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Issue 113259: Inline the code dealing with entering spilled scopes and maintaining a... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 7 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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211 211
212 #define DEF_VISIT(type) \ 212 #define DEF_VISIT(type) \
213 void Visit##type(type* node); 213 void Visit##type(type* node);
214 NODE_LIST(DEF_VISIT) 214 NODE_LIST(DEF_VISIT)
215 #undef DEF_VISIT 215 #undef DEF_VISIT
216 216
217 // Visit a statement and then spill the virtual frame if control flow can 217 // Visit a statement and then spill the virtual frame if control flow can
218 // reach the end of the statement (ie, it does not exit via break, 218 // reach the end of the statement (ie, it does not exit via break,
219 // continue, return, or throw). This function is used temporarily while 219 // continue, return, or throw). This function is used temporarily while
220 // the code generator is being transformed. 220 // the code generator is being transformed.
221 void VisitAndSpill(Statement* statement); 221 inline void VisitAndSpill(Statement* statement);
222 222
223 // Visit a list of statements and then spill the virtual frame if control 223 // Visit a list of statements and then spill the virtual frame if control
224 // flow can reach the end of the list. 224 // flow can reach the end of the list.
225 void VisitStatementsAndSpill(ZoneList<Statement*>* statements); 225 inline void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
226 226
227 // Main code generation function 227 // Main code generation function
228 void GenCode(FunctionLiteral* fun); 228 void GenCode(FunctionLiteral* fun);
229 229
230 // The following are used by class Reference. 230 // The following are used by class Reference.
231 void LoadReference(Reference* ref); 231 void LoadReference(Reference* ref);
232 void UnloadReference(Reference* ref); 232 void UnloadReference(Reference* ref);
233 233
234 MemOperand ContextOperand(Register context, int index) const { 234 MemOperand ContextOperand(Register context, int index) const {
235 return MemOperand(context, Context::SlotOffset(index)); 235 return MemOperand(context, Context::SlotOffset(index));
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252 JumpTarget* true_target, 252 JumpTarget* true_target,
253 JumpTarget* false_target, 253 JumpTarget* false_target,
254 bool force_cc); 254 bool force_cc);
255 void Load(Expression* x, TypeofState typeof_state = NOT_INSIDE_TYPEOF); 255 void Load(Expression* x, TypeofState typeof_state = NOT_INSIDE_TYPEOF);
256 void LoadGlobal(); 256 void LoadGlobal();
257 void LoadGlobalReceiver(Register scratch); 257 void LoadGlobalReceiver(Register scratch);
258 258
259 // Generate code to push the value of an expression on top of the frame 259 // Generate code to push the value of an expression on top of the frame
260 // and then spill the frame fully to memory. This function is used 260 // and then spill the frame fully to memory. This function is used
261 // temporarily while the code generator is being transformed. 261 // temporarily while the code generator is being transformed.
262 void LoadAndSpill(Expression* expression, 262 inline void LoadAndSpill(Expression* expression,
263 TypeofState typeof_state = NOT_INSIDE_TYPEOF); 263 TypeofState typeof_state = NOT_INSIDE_TYPEOF);
264 264
265 // Call LoadCondition and then spill the virtual frame unless control flow 265 // Call LoadCondition and then spill the virtual frame unless control flow
266 // cannot reach the end of the expression (ie, by emitting only 266 // cannot reach the end of the expression (ie, by emitting only
267 // unconditional jumps to the control targets). 267 // unconditional jumps to the control targets).
268 void LoadConditionAndSpill(Expression* expression, 268 void LoadConditionAndSpill(Expression* expression,
269 TypeofState typeof_state, 269 TypeofState typeof_state,
270 JumpTarget* true_target, 270 JumpTarget* true_target,
271 JumpTarget* false_target, 271 JumpTarget* false_target,
272 bool force_control); 272 bool force_control);
273 273
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449 friend class JumpTarget; 449 friend class JumpTarget;
450 friend class Reference; 450 friend class Reference;
451 451
452 DISALLOW_COPY_AND_ASSIGN(CodeGenerator); 452 DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
453 }; 453 };
454 454
455 455
456 } } // namespace v8::internal 456 } } // namespace v8::internal
457 457
458 #endif // V8_ARM_CODEGEN_ARM_H_ 458 #endif // V8_ARM_CODEGEN_ARM_H_
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