Chromium Code Reviews| Index: gpu/blink/webgraphicscontext3d_impl.cc |
| diff --git a/gpu/blink/webgraphicscontext3d_impl.cc b/gpu/blink/webgraphicscontext3d_impl.cc |
| index d35bb9debb37e6157cb6de2be7d2fc3b02e7ffb7..66be8254e07bf1bfc6f0ed55dbffaae45eba3eb2 100644 |
| --- a/gpu/blink/webgraphicscontext3d_impl.cc |
| +++ b/gpu/blink/webgraphicscontext3d_impl.cc |
| @@ -639,17 +639,8 @@ DELEGATE_TO_GL_9(texImage2D, TexImage2D, |
| DELEGATE_TO_GL_3(texParameterf, TexParameterf, |
| WGC3Denum, WGC3Denum, WGC3Dfloat); |
| -static const unsigned int kTextureWrapR = 0x8072; |
| - |
| void WebGraphicsContext3DImpl::texParameteri( |
| WGC3Denum target, WGC3Denum pname, WGC3Dint param) { |
| - // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in |
|
legend
2015/05/11 07:17:14
@kbr and others, i'm not sure if this comment and
piman
2015/05/11 21:39:34
FYI on ES, cube maps are always seamless regardles
Zhenyao Mo
2015/05/11 23:23:44
Yes, remove it.
|
| - // GraphicsContext3D.cpp is strictly necessary to avoid seams at the |
| - // edge of cube maps, and, if it is, push it into the GLES2 service |
| - // side code. |
| - if (pname == kTextureWrapR) { |
| - return; |
| - } |
| gl_->TexParameteri(target, pname, param); |
| } |