Index: src/gpu/gl/GrGLPrimitiveProcessor.h |
diff --git a/src/gpu/gl/GrGLPrimitiveProcessor.h b/src/gpu/gl/GrGLPrimitiveProcessor.h |
index 90ee2038f86711761e95dc5f6f24c0bbe5e68b10..30b1c178cd28ef045c39ef08c383c5f4bfe47e91 100644 |
--- a/src/gpu/gl/GrGLPrimitiveProcessor.h |
+++ b/src/gpu/gl/GrGLPrimitiveProcessor.h |
@@ -74,7 +74,16 @@ |
static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&); |
protected: |
- void setupUniformColor(GrGLGPBuilder* pb, const char* outputName, UniformHandle* colorUniform); |
+ /** a helper which can setup vertex, constant, or uniform color depending on inputType. |
+ * This function will only do the minimum required to emit the correct shader code. If |
+ * inputType == attribute, then colorAttr must not be NULL. Likewise, if inputType == Uniform |
+ * then colorUniform must not be NULL. |
+ */ |
+ void setupColorPassThrough(GrGLGPBuilder* pb, |
+ GrGPInput inputType, |
+ const char* inputName, |
+ const GrPrimitiveProcessor::Attribute* colorAttr, |
+ UniformHandle* colorUniform); |
const char* uViewM() const { return fViewMatrixName; } |