| Index: src/gpu/gl/GrGLPrimitiveProcessor.h
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| diff --git a/src/gpu/gl/GrGLPrimitiveProcessor.h b/src/gpu/gl/GrGLPrimitiveProcessor.h
|
| index 90ee2038f86711761e95dc5f6f24c0bbe5e68b10..30b1c178cd28ef045c39ef08c383c5f4bfe47e91 100644
|
| --- a/src/gpu/gl/GrGLPrimitiveProcessor.h
|
| +++ b/src/gpu/gl/GrGLPrimitiveProcessor.h
|
| @@ -74,7 +74,16 @@
|
| static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
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|
|
| protected:
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| - void setupUniformColor(GrGLGPBuilder* pb, const char* outputName, UniformHandle* colorUniform);
|
| + /** a helper which can setup vertex, constant, or uniform color depending on inputType.
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| + * This function will only do the minimum required to emit the correct shader code. If
|
| + * inputType == attribute, then colorAttr must not be NULL. Likewise, if inputType == Uniform
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| + * then colorUniform must not be NULL.
|
| + */
|
| + void setupColorPassThrough(GrGLGPBuilder* pb,
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| + GrGPInput inputType,
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| + const char* inputName,
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| + const GrPrimitiveProcessor::Attribute* colorAttr,
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| + UniformHandle* colorUniform);
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|
|
| const char* uViewM() const { return fViewMatrixName; }
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|
|
|
|