEXTURE_2D_ARRAY, |
+ GL_TEXTURE_3D, |
+}; |
+ |
static const GLenum valid_hint_mode_table[] = { |
GL_FASTEST, |
GL_NICEST, |
@@ -627,6 +632,22 @@ static const GLenum valid_texture_bind_target_table_es3[] = { |
GL_TEXTURE_2D_ARRAY, |
}; |
+static const GLenum valid_texture_compare_func_table[] = { |
+ GL_LEQUAL, |
+ GL_GEQUAL, |
+ GL_LESS, |
+ GL_GREATER, |
+ GL_EQUAL, |
+ GL_NOTEQUAL, |
+ GL_ALWAYS, |
+ GL_NEVER, |
+}; |
+ |
+static const GLenum valid_texture_compare_mode_table[] = { |
+ GL_NONE, |
+ GL_COMPARE_REF_TO_TEXTURE, |
+}; |
+ |
static const GLenum valid_texture_format_table[] = { |
GL_ALPHA, |
GL_LUMINANCE, |
@@ -818,6 +839,18 @@ static const GLenum valid_texture_parameter_table[] = { |
GL_TEXTURE_WRAP_T, |
}; |
+static const GLenum valid_texture_parameter_table_es3[] = { |
+ GL_TEXTURE_BASE_LEVEL, |
+ GL_TEXTURE_COMPARE_FUNC, |
+ GL_TEXTURE_COMPARE_MODE, |
+ GL_TEXTURE_IMMUTABLE_FORMAT, |
+ GL_TEXTURE_IMMUTABLE_LEVELS, |
+ GL_TEXTURE_MAX_LEVEL, |
+ GL_TEXTURE_MAX_LOD, |
+ GL_TEXTURE_MIN_LOD, |
+ GL_TEXTURE_WRAP_R, |
+}; |
+ |
static const GLenum valid_texture_pool_table[] = { |
GL_TEXTURE_POOL_MANAGED_CHROMIUM, |
GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, |
@@ -1011,6 +1044,10 @@ Validators::Validators() |
arraysize(valid_texture_3_d_target_table)), |
texture_bind_target(valid_texture_bind_target_table, |
arraysize(valid_texture_bind_target_table)), |
+ texture_compare_func(valid_texture_compare_func_table, |
+ arraysize(valid_texture_compare_func_table)), |
+ texture_compare_mode(valid_texture_compare_mode_table, |
+ arraysize(valid_texture_compare_mode_table)), |
texture_format(valid_texture_format_table, |
arraysize(valid_texture_format_table)), |
texture_internal_format(valid_texture_internal_format_table, |
@@ -1066,6 +1103,9 @@ void Validators::UpdateValuesES3() { |
arraysize(valid_compressed_texture_format_table_es3)); |
g_l_state.AddValues(valid_g_l_state_table_es3, |
arraysize(valid_g_l_state_table_es3)); |
+ get_tex_param_target.AddValues( |
+ valid_get_tex_param_target_table_es3, |
+ arraysize(valid_get_tex_param_target_table_es3)); |
pixel_type.AddValues(valid_pixel_type_table_es3, |
arraysize(valid_pixel_type_table_es3)); |
texture_bind_target.AddValues(valid_texture_bind_target_table_es3, |
@@ -1081,6 +1121,8 @@ void Validators::UpdateValuesES3() { |
texture_internal_format_storage.AddValues( |
valid_texture_internal_format_storage_table_es3, |
arraysize(valid_texture_internal_format_storage_table_es3)); |
+ texture_parameter.AddValues(valid_texture_parameter_table_es3, |
+ arraysize(valid_texture_parameter_table_es3)); |
} |
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ |