| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLXferProcessor.h" | 8 #include "gl/GrGLXferProcessor.h" |
| 9 | 9 |
| 10 #include "GrXferProcessor.h" | 10 #include "GrXferProcessor.h" |
| 11 #include "gl/builders/GrGLFragmentShaderBuilder.h" | 11 #include "gl/builders/GrGLFragmentShaderBuilder.h" |
| 12 #include "gl/builders/GrGLProgramBuilder.h" | 12 #include "gl/builders/GrGLProgramBuilder.h" |
| 13 | 13 |
| 14 void GrGLXferProcessor::emitCode(const EmitArgs& args) { | 14 void GrGLXferProcessor::emitCode(const EmitArgs& args) { |
| 15 if (args.fXP.getDstCopyTexture()) { | 15 if (args.fXP.getDstTexture()) { |
| 16 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstCopyTexture()-
>origin(); | 16 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->ori
gin(); |
| 17 | 17 |
| 18 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 18 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 19 | 19 |
| 20 if (args.fXP.readsCoverage()) { | 20 if (args.fXP.readsCoverage()) { |
| 21 // We don't think any shaders actually output negative coverage, but
just as a safety | 21 // We don't think any shaders actually output negative coverage, but
just as a safety |
| 22 // check for floating point precision errors we compare with <= here | 22 // check for floating point precision errors we compare with <= here |
| 23 fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" | 23 fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" |
| 24 " discard;" | 24 " discard;" |
| 25 "}", args.fInputCoverage); | 25 "}", args.fInputCoverage); |
| 26 } | 26 } |
| 27 | 27 |
| 28 const char* dstColor = fsBuilder->dstColor(); | 28 const char* dstColor = fsBuilder->dstColor(); |
| 29 | 29 |
| 30 const char* dstCopyTopLeftName; | 30 const char* dstTopLeftName; |
| 31 const char* dstCopyCoordScaleName; | 31 const char* dstCoordScaleName; |
| 32 | 32 |
| 33 fDstCopyTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_
Visibility, | 33 fDstTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, |
| 34 kVec2f_GrSLType, | 34 kVec2f_GrSLType, |
| 35 kDefault_GrSLPrecision, | 35 kDefault_GrSLPrecision, |
| 36 "DstCopyUpperLeft", | 36 "DstTextureUpperLeft", |
| 37 &dstCopyTopLeftName); | 37 &dstTopLeftName); |
| 38 fDstCopyScaleUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vi
sibility, | 38 fDstScaleUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibi
lity, |
| 39 kVec2f_GrSLType, | 39 kVec2f_GrSLType, |
| 40 kDefault_GrSLPrecision, | 40 kDefault_GrSLPrecision, |
| 41 "DstCopyCoordScale", | 41 "DstTextureCoordScale", |
| 42 &dstCopyCoordScaleName); | 42 &dstCoordScaleName); |
| 43 const char* fragPos = fsBuilder->fragmentPosition(); | 43 const char* fragPos = fsBuilder->fragmentPosition(); |
| 44 | 44 |
| 45 fsBuilder->codeAppend("// Read color from copy of the destination.\n"); | 45 fsBuilder->codeAppend("// Read color from copy of the destination.\n"); |
| 46 fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", | 46 fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", |
| 47 fragPos, dstCopyTopLeftName, dstCopyCoordScaleNam
e); | 47 fragPos, dstTopLeftName, dstCoordScaleName); |
| 48 | 48 |
| 49 if (!topDown) { | 49 if (!topDown) { |
| 50 fsBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); | 50 fsBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); |
| 51 } | 51 } |
| 52 | 52 |
| 53 fsBuilder->codeAppendf("vec4 %s = ", dstColor); | 53 fsBuilder->codeAppendf("vec4 %s = ", dstColor); |
| 54 fsBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f
_GrSLType); | 54 fsBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f
_GrSLType); |
| 55 fsBuilder->codeAppend(";"); | 55 fsBuilder->codeAppend(";"); |
| 56 } | 56 } |
| 57 | 57 |
| 58 this->onEmitCode(args); | 58 this->onEmitCode(args); |
| 59 } | 59 } |
| 60 | 60 |
| 61 void GrGLXferProcessor::setData(const GrGLProgramDataManager& pdm, const GrXferP
rocessor& xp) { | 61 void GrGLXferProcessor::setData(const GrGLProgramDataManager& pdm, const GrXferP
rocessor& xp) { |
| 62 if (xp.getDstCopyTexture()) { | 62 if (xp.getDstTexture()) { |
| 63 if (fDstCopyTopLeftUni.isValid()) { | 63 if (fDstTopLeftUni.isValid()) { |
| 64 pdm.set2f(fDstCopyTopLeftUni, static_cast<GrGLfloat>(xp.dstCopyTextu
reOffset().fX), | 64 pdm.set2f(fDstTopLeftUni, static_cast<GrGLfloat>(xp.dstTextureOffset
().fX), |
| 65 static_cast<GrGLfloat>(xp.dstCopyTextureOffset().fY)); | 65 static_cast<GrGLfloat>(xp.dstTextureOffset().fY)); |
| 66 pdm.set2f(fDstCopyScaleUni, 1.f / xp.getDstCopyTexture()->width(), | 66 pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(), |
| 67 1.f / xp.getDstCopyTexture()->height()); | 67 1.f / xp.getDstTexture()->height()); |
| 68 } else { | 68 } else { |
| 69 SkASSERT(!fDstCopyScaleUni.isValid()); | 69 SkASSERT(!fDstScaleUni.isValid()); |
| 70 } | 70 } |
| 71 } else { | 71 } else { |
| 72 SkASSERT(!fDstCopyTopLeftUni.isValid()); | 72 SkASSERT(!fDstTopLeftUni.isValid()); |
| 73 SkASSERT(!fDstCopyScaleUni.isValid()); | 73 SkASSERT(!fDstScaleUni.isValid()); |
| 74 } | 74 } |
| 75 this->onSetData(pdm, xp); | 75 this->onSetData(pdm, xp); |
| 76 } | 76 } |
| 77 | 77 |
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