| Index: src/gpu/GrGeometryProcessor.h
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| diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h
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| index 9c55359af59c39be63260e3dc937995d8d86c6d6..eee286b20deeb935226950681404880094af6418 100644
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| --- a/src/gpu/GrGeometryProcessor.h
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| +++ b/src/gpu/GrGeometryProcessor.h
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| @@ -26,9 +26,6 @@
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|  
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|      bool willUseGeoShader() const { return fWillUseGeoShader; }
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|  
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| -    // TODO delete when paths are in batch
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| -    void initBatchTracker(GrBatchTracker*, const GrPipelineInfo&) const override {}
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| -
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|      // TODO delete this when paths are in batch
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|      bool canMakeEqual(const GrBatchTracker& mine,
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|                        const GrPrimitiveProcessor& that,
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| @@ -46,6 +43,35 @@
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|      }
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|  
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|  protected:
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| +    /*
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| +     * An optional simple helper function to determine by what means the GrGeometryProcessor should
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| +     * use to provide color.  If we are given an override color(ie the given overridecolor is NOT
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| +     * GrColor_ILLEGAL) then we must always emit that color(currently overrides are only supported
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| +     * via uniform, but with deferred Geometry we could use attributes).  Otherwise, if our color is
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| +     * ignored then we should not emit a color.  Lastly, if we don't have vertex colors then we must
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| +     * emit a color via uniform
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| +     * TODO this function changes quite a bit with deferred geometry.  There the GrGeometryProcessor
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| +     * can upload a new color via attribute if needed.
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| +     */
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| +    static GrGPInput GetColorInputType(GrColor* color, GrColor primitiveColor,
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| +                                       const GrPipelineInfo& init,
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| +                                       bool hasVertexColor) {
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| +        if (init.fColorIgnored) {
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| +            *color = GrColor_ILLEGAL;
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| +            return kIgnored_GrGPInput;
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| +        } else if (GrColor_ILLEGAL != init.fOverrideColor) {
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| +            *color = init.fOverrideColor;
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| +            return kUniform_GrGPInput;
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| +        }
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| +
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| +        *color = primitiveColor;
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| +        if (hasVertexColor) {
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| +            return kAttribute_GrGPInput;
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| +        } else {
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| +            return kUniform_GrGPInput;
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| +        }
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| +    }
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| +
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|      /**
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|       * Subclasses call this from their constructor to register vertex attributes.  Attributes
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|       * will be padded to the nearest 4 bytes for performance reasons.
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| 
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