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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLXferProcessor.h" | 8 #include "gl/GrGLXferProcessor.h" |
9 | 9 |
10 #include "GrXferProcessor.h" | 10 #include "GrXferProcessor.h" |
11 #include "gl/builders/GrGLFragmentShaderBuilder.h" | 11 #include "gl/builders/GrGLFragmentShaderBuilder.h" |
12 #include "gl/builders/GrGLProgramBuilder.h" | 12 #include "gl/builders/GrGLProgramBuilder.h" |
13 | 13 |
14 void GrGLXferProcessor::emitCode(const EmitArgs& args) { | 14 void GrGLXferProcessor::emitCode(const EmitArgs& args) { |
15 if (args.fXP.getDstCopyTexture()) { | 15 if (args.fXP.getDstTexture()) { |
16 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstCopyTexture()-
>origin(); | 16 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->ori
gin(); |
17 | 17 |
18 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 18 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
19 | 19 |
20 if (args.fXP.readsCoverage()) { | 20 if (args.fXP.readsCoverage()) { |
21 // We don't think any shaders actually output negative coverage, but
just as a safety | 21 // We don't think any shaders actually output negative coverage, but
just as a safety |
22 // check for floating point precision errors we compare with <= here | 22 // check for floating point precision errors we compare with <= here |
23 fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" | 23 fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" |
24 " discard;" | 24 " discard;" |
25 "}", args.fInputCoverage); | 25 "}", args.fInputCoverage); |
26 } | 26 } |
27 | 27 |
28 const char* dstColor = fsBuilder->dstColor(); | 28 const char* dstColor = fsBuilder->dstColor(); |
29 | 29 |
30 const char* dstCopyTopLeftName; | 30 const char* dstTopLeftName; |
31 const char* dstCopyCoordScaleName; | 31 const char* dstCoordScaleName; |
32 | 32 |
33 fDstCopyTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_
Visibility, | 33 fDstTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, |
34 kVec2f_GrSLType, | 34 kVec2f_GrSLType, |
35 kDefault_GrSLPrecision, | 35 kDefault_GrSLPrecision, |
36 "DstCopyUpperLeft", | 36 "DstTextureUpperLeft", |
37 &dstCopyTopLeftName); | 37 &dstTopLeftName); |
38 fDstCopyScaleUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vi
sibility, | 38 fDstScaleUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibi
lity, |
39 kVec2f_GrSLType, | 39 kVec2f_GrSLType, |
40 kDefault_GrSLPrecision, | 40 kDefault_GrSLPrecision, |
41 "DstCopyCoordScale", | 41 "DstTextureCoordScale", |
42 &dstCopyCoordScaleName); | 42 &dstCoordScaleName); |
43 const char* fragPos = fsBuilder->fragmentPosition(); | 43 const char* fragPos = fsBuilder->fragmentPosition(); |
44 | 44 |
45 fsBuilder->codeAppend("// Read color from copy of the destination.\n"); | 45 fsBuilder->codeAppend("// Read color from copy of the destination.\n"); |
46 fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", | 46 fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", |
47 fragPos, dstCopyTopLeftName, dstCopyCoordScaleNam
e); | 47 fragPos, dstTopLeftName, dstCoordScaleName); |
48 | 48 |
49 if (!topDown) { | 49 if (!topDown) { |
50 fsBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); | 50 fsBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); |
51 } | 51 } |
52 | 52 |
53 fsBuilder->codeAppendf("vec4 %s = ", dstColor); | 53 fsBuilder->codeAppendf("vec4 %s = ", dstColor); |
54 fsBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f
_GrSLType); | 54 fsBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f
_GrSLType); |
55 fsBuilder->codeAppend(";"); | 55 fsBuilder->codeAppend(";"); |
56 } | 56 } |
57 | 57 |
58 this->onEmitCode(args); | 58 this->onEmitCode(args); |
59 } | 59 } |
60 | 60 |
61 void GrGLXferProcessor::setData(const GrGLProgramDataManager& pdm, const GrXferP
rocessor& xp) { | 61 void GrGLXferProcessor::setData(const GrGLProgramDataManager& pdm, const GrXferP
rocessor& xp) { |
62 if (xp.getDstCopyTexture()) { | 62 if (xp.getDstTexture()) { |
63 if (fDstCopyTopLeftUni.isValid()) { | 63 if (fDstTopLeftUni.isValid()) { |
64 pdm.set2f(fDstCopyTopLeftUni, static_cast<GrGLfloat>(xp.dstCopyTextu
reOffset().fX), | 64 pdm.set2f(fDstTopLeftUni, static_cast<GrGLfloat>(xp.dstTextureOffset
().fX), |
65 static_cast<GrGLfloat>(xp.dstCopyTextureOffset().fY)); | 65 static_cast<GrGLfloat>(xp.dstTextureOffset().fY)); |
66 pdm.set2f(fDstCopyScaleUni, 1.f / xp.getDstCopyTexture()->width(), | 66 pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(), |
67 1.f / xp.getDstCopyTexture()->height()); | 67 1.f / xp.getDstTexture()->height()); |
68 } else { | 68 } else { |
69 SkASSERT(!fDstCopyScaleUni.isValid()); | 69 SkASSERT(!fDstScaleUni.isValid()); |
70 } | 70 } |
71 } else { | 71 } else { |
72 SkASSERT(!fDstCopyTopLeftUni.isValid()); | 72 SkASSERT(!fDstTopLeftUni.isValid()); |
73 SkASSERT(!fDstCopyScaleUni.isValid()); | 73 SkASSERT(!fDstScaleUni.isValid()); |
74 } | 74 } |
75 this->onSetData(pdm, xp); | 75 this->onSetData(pdm, xp); |
76 } | 76 } |
77 | 77 |
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