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Side by Side Diff: sky/framework/animation/animated_value.dart

Issue 1132063007: Rationalize Dart mojo and sky package structure (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 import 'curves.dart';
6 import 'dart:async';
7 import 'generators.dart';
8
9 typedef void Callback ();
10
11 class AnimatedValue {
12 StreamController _controller = new StreamController.broadcast(sync: true);
13 AnimationGenerator _animation;
14 Completer _completer;
15 double _value;
16
17 AnimatedValue(double initial, { Callback onChange }) {
18 _value = initial;
19 _onChange = onChange;
20 }
21 Callback _onChange;
22
23 // A stream of change in value from |initial|. The stream does not
24 // contain the initial value. Consumers should check the initial value via
25 // the |value| accessor.
26 Stream<double> get onValueChanged => _controller.stream;
27
28 double get value => _value;
29
30 void set value(double value) {
31 stop();
32 _setValue(value);
33 }
34
35 bool get isAnimating => _animation != null;
36
37 void _setValue(double value) {
38 _value = value;
39 _controller.add(_value);
40 if (_onChange != null)
41 _onChange();
42 }
43
44 void _done() {
45 _animation = null;
46 if (_completer == null)
47 return;
48 Completer completer = _completer;
49 _completer = null;
50 completer.complete(_value);
51 }
52
53 void stop() {
54 if (_animation != null) {
55 _animation.cancel(); // will call _done() if it isn't already finished
56 _done();
57 }
58 }
59
60 Future<double> animateTo(double newValue, double duration,
61 { Curve curve: linear, double initialDelay: 0.0 }) {
62 stop();
63
64 _animation = new AnimationGenerator(
65 duration: duration,
66 begin: _value,
67 end: newValue,
68 curve: curve,
69 initialDelay: initialDelay)
70 ..onTick.listen(_setValue, onDone: _done);
71
72 _completer = new Completer();
73 return _completer.future;
74 }
75
76 double get remainingTime {
77 if (_animation == null)
78 return 0.0;
79 return _animation.remainingTime;
80 }
81
82 }
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